ICVL 2016

Accepted Abstract List

Last updated: 2016-09-26 |

ICVL motto - C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

The full paper to be developed and submitted by September 10

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ICVL Objective: To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality. To promote and implement the modern ideas for both the initial and continuing education, to promote the team based working, to attract and integrate the young graduates in the Research and Development projects, to promote and implement ICT for initial and adult education activities.
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NEWS:News and Events NOTE: According to ICVL policy every author of a plagiarism based rejection is banned to send future materials to the conference.

Nr.crt. / Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

(1)"Grigore T. Popa" University of Medicine and Pharmacy of Iasi,
(2) “Gheorghe Asachi” Technical University, Iaşi,
(3*) Military Technical Academy, Bucharest,
(4) University of Agricultural Sciences and Veterinary Medicine “Ion Ionescu de la Brad” Iasi,
(5) University Politehnica of Bucharest,
(6) ”Alexandru Ioan Cuza” University of Iasi,
Section: M&M
Title of paper: Educational Technologies to Support Medical Education

Abstract: Technology has changed the landscape of teaching and learning. The integration of educational technology into teaching for meaningful learning is an issue for all educators to consider. This paper aims to make an analysis of the most successful medical education technologies, based on information and communications, used in modern medical education, methods validated by educational science experts, by identifying those which can help to improve the healthcare education in Romania. In the first part of the paper are introduced a number of modern educational technologies used in medical education including: web-based applications, blended learning, mobile learning, massive online courses. The second part of the paper it is assigned to the the listing and describing of the most popular virtual patient software applications.

Keywords: Medical Education, Virtual Patients, Simulation

Ovidius University of Constanta, Romania
Section: TECH
Title of paper: Concerning the potential of using game-based virtual environment in children therapy

Abstract: The aim of this paper was to examine how video games can be designed so that through the Kinect sensor they would help in the process of physical therapy of disabled children that takes place in the comfort of their own home. The need for such games is rather great as the process of rehabilitation and even learning can be challenging and tedious. The games provide a safe and controlled environment in which the children can thrive.
Ovidius University of Constanta, Romania
Section: SOFT
Title of paper: Software application for collaboratively studying foreign languages

Abstract: This software application is intended to be used in the study of foreign languages. It’s in the form of a chat and dictionaries laid side by side. The main idea is the way in which visualizing translations assists the process of learning. Above each word there should be an individual translation and below each sentence the whole translation. The software is constantly adapting the individual translations according to the most frequent usage. The users can easily contribute to the database through the chat and dictionary interfaces and make changes that instantly take effect and update the information to all current users. By introducing whole sentence translations, a statistical translation algorithm can benefit from the data using the parallel text corpuswritten in colloquial style. Each action is assisted by notifications of success or step by step instructions.
3. VLADA MARIN, PhD Assoc. Professor,
University of Bucharest, România
Section: M&M
Title of paper: Nonlinear models in Pharmacokinetics

Abstract: In this article describes using the principles of the pharmacokinetics for analysis and study of drugs. They are shown modeling for absorption and elimination processes when administering a drug. The One-comportment model is studied. It describes the determination functions/models C1, C2: [0,d] --> R ; t-time, C1(t), C2(t) represents the time evolution of concentration of the active substance. Mathematics and Informatics/Computer Science have changed methods and laboratory analysis on the assessment of medicines and clinical monitoring of drug treatments. Pharmacokinetics is a discipline that has benefited greatly from the development of theories, methods and techniques of Mathematics and Informatics /Computer Science through the computer. Today procedures for testing drugs include important results obtained in research on drugs to treat various diseases.
4. MALITA LAURA, PhD Senior Lecturer
BRAN RAMONA, PhD Junior Lecturer
TIRU LAURENTIU, PhD Senior Lecturer
West University Timisoara, Romania
Section: TECH
Title of paper: MOOCs for Professional Development of Romanian Teachers

Abstract: Nowadays, more and more students are turning to MOOCs for gaining knowledge, qualifications, and skills. In order to keep up with the students’ needs, MOOCs are not just a trending concept in education anymore, but a necessity for ongoing professional development teachers should pay attention to and embrace. Although day by day more studies underline the benefits and drawbacks of using MOOCs for professional teacher development, there is still a need for more practical studies and explorative research especially covering the Romanian context. Are teachers in need for more Romanian MOOCs? Do they prefer MOOCs in a specific format (i.e. more video tutorials, fewer hours per week but longer periods) etc. These are samples of questions that are addressed to Romanian teachers in order to find out their needs and offer them MOOC courses that are better adaptedto their current professional development. Therefore, this paper not only underlines such needs but also calls for more topics to be studied in the following periods.
Keywords: MOOC, professional development, teacher
5. ZLATIN ZLATEV, Assist. Professor
Faculty of "Technics and technologies", Trakia University, Bulgaria
Section: TECH
Title of paper: Investigating the possibilities of document cameras for quality assessment of foodstuffs by measuring of color

Abstract: The possibilities for use of interactive presentation devices as powerful tools for increasing students interest, activity, motivation and participation are analyzed. Established is the possibility of measuring color with document camera in direction of determining the color characteristics of food products. The effectiveness of this type of measurement is confirmed by the study results.

Keywords: Interactive Presentation System, Interactive Whiteboard, Document camera, Color measurement

6. ZLATIN ZLATEV, Assist. Professor
Faculty of "Technics and technologies", Trakia University, Bulgaria
Section: TECH
Title of paper: Integration of additional device to a multimedia presentation system

Abstract: The aim of this report is to present the technical characteristics of multimedia presentation systems in terms of their advantages and disadvantages. To review the possibilities for using hardware with open source to build additional devices to interactive presentation systems by using such devices to offer a solution to one of their disadvantages associated with data received from them.

Keywords: Multimedia, Interactive presentation, Open source hardware, Spectrofotometer

7. MIHAI BOGDAN, PhD Assoc. Professor
Computer Science and Electrical Engineering Department, "Lucian Blaga" University of Sibiu, Romania
Section: TECH
Title of paper: Temperature and Humidity Measurement System

Abstract: The objective of this paper is to achieve a functional system in terms of hardware and software, to measure temperature and humidity. Also, this system will allow to monitoring the time. In this, we use an Arduino board with interfacing a sensor placed in local environment to measure temperature and humidity. The paper aims to achieve the following goals:
- achieving a functional system in terms of hardware and software that allows measuring and monitoring temperature, humidity and the time;
- using a development board for the communication with the sensor and clock;
- implementation a program that allows requirements.

Keywords: Arduino, Integrated Development Environment, DHT22 sensor, Real Time Clock, MaxDetect 1-wire
Ref.: http://www.ulbsibiu.ro/en/

8. MIHAI BOGDAN, PhD Assoc. Professor
Computer Science and Electrical Engineering Department, "Lucian Blaga" University of Sibiu, Romania
Section: TECH
Title of paper: The Simulation of the Temperature and the Humidity Measurement System

Abstract: A number of simulation models in diverse domains have been developed using the Proteus simulation environment. The aim of this work is to achieve a functional system in terms of software system that enables measurement of temperature and humidity of an enclosure. The software of Proteus was used to do the simulation of the designed system. By simulation, drastically reduces debugging time that would occur if the practical implementation. For the simulation of system, I used an Arduino Uno development board, an temperature and humidity sensor used as the data collector, as well as an Real Time Clock (RTC), used for monitoring time.

Keywords: Proteus, Arduino, DHT22 sensor, Real Time Clock, MaxDetect 1-wire
Ref.: http://www.ulbsibiu.ro/en/

9. NEDEVA VESELINA, PhD Assoc. Prof.
Trakia University - Stara Zagora, Faculty of Technics and Technologies - Yambol, Bulgaria
Section: TECH
Title of paper: Educational Technology in Programming using Virtual Laboratory

Abstract: The paper is a continuation of the author’s research in the virtual laboratories area. An analysis of the scientific literature on the training programming is made. Contemporary educational technology in the virtual laboratory environment is discussed. Attention is a place of procedural and descriptive aspect of educational technology in programming. The algorithm of training process in programming, the objectives set, content program, methods and educational tools are described to achieving the intended results when using Virtual laboratory.
10. SHIVACHEVA GALYA, PhD Assist. Prof.
Trakia University - Stara Zagora, Faculty of Technics and Technologies - Yambol, Bulgaria
Section: M&M
Title of paper: Methods for teaching programming using Virtual Laboratory

Abstract: Contemporary methods and forms are analyzed in the paper. Teaching forms and methods implemented in Faculty of Technics and Technologies – Yambol are introduced and compared in the Virtual Laboratory environment: explanatory and illustrative method; programmed method; heuristic method; problem solved method; model made method (V.A.Oganesyan classification). The matrix of traditional and contemporary methods and forms is introduced. There are guidance of using virtual laboratory in programming for a more comprehensive and effective implementation of the methods in the reviewed classification.
Mathematics and Science, University of New Mexico, USA
Section: SOFT
Title of paper: Interval-Valued Neutrosophic Overset, Neutrosophic Underset, and Neutrosophic Offset

Abstract: We have proposed since 1995 the existence of degrees of membership of an element with respect to a neutrosophic set to also be partially or totally above 1 (over-membership), and partially or totally below 0 (under-membership) in order to better describe our world problems [published in 2007].

Ref: http://www.c3.icvl.eu/2016/smarandache , http://www.gallup.unm.edu/~smarandache/neutrosophy.htm

12. BURLACU NATALIA, PhD Senior Lecturer
"Ion Creanga" Chishinau Pedagogical State University, Faculty of Exact Science and Information Technologies, Department of Informatics and Information Technologies in Education (IITE), Rep. Moldova
Section: SOFT
Title of paper: Digital Handbook of Music: development principles

Abstract: There are authors relate about development’s principles of Digital Handbook of Music elaborated by them, describing the types of didactic activities valued and incorporated in present educational software product in this article.

Ref: http://www.upsc.md/new/?lang=en

13. DIMITROVA IRA, Assist. Prof.
DIMOV IVAN, Assist. Prof.
Trakia University - Stara Zagora, Faculty of Technics and Technologies - Yambol, Bulgaria
Section: M&M
Title of paper: E-learning course “Physical and Colloid Chemistry” at the universities

Abstract: The report deals with the application of information, computer and communication technologies in the course “Physical and Colloid Chemistry”. A review was made of experience in the creation of such courses for this academic subject in Bulgarian universities. Presented is an electronic course, created in the system for e-learning of faculty “Technics and Technologies” – Yambol, Bulgaria. Considered are the requirements of the labor market in the creation of curricula for this discipline.
Faculty of Technics and Technologies – Yambol, Trakia University - Stara Zagora, Bulgaria
Section: M&M
Title of paper: Students preferences on the types and activities in Blended Learning

Abstract: In the report, we examined definitions discussed in earlier studies by different authors and projects. In the defining the blended courses in the classroom we focus on various activities and tasks that can be performed online, synchronous and asynchronous to improve the effectiveness of training and to increase the autonomy of the students. The accent of the report is placed on the needs of different groups of students, according to the level of preparation, motivation, and ability to work with information technology. The survey was conducted through questionnaires and it is covered students bachelor's degree, specialty Auto transport and Agricultural Technique I and III course, regular and part-time training. This enables us to make a comparative analysis of the attitudes and views of students entering the faculty and those who already have more experience to work in Blended and e-learning.
Faculty of Technics and Technologies – Yambol, Trakia University - Stara Zagora, Bulgaria
Section: M&M
Title of paper: An analysis of the assessment of students on the features and functions of Moodle

Abstract: Improved capabilities and practical enhanced functions of Moodle 2.8 makes it a preferred platform for developing blended and e-learning courses as it improve the quality of education. The lecturers in the Faculty "Engineering and Technology" - Yambol prefer to use Moodle, because of the easy access a variety of functions as well as the wishes and interest of students to: selection and organization of learning resources and activities, evaluation of its achievements and communication. Students note and prefer the capabilities of Moodle to develop educational content (e-lectures, materials, less vocabularies), asynchronous forms of communication (forums, email, etc.) and implementation of feedback in the evaluation of their activities and achievements. Students The surveyed have not indicated preference for a collaboration, teamwork and mutual evaluation, although the respondents were given the opportunity to supplement
16. HORAŢIU CATALANO, PhD Assoc. Prof.
Faculty of Psychology and Educational Sciences Educational Sciences Departament, Babeş-Bolyai University, Cluj-Napoca, Romania
Section: M&M
Title of paper: Constatative Study on the Use of the Didactic Methodology in the Training of the Native Digital

Abstract: Digitalization makes its presence felt in such a way as to be visible in most fields. Teachers must adapt the teaching process to the needs of the new generation of students and to use more and more digital teaching to motivate his students to learn, taking into account that these now have access to information anytime, that is to a single click away.
The study proposes to measure the perception of the teachers in relation to the methodological needs and the consequences that implicates the teaching process which is specific to the native digital generation.
In this order it has been carrying out a constatative pedagogical research using the method of the investigation on the basis of the questionnaire administered to a nonprobabilistic sample made up of a group of 35 teachers with the different level of expertise and from different institutions of higher education.
The questionnaire aims to manage the perception of the teaching staff to the use of teaching digital methods which is their opinion about the change of the curriculum within for the optimization of the training digital competence and also in which way the students are using digital tools for their education. In the last, we will like to find out which are the influences of positive and negative effects of the use of various devices in the formal education.
17. MANASIA LOREDANA, Assistant Prof.
University POLITEHNICA of Bucharest, Department of Teaching Career and Social Sciences, Romania
Section: M&M
Title of paper: Questioning the power of higher education. taking the long way from intaking knowledge to building enjoyable learning experiences

Abstract: There is a growing scientific interest in researching academic learning contexts and processes in order to assess the capacity of higher education to provide students with authentic learning experiences. This paper aims to present a research study conducted to answer the following question: to what extend academic learning experiences can increase the enjoyment of learning in students by creating contexts to promote deep, self-motivated, and self-regulated learning. In order to answer the question, an empiric study was conducted on students in Romanian regular universities. The research methodology combined experience-sampling approaches and photovoice. The selection of subjects followed a purposive sampling approach. The final sample covered a number of 97 subjects participating in all research phases. The participants were invited to document their learning experiences by taking photos and writing short narratives to describe them. After representative learning experience, the subjects completed brief surveys about their behaviors, feelings, and thoughts during ten weeks. The selection of learning experiences was based on random and event-based sampling procedures. By doing so, both the researcher and the subjects were actively involved in data collection. All data were analyzed. The research reveals a prevalence of negative emotions associated with formal learning contexts. There are significant differences between male and female students as well. In addition, the article compares learning patterns across different learning contexts and concludes there are qualitative differences regarding cognitive, regulation strategies involved in highly, and low-enjoyable academic experiences. The article concludes by presenting implications for teaching. Further research directions are presented.
18. ILOVAN OANA-RAMONA (1), PhD Lecturer
DULAMĂ MARIA ELIZA (2), PhD Associate Prof.
BUȘ ROXANA-MARIA (1), M.Sc. student
(1) Faculty of Geography,
(2) Faculty of Psychology and Sciences of Education
“Babeș-Bolyai” University of Cluj-Napoca, Romania
Section: M&M
Title of paper: Using GIS in Initial Professional Training for Territorial Planning during Geography University Studies

Abstract: GIS (Geographic Information Systems) is defined as a system used in order to capture, store, manipulate, analyze, and process spatial or geographical data through computerized processes. The use of GIS has a positive impact in the field of territorial planning. The aim of our research was to analyse the way in which university students at the M.Sc. programme of Regional Planning and Development used GIS for their professional training. To achieve this aim, we administered a questionnaire to the students that graduated this M.Sc. programme in 2016 and to those who graduated only the first year of this programme, at the Faculty of Geography, Babeş-Bolyai University, in Cluj-Napoca. We wanted to learn at what courses those students used GIS both at the Bachelor’s and M.Sc. level, what kind of maps necessary for territorial planning they could realize using GIS, which were the difficulties they had to cope with when forming their competence to use the GIS software, and which were the advantages they had when using GIS for realizing diverse research projects.
19. DULAMĂ MARIA ELIZA (1), PhD Associate Prof.
BUȘ ROXANA-MARIA (2), M.Sc. student
(1) Faculty of Psychology and Sciences of Education
(2) Faculty of Geography,
“Babeș-Bolyai” University of Cluj-Napoca, Romania
Section: M&M
Title of paper: Cultural Landscapes and Geography University Students’ Learning on Facebook Discussion Groups

Abstract: The Facebook socialising network is an environment where university students spend significant time to express their opinions and the share frequently diverse information pieces and spectacular images. Starting from the finding that many geography university students have difficulties in understanding and assessing landscapes for territorial planning, in this research we experimented a learning approach based on using the shared photos on Facebook. In order to do this, we created a closed discussion group and we proposed its members (university students at the M.Sc. programme of Regional Planning and Development at the Faculty of Geography, Babeş-Bolyai University, in Cluj-Napoca) to analyse and interpret a series of cultural landscapes. The aim of this activity was detailed observation for in depth understanding of cultural landscapes. At the end of the experiment, we analysed our students learning process and the results starting from their answers to our questions.
20. DULAMĂ MARIA ELIZA (1), PhD Associate Prof.
(1) Faculty of Psychology and Sciences of Education
(2) Faculty of Geography,
“Babeș-Bolyai” University of Cluj-Napoca, Romania
Section: M&M
Title of paper: Assessing Territorial Planning M.Sc. Students using Facebook

Abstract: Nowadays, there are diverse efficient methods and tools for assessing students’ knowledge and skills. The Facebook socializing network does not aim at such assessment, but offers the context for dialogue among university students and also between them and their professors. Taking into account this feature of Facebook, our aim was not to use it as an assessment tool, but to use this attractive virtual environment as an optimum context for both learning and assessment. In order to achieve our aim, in a Facebook discussion group, we asked our students (at the M.Sc. programme of Regional Planning and Development at the Faculty of Geography, Babeş-Bolyai University, in Cluj-Napoca) certain questions in order to analyze a series of cultural landscapes using the approach of territorial planning. Through the respective questions, we focused on our students’ in depth understanding of the interactions between natural and human territorial components and the possibilities to capitalise them for sustainable development. In the end, we analysed the quality of our M.Sc. students’ answers.
21. RĂDESCU RADU, PhD Associate Prof.
Applied Electronics and Information Engineering Department, Faculty of Electronics, Telecommunications and Information Technology, Polytechnic University of Bucharest, Romania
Section: SOFT
Title of paper: Developing a dynamic interface for a heritage management application in educational platforms

Abstract: This article describes the development of a web interface of an application for archaeological management system (RM360) used in online education platforms for archeology, architecture and restoration. Being a heritage management application, the database is populated with the related historical, cultural and archaeological items (elements). The purpose of the app is to dynamically view and manage items entered in the database. Management is possible through the pages accessible to restricted categories of users because user access is accomplished in a hierarchical system of privileges. According to this hierarchical access system, the application contains three important components: the administrator interface (for IT manager), the supervisor interface (for experts or specialists) and the user interface (for visitors). The development environment used is Microsoft Visual Studio 2012, since it allows embedding multiple programming languages, both server side and client side. For the front-end application, visible and accessible to users, the following languages and technologies were used: HTML5, CSS3, Bootstrap, JavaScript, jQuery, AJAX and JSON. The graphic design of the components was accomplished using Adobe Photoshop CS6 graphics editing environment. In order to insert the maps into the app Google Maps API was used. The RM360 application is very useful to users of online learning systems since it facilitates and accelerates educational activities for training human resources involved in saving the cultural heritage of Roşia Montană. This application can be used as a pilot project for expanding its use to any historical site and any heritage item (element).
22. RĂDESCU RADU, PhD Associate Prof.
Applied Electronics and Information Engineering Department, Faculty of Electronics, Telecommunications and Information Technology, Polytechnic University of Bucharest, Romania
Section: SOFT
Title of paper: Virtual library online services for e-books management in cultural and educational institutions

Abstract: The present paper describes the online management of an e-library, the virtual system requiring simple and efficient access in order to loan e-books. After analyzing the numerous advantages of electronic services, the aim was to implement an application that can give users access to a vast cultural and educational content, making available to them a virtual access tool to e-books from any electronic devices, including mobile or portable devices, with internet connection. Application deployment is done in three stages: database design, development of management module for users and e-books, and development of public module for users. The database structure was designed using the MySQL database management system. The application back-end was developed in PHP, using the Laravel framework, and the application front-end was developed in a responsive manner using the Bootstrap framework and the following programming languages: JavaScript, jQuery and CSS. For implementing the application the Sublime Text 3 development environment was used. The benefits that this virtual library management system can bring users are:
- Efficiency, prompt and immediate response;
- Safety in handling information and rigorous control of data access;
- Management and sorting of information;
- Flexibility;
- Substantial reduction of errors;
- Availability wherever necessary;
- News section;
- The opportunity to borrow a book in electronic format;
- The ability to review and to rate e-books.
Applied Electronics and Information Engineering Department, Faculty of Electronics, Telecommunications and Information Technology, Polytechnic University of Bucharest, Romania
Section: SOFT
Title of paper: Distributed neural structures in adaptive e-learning systems

Abstract: Adaptive e-learning systems are learning applications that can use machine learning techniques in addition to classical e-learning applications in order to enhance and achieve better results in the educational process. The Knowledge Discovery in Distributed Databases and Data Mining fields proposes the development of methods and techniques for assigning useful meanings for data stored in databases. Distributed Committee Machines are a combination of neural networks that work in a distributed manner as a group in order to obtain better performance than individual neural networks in solving data mining tasks inside the KDD process. In the tests were used classic multilayer perceptrons trained with the backpropagation algorithm to solve the standard classification problems. This paper aims to point the advantages of using Distributed Committee Machines in the Knowledge Discovery in Databases process and possible uses for such architectures in adaptive e-learning solutions.
24. KRASTEV KRASIMIR, PhD Associate Professor
STEFANOVA RADOSTINA, Assistant Professor
KAZANDJIEVA KALINA, Assistant Professor
Trakia University - Stara Zagora, Faculty of Technics and Technology, Bulgaria
Section: M&M
Title of paper: Study of unauthorized use of e-resources and e-services during exams from students

Abstract: A study conducted among students aiming to establish the extent of unauthorized use of e-resources and e-services during the exam. Check massiveness of this phenomenon and to find links between certain success, attending classes and more.
IFRC (International Federation of Red Cross and Red Crescent Societies), Switzerland
Section: SOFT
Title of paper: Open Online Training for Humanitarians: The Red Cross and Red Crescent Learning Platform. A Journey to Diversified and Personalised Learning

Abstract: The Learning platform made available at ifrc.org/learning-platform by the IFRC since 2009 remains a cohesive space for the common Red Cross and Red Crescent (RCRC) repository of online learning, an important vehicle for the lingua franca of the RCRC knowledge and a gateway to professional and personal development for people in the RCRC Movement, as well as for humanitarians at large.
This paper gathers the results of an intermediate review purposed to support the amelioration of the RCRC online learning programme by depicting the needs and trends in competencies development for volunteers and staff, based on the analysis of the online learning activities during 2010-2015.
Ref.: http://www.ifrc.org/
26. MAGDAŞ IOANA, PhD Associate Prof.
Babes-Bolyai University, Faculty of Psychology and Science of Education, Cluj-Napoca, Romania
Section: M&M
Title of paper: A Didactical Analysis of Math Online Games for Primary Education

Abstract: Digital learning games belong to the types of software that almost all European countries promote, Romania not being a part of them (EACEA P9 Eurydice, 2011). Because of this, Romanian teachers do not have validated digital learning games for training. Yet the need for such games is felt not only by the teachers, but also by students or parents. In this article we make an analysis of existing online math games for primary education in Romanian language.
General finding which was spun off in the analysis is that many of the online math games do not meet the pedagogical requests and even if the topics addressed arouse children's interest, they only rarely develop certain skills. On the other hand, in most cases, we cannot have such claims because the sites do not maintain that the games they promote have an educational purpose. There are, however, some examples of good practices that are presented in the article and can be the starting point in the development of truly valuable online math games. This includes games made for CDs that are well designed in terms of items you need to find in a teaching game.
27. OPREA MIHAELA, PhD Professor
Petroleum-Gas University of Ploiesti, Department of Automatics, Computers and Electronics, Romania
Section: M&M
Title of paper: A case study of modeling the object oriented programming knowledge as an educational ontology

Abstract: Educational ontologies represent important resources for intelligent tutoring systems, e-learning systems and web-based education in universities. They can be developed by modeling the knowledge domain of each university course for all didactical activities: teaching, learning and examination. The paper presents a case study of modeling the object oriented programming knowledge as an ontology by following methodological guidelines of the EduOntoFrame framework. The resulted educational ontology, CS-OOP-Onto, was implemented in Protege, a Java-based ontology editor. Basic concepts as well as advanced concepts of object oriented programming were included in CS-OOP-Onto, facilitating teaching and learning the Object Oriented Programming course at different levels of knowledge. The modular structure of the ontology allows its extensibility with specific knowledge from different object oriented programming languages such as C++, C# and Java.
28. MARIŞ ADRIANA LIVIA, Math. Teacher
(1) ȚC. Brediceanu" High School, Lugoj,
(2) Middle School No. 2, Lugoj, Romania
Section: IntelEdu
Title of paper: Work is the key to succes, for both students and teachers

Abstract: A dedicated middle school teacher provides not only knowledge, but also tries to reach children’s heart and mind, to understand, encourage, guide them throughout the most exciting period of their lives, to be a role model but also an active partner in their development. There are, of course, traditional and modern means to achieve that. I choose to use technology, besides traditional teaching, due to the fact that children have access from early ages to computers, smart phones, tablets, cameras, etc.
Almost all of my students have Facebook accounts, emails and numberless accounts for unnamed apps on the net. I decided to use this fact to serve my purpose – connect with students even outside the classroom and show them how technology can sustain learning, how they can use their mobile devices to practice, to improve their math skills and to build up their digital knowledge.
M(athematics) = T(heory) + E(xercices) + E(xercices) + E(xercices) +. . . is the motto of the webpage that generates an infinite number of core mathematics exercises for middle schools students.
Inspired by the US site IXL.com, that provides practice exercises for Mathematics for K12 students, I started in the summer of 2014 to build my own website, in Romanian, for my students. It involved starting to learn web design, web programming in JavaScript and lots of hours of trials and work.
The rewards are shiny faces of students that after practicing in class or home at their own pace, will say “I got it!”
29. GHERAN BOGDAN, PhD Candidate
Electrical Engineering and Computer Science, Stefan cel Mare University of Suceava, Romania
Section: SOFT
Title of paper: Design and Engineering of Software Applications for Touch Input Collection on Mobile Devices

Abstract: Recent advances in technology have emerged touch screens as the dominating interface for mobile devices and tablet computers. However, touch screens are still largely inaccessible to sighted people because they require the user to visually locate objects on the screen. To address this problem, we developed four applications that record users’ gesture in interaction with touch screens in both experimental and live settings. In this paper, we describe the design and development of these software tools. The variety of gesture data and gesture measurements reported by our tools will enable practitioners and researchers to form a thorough understanding about their users’ performance during gesture interaction.
Department for Distance Learning, University of Bucharest, Romania
Section: M&M

Abstract: The acronym DDLUB will be used to identify the Department for Distance Learning of the University of Bucharest, Romania. From its foundation, the DDLUB was continuously focused on promoting new technologies in education. A remarkable initiative was the implementation of GAFE and Google Classroom platform in order to support the communication and collaboration between academic staff and students.
In recent years, the authors focused their resources in selecting and implementing the new resources and trends in the educational process (their own initiative). From this point of view can be pointed out: platforms for blogs (ex. Google Blogger) , educational games applications (ex. Scratch), platforms for creating on-line courses (ex. Udutu). All these resources have been used both to communicate with students but also to teach them how to use it, to discover the advantages and limitations of an e-learning tools.
It this paper we will focus our attention on debating the main issues concerning the use of games in the learning processes and its role in supporting pedagogies in the digital age. We know from experience that rich media enhances the learning experience, so we’ve set up games (learning students to use and build educational games) as a part of our learning process goals.
It will be presented a case study developed by the authors, in the academic year 2015-2016 in which they used a free games platform that allows students to build educational games using the pre-designed templates or exercise complete autonomy in creating games the way they want it.
Hyperion University Bucharest, Romania
Section: SOFT
Title of paper: Application software architecture for learning physics, based on Ant Colony Optimisation type mechanisms

Abstract: The proposed software architecture is based on the existence of a parallelism between technique - Ant Colony Optimization (ACO) and learning disciplines based on experiments.
Also, simultaneous completion of several routes in the ACO framework, implemented by multitasking techniques, may correspondent peer learning, each student having his own route in the learning process. This learning can be achieved in an online environment, they communicate with each other and in which each student can evaluate its level of understanding. In such an architecture student choosing the right solution can be reached in several ways, some simple and others complex. The idea is that the solution must reach in as few steps as possible, or in a minimal time.
Finally, as in the ACO algorithms, students will take the best route which corresponds optimal solution for solving the problem of knowledge.
Hyperion University Bucharest, Romania
Section: SOFT
Title of paper: Software architecture relational database with the progressive definition of the data structure

Abstract: There are many situations in which data structure is not fully known when designing application database; outlining their structure, as data is entered into the system. In most cases the volume of data in a database increases progressively. For this reason it is sometimes difficult to determine their structure and especially the constraints between these structures. For the same reason In recent years NoSQL systems have evolved considerably but they have reduced performance when it comes to large volumes of data for complex queries, in this case a relational database system provides a better control of the data. Also current DBMS, allows storage and query data in formats such as JSON or XML. It is possible to start with a NoSQL system and a time to be transformed it into a relational database system, but that time should be fully know data structure. Another possibility would be to start from a relational database with data structures such as JSON or XML type, and they progressively turn into tables and constraints between them. In this paper it is presented a version of the software architecture of databases (PostgreSQL DBMS) that uses initially data structures of type JSON / XML, and that gradually are transformed into tables; transformation which should have minimal impact on the user interface.
33. MALININA IRINA, PhD Associate Professor
Foreign Languages Department of National Research University Higher School of Economics, Russia
Section: TECH
Title of paper: Contribution of Web-related technonogies to sociocultural competence of students

Abstract: The paper presents the author's findings on the influence of Web-related technonogies on the sociocultural competence of students. Being a a key to successful intercultural communication, sociocultural competence assumes awareness of social factors' influence on the choice of linguistic forms, appropriate words and knowledge of ethical behaviour. So, it is necessary to form it with the help of sociocultural approach to learning. Among the main advantages of Web-related technonogies opportunities to socialise, find and share information, meet new people, as well as acquaint them with different aspects of the life of other nationalities, their customs and traditions are named. Moreover, content is relevant and up-to-date, demonstrating the usage of a language in a natural social context. ICT make it possible to engage foreigners in communication participating, allowing students to easily adapt to the individual manner of speech of different people and, as a result, help intercultural collaboration. Besides, they let students experience and practise intercultural communication, which is significant for academic performance (especially for international students) and social integration as a whole.
Politehnica University of Bucharest, Faculty of Electronics, Telecommunication and Information Technology, Romania
Section: SOFT
Title of paper: Human activity pattern recognition by using wearable pervasive sensors

Abstract: The paper presents a software app for extracting data by pervasive wearable sensors integrated and human activity pattern recognition (HAPR). Human activity recognition can be sensor-based (single –user, multi-user or group activity recognition) and vision-based activity recognition.
The hardware system architecture is single-user sensor-based activity recognition for physiological measurement, for location detection (GPS), motion (accelerometer) and position (gyroscope) connected to the motherboard.
The recognition of human activities presents high interest for medical, military and security applications. For each activity such as walking, running or resting are defined vectors values. The software receives data from sensors and tries to map the values into defined patterns. In case of human falls it is sent a feedback to the caregiver regarding patient’s behavior. In case of monitoring patients with Alzheimer and other mental pathologies this system can detect abnormal activities and send alert message to caregivers, relatives or emergency stations.
This system is useful for artificial training environment - game or simulator, in tactical scenarios because it provides information about players or soldiers’ activities, locations and health conditions.
The system processing allows real-time data processing for wearable system. The wearable devices for physical medicine and e-rehabilitation system can support feedback and generation of alerts by aggregators. For healthcare, in case of patients who have physical or mental disorders, solution of continuous monitoring is required for protection, safety and recovery.
The interactive games or simulators with haptic devices the system with wearable sensors may increase user interaction experience by position, gestures and motion.
Politehnica University of Bucharest, Faculty of Electronics, Telecommunication and Information Technology, Romania
Section: M&M
Title of paper: Predictive analytics, anonymization and IoT security for wearable medical devices

Abstract: The paper presents some aspects regarding IoT security for wearable medical devices (invasive and noninvasive). The volume of data from wearable medical devices should be stored in the cloud by enabling aggregation of data from different devices and different patients.
The aspects regarding data protection, security and privacy through IoT involves new privacy component.
The IoT value chain involve a high number of stakeholders (insurance companies, medical institutions and relatives) and allow the collecting in cloud of a huge volume of data useful for predictive analysis.
Big data from patients can be used for improvement of the medical act by predictive analytics and also for malware companies in order to have a detailed profile of individual patients. The use of the cloud services will lead to increase the storage locations and jurisdictions regarding private data storage. The general warning is that by embedding sensors in everyday devices, such wearable, could cause a massive security risk because small size and limited power processing could inhibit the encryption and security measures.
For medical area the IoT should provide data storage in private cloud, anonymization and data analytics in public cloud. The challenges for IoT security for healthcare ecosystem, at physical and logical level, are cryptographic algorithms development, authentication protocols, access control and privacy.
The use of IoT for medical monitoring is important for patients with high risk factors (elderly, person with disabilities).
Politehnica University of Bucharest, Faculty of Electronics, Telecommunication and Information Technology, Romania
Section: M&M
Title of paper: Data mining for IoT wearable devices used for healthcare

Abstract: The paper presents the data mining technique for analyze and extract information from data obtained by medical devices connected to IoT. The big data generated by patients monitoring at home or in hospitals can be extracted from knowledge database by using data mining algorithms to find patterns, including classification, clustering, association analysis, time series, and outlier and correlation analysis.
Data mining involves discovering new useful patterns, for healthcare, from big data and applying the data mining algorithms for predictive hidden information extraction. The goal of using data mining is to build the predictive/descriptive model of a large amount of data with optimal fits for a disease model, based on physiological parameters obtained from biomedical sensors, for generalize to new data obtained from another patients. The data mining (computational process of discovering patterns) in large data sets involves methods with common influence from machine learning, statistics, and database.
37. GRECU LILIANA, Senior Researcher
National Research Institute for Laboua and Social Protection, Romania
Section: IntelEdu
Title of paper: Tool for identifying determinants of youth’s migration

Abstract: Worldwide, migration for education became increasing phenomena with impacts on socio-economic and human development. From the Romanian researchers and policymakers perspective, is important to take stock of the present situation of flows of Romanian young people who decide to continue their studies in another country and, more than that, to know and monitor the reasons and key factors that underlying decision to leave the country and moreover, their decision to return home.
The objective of the paper is to present the methodological framework and a virtual tool for identifying and monitoring the determinants and factors of intention of young people to migrate for studying abroad, from the perspective of in terms of perceptions, expectations, and needs. The method consists in collecting and interpreting information about factors that may determine young people to migrate. Actually, the tool will be an electronically one, represented by a questionnaire for gathering information on specific determinants and one adjacent program (soft) for identifying students who are about to decide to migrate.
The research is aimed to offer a complete image of potential factors that could be translated in causes of young’s migration and is designed to take part of the mechanism of targeted action for monitoring and encouraging young’s behavior to return to Romanian labour market.

Keywords: youth, migration, innovative tool

38. BAIDAK YURII (1), DSc Professor
VEREITINA IRYNA (2), PhD Ass. Professor
(1) Thermodynamics and Renewable Energetics Department,
(2) Foreign Languages Department,
Odessa National Academy of Food Technologies, Ukraine
Section: M&M
Title of paper: Learning tools for virtual educational environment – implementation and solutions

Abstract: The possible ways of learning process optimization in higher school by means of up-to-date learning tools which can be implemented into the virtual educational environment are analyzed in the paper. The brief review of the traditional and innovative learning tools is given. It is determined that utilization of Internet-available open learning tools contributes to the formation of professional competence as well as to the improvement of learners/future specialists professional skills. The issue of forthcoming educational technologies advent is considered.
Department of Electrical engineering, Electronics and Automation, Trakia University, Bulgaria
Section: IntelEdu
Title of paper: An Approach in Teaching Basics of Microprocessors

Abstract: This paper represent our approach in Faculty of Engineering and Technologies, of teaching students in basics of microprocessors, using virtual software tools, emulating processor’s actions.
Department for Teaching Career Training and Socio-Humanities, Politehnica University of Bucharest, Romania
Section: M&M
Title of paper: Aspect concerning the Employee Satisfaction and the main extrinsic motivational factors in the organisational environment

Abstract: In contemporary life, in the organisational environment, the Employers face issues such as: professional satisfaction, personnel retention, the Employees’ intentionto leave the organisation and the phenomenon of frequent job change (job hopping). In this context, the organisations are interestedin identifying the true causes of such phenomena occurring and in influencing them, in order to obtain positive results, both for the Employee, and for the Employer. Employees are the most important resource in an organisation, and one of the most importantinternal objectivesthat the organisations have is to keep the best employees.Their degree and levelof active involvement in reaching the strategic objectives of the Company they work for shall lead to attaining the performances the management expects. Numerous studiesin the field lists the work satisfaction as one of the performance predictors within organisations, and identifying the factorsleading to the employee performance increase is a frequently encountered concern in Companies. Amongst the factors directlycorrelated to the satisfaction, this articlefocuses on motivation, namely on the extrinsic motivation.
The objectives of this study aim, on the one hand, at analysing the relationship between work satisfactionand extrinsicmotivationamongst the members of an organisation,and, on the other hand,at identifying the main extrinsic motivator factors. The used research method is the survey, and the used tool is the questionnaire. The subjects the questionnaires were applied to are employees of privatecompanies, aged from 22to 36, holding various hierarchical positions,of both genders and who work in various industries (IT, financialand banking, telecommunications, and sales). The aspects concerning the data analysis and interpretation, as well as the research conclusions shall be detailed in the article. Given thatmore and more companies aspire to the status of “employer of choice”, understanding the factors influencing the motivationis truly crucial in elaborating the strategiesleading to increasing the work and productivity increase, and to improving the Employees’ results. The Employees’ satisfaction and motivationare sensitive aspects, difficult to achieve in organisations, but, once the process is started, the more motivated and involved the Employees shall be, and the results expected by the Managers will not be long in making themselves visible.
41. POPESCU DORU ANASTASIU (1), PhD Assoc. Professor
(1) University of Pitesti,
(2) “Radu Greceanu” National College, Slatina,
Section: M&M
Title of paper: Generator of Tests for Assessing Knowladge

Abstract: An important component in learning is testing . The purpose of testing is to measure the capacity to assimilate knowledge and to use them in solving specific issues of learning. The tests most easily accomplished use multiple choice questions at which only one or more of the answers are correct. To have the best possible security of the assessment using such tests is useful and necessary that the used tests to be as different while keeping the same questions and possible answers . To get such tests we will swap questions and variants using two algorithms that we will present in this paper. One method uses backtracking algorithm combined with a random generation algorithm and other uses only random generation. For each algorithm are presented results obtained using C ++ implementations.
42. NIJLOVEANU DANIEL (1), PhD Lecturer
BOLD NICOLAE (2), Student
(1) University of Agronomic Sciences and Veterinary Medicine Bucharest,
(2) Faculty of Management, Economic Engineering in Agriculture and Veterinary Medicine, Slatina Branch, University of Pitesti,
Section: M&M
Title of paper: Easing the Teacher Tasks in Assessment: An Overview on the Performance of Different Methods of Test Generations using Unrelated Questions and Certain Restrictions

Abstract: The assessment is a crucial process within education, because it stabilizes and helps at consolidating the newly-incorporated information and abilities. We propose in this paper to make a review of some methods of forming tests used in assessment. These methods of generating tests are based mainly on genetic algorithms and are built based on certain restrictions, such as keyword labelling or degrees of difficulty. We will focus on the performance of these algorithms, in the same time presenting an example of a reliability of the methods used for its usage in real situations. While easing the teacher tasks related to evaluation, the genetic generation of tests has important implications in the technology-based means of assessment.
43. BECHERU ALEX, PhD Student
Department of Computers & Information Technology, University of Craiova,
Section: M&M
Title of paper: Online Resources for Teaching Programming to First Year Students

Abstract: The scope of this paper is to present online resources for teaching the C programming language to first year students, as used by the authors. The resources can be categorised as administrative, helping teachers to manage issues like attendance and handouts and learning resources, used as mandatory or complementary teaching resources. The learning resources are classified according to their level of difficulty: novice, intermediate and advanced. With the use of this learning resources we aim at keeping students in the learning loop and reducing learning frustration, by suggesting the resources with the appropriate level of difficulty. Also, some of the resources present visual and interactive features, as an alternative to classic analytical learning methods. Further plans to implement a tracking solution for the code written by the students shall be introduced, with the aim of getting better insights on the students’ learning evolution.
Faculty of Psychology and Educational Sciences, University of Bucharest,
Section: IntelEdu
Title of paper: Involvement computer in teaching in primary school - New perspectives and challenges

Abstract: For the XXI century students, the computer becomes the main instrument of learning and practicing of their achievements. It is an open way to learn the answer of any questions, independently and at their own pace. However, the teacher directed learning is really improved in the educational process by the availability offered by new technologies?
The present study aims at identifying the types of activities in which teachers mainly use the computer and what areas there are where he may step effectively in the transmission of information, the acquisition and consolidation of knowledge, skills and abilities.
University of Bucharest, Faculty of Physics,
Section: IntelEdu
Title of paper: The Study of the Kinematic Parameters of a Vehicle Using the Accelerometer of a Smartphone

Abstract: The modern approach to the teaching and learning of Physics involves the extensive and creative use of smartphones. Due to the sensors embedded in these mobile devices one can develop a wide range of Physics experiments. One of the sensors that is most extensively used for experimental purposes is the accelerometer. In this study, I aim to highlight and illustrate the didactic importance of this sensor for recording and analysing the movement of a vehicle, in order to establish its motion parameters: acceleration, average speed, distance. The experimental data flow registered by the sensor was recorded with a free mobile application and exported to an Excel spreadsheet for a detailed analysis.
University of Bucharest, Faculty of Physics,
Section: IntelEdu
Title of paper: The Use of Mobile Phones for the Study of Periodical Movements

Abstract: Nowadays, mobile devices hold an extraordinary didactic potential which is just beginning to be explored and grasped by the Physics teachers community. The high-accuracy sensors that mobile phones are equipped with enable one to integrate these mobile devices in the experimental area of Physics lessons, as analysis and measurement instruments. This study is designed to demonstrate how the accelerometer of a mobile phone can be used to record and study the periodical movements, such as the uniform circular motion and the harmonic oscillations. The quantitative and qualitative analysis of the data recorded by the acceleration sensor is facilitated by a mobile application which provides a real-time visualisation of the value component of acceleration.
University of Bucharest, Faculty of Psychology and Educational Sciences,
Section: IntelEdu
Title of paper: A study on the efficiency of feedback in the learning process

Abstract: Feedback is acknowledged as an important element in the process of didactic communication as it adjusts and, obviously, ensures efficient conditions of the learning process. Specialists state that its presence in the didactic communication leads to the increase of the efficiency of the message /of the learning act, it provides a secure climate for both teacher (who knows how his/her message is received) and students (who can control their act of learning based on the reference frame provided by the teacher), it improves the interpersonal relationships among those involved in the didactic act. Its absence reduces learning to an inefficient, frustrating process for both partners in education.
Feedback can be analysed from both directions: feedback given by the student to the teacher and feedback provided by the teacher for the student. It is important for the students to receive information about the quality of their learning tasks. Its lack will make them feel insecure, unsatisfied and unmotivated. Under the circumstances the teacher’s feedback is a stimulus for the students to keep on engaging in the various learning and intercommunication situations. Our study focuses on the constructive feedback the student receives from the teacher. Based on specialised literature we have selected and described a series of items that indicate, in different degrees, the efficiency of feedback given to the student. The results of the research may be of interest for the optimization of the didactic communication in the learning process.
University of Bucharest, Faculty of Psychology and Educational Sciences,
Section: IntelEdu
Title of paper: The impact of the physical context on the efficiency of the didactic communicational process

Abstract: The efficiency of the educational communication is influenced, among other factors, by the ambiance and the comfort the interlocutors feel at their work place. Specialists in the field of the communicational phenomenon state that organising the space influences significantly the process of communication as a whole, and the nature of the interhuman relationships in particular. The physical context is determined by all the characteristics of the elements that form the surrounding environment which might have a positive or negative contribution on the development of the communicational process.
This study focuses on the degree of impact some elements of the physical context have on the efficiency of the didactic communication in the classroom. Thus, the conditions of psychological, psychosocial, linguistic or of any other nature must be doubled by requirements specific to the school space: technological, ergonomic and aesthetic. It is necessary that teachers should make sure that the physical ambience is a triggering factor in the learning process. Depending on the interaction of all components of the physical environment, the teacher-student communicational activities may be efficient from an instructional-educational point of view, or on the contrary, inefficient as communication is impeded and lacks educational valences.
49. DOMSA OVIDIU (1), PhD Lecturer
BOLD NICOLAE (2), Student
(1) "1 Decembrie 1918" University of Alba Iulia,
(2) University of Pitești,
Section: M&M
Title of paper: Synchronising types and levels of knowledge within a newly-formed class: a method based on clustering and peer mentorship

Abstract: In cases of formation of different instances of classes, whether if it is formed of children or adults, the novelty brought by a different context of learning and the emotional effort to create new relations with the colleagues raises some kinds of issues. One of these major facts to be dealt by the teacher is the difference of knowledge between the learners. The purpose is not at all the equalization of these levels, but, on the contrary, the teacher must contribute to the individual development of each learner, while developing the general performance of the group. In this paper we will present a continuation of research on some metrics regarding the establishment of the levels of knowledge, and, based on the determined results, develops a method based on key concepts such as the clustering in two major groups, group learning and mentorship between the peers.
50. HÜSEYIN ATALAY (1), PhD Student
ONUR EMRE KOCAOZ (2), Assistant Professor
BUŞRA BÜYÜKBALCI (3) Undergraduate Student
SEVDE NUR KIRAÇ (3), Undergraduate Student
(1) Karadeniz Teknik University,
(2) Aksaray University,
(3) Recep Tayyip Erdoğan Üniversity,
Section: SOFT
Title of paper: Developing 3D Social Communication Skills module for individual with autism spectrum disorder

Abstract: Autism Spectrum Disorder (ASD) is a complex neurodevelopmental disorder that occurs within the first three years of life and continues throughout an individual’s life. ASD affected one in 68 children aged eight years in the United States (Center for Disease Control, 2014). Impairments in social communication and social interaction skills are the most common deficits for individuals with ASD which may potentially impact the individual’s school, work, and personal life (APA, 2013; Bellini, Peters, Benner, & Hopf, 2007). We aimed to design a 3D virtual environment for individuals with ASD in which they can practice daily life and social interaction skills. For designed environments, activities are determined based on the principles of design-based research methods, as such the cycle of ‘Practice>Evaluation>Correction>Application’. In design-based research methods, the cycle is repeated many times in order to make necessary and further adjustments so that desired level is reached.At the first stage of that cycle, three students with ASD, three preservice teachers and two special education teachers participated. 3D virtual environment was designed based on the result of interview findings.The findings from interview results showed that 3D environment can assist to reduce barriers that students with ASD face with and provide the opportunity to acquire the social interaction skills.Thus, that environment might become more enjoyable and fun for students with ASD and provide opportunities to explore the process of learning by playing. On the other hand, technology addiction and lack of technological infrastructure can be seen as negative side of 3D environment.
51. HÜSEYIN ATALAY (1), PhD Student
BUŞRA BÜYÜKBALCI (2) Undergraduate Student
SEVDE NUR KIRAÇ (2), Undergraduate Student
(1) Karadeniz Teknik University,
(2) Recep Tayyip Erdoğan Üniversity
Section: SOFT
Title of paper: Developing 3D Virtual-living modules for intellectual disabilities in Turkey

Abstract: Developing technology has already defined to penetrate cherishing human being. The rising technology leans not only to originate a new human surroundings, but also to amend human's particular fundamental nature. Therefore, the epoch in which we are living is no longer to belong to us. In this sense, this study uses the theories of ‘distributed cognition’ and ‘self regulated learning’ in order to develop 3D Virtual-living modules for intellectual disabilities, in particularly on the concepts of ‘usability abilities’; ‘healthy nourishment’ and ‘communication in the mother tongue’. In order to achieve these aims, we have designed 3D virtual world environments. Mathlife in which the activities of the study has occurred with 137 students (4 supperior mind, 8 above normal intelligence, 4 dyscalculia, 3 Autism, and 2 physically disabled, 40 mild mentally retarded, 76 normal intelligence) and 10 teacher (4 classroom teachers, 3 math teachers, 3 special education teachers) . The sample of this study is consisted of 3 special education teachers and 33 mild mentally retarded special education students. Based on the doctrines of design-based research methods, as such the series of ‘Practice > Evaluation > Correction > Application’. This study will techno- psychologically argues that these three concepts are critical to shape many other challenges has been faced by intellectual disabilities and try to offer conceptualising map of social life skill for disabilities. In conclusion, this study shall provide some suggestions in order to improve technological development process in relation with our particular educational system.
(1) Institute of Educational Sciences Bucharest,
(2) Politehnica University of Bucharest, Faculty of Electronics, Telecommunications and Information Technology,
Section: M&M
Title of paper: Modern aids in teaching design

Abstract: Aims of this paper are to present ICT facilities for teachers to help in preparing of lesson. Teaching design is a specific teacher activity and consumes a long time after school, on home. In school are two modalities for using computer: as work tools for student or for teacher (presenting the information as text documents, posters, graphic representations, video, experiment modelling, pictures, calculator, tables; achievement and use of data bases, in laboratory experiments for realization, simulating or completing of the experiments). On the other hands, as didactical tools: direct mode - computer acting as support for teaching (educational softs, Computer Assisted Instruction); indirect mode - computer controlling and planning the training, thus taking over the duties of the teacher.(Computer Managed Instruction). In the paper is presented how the computer helps and assists the teacher through of an online platform. Learning Design is a platform that makes available a suite of tools that eases didactical design. Advantage of this is that teacher can summarize the lesson plan, insert various resources, has a map of the time, of the unit of learning and of learning aims.
(1) Institute of Educational Sciences Bucharest,
(2) Politehnica University of Bucharest, Faculty of Electronics, Telecommunications and Information Technology,
Section: TECH
Title of paper: Computer games as assessment tests

Abstract: Assessment is the action through which a number of elements of knowledge of the students are compared to curricula standards. In the means used, it can remember knowledge tests performed in accordance with the cybernetic-scheme of learning process: INPUT-budget, the material bases, characteristics of students / teachers, social context, energy; PROCESS (all processes) - methodology, teachers' style, educational strategies, activities that influences the students; OUTPUT - students, acquisitions and operational information, skills acquired (knowledge, skills, aptitudes), energy consumption, teaching staff/ non-teaching staff with experience enriched but elderly, dynamic society. Assessment can be achieved through assessment tests docimologic: initial, continuously or final. To remove some subjective evaluation errors, loaded by the human factor, the present paper presents an online platform "Quizlet: Learning tools & flashcard". Advantages of “Quizlet” platform are to harness the knowledge, to allow anyone to learn through play. Computer games are the most powerful learning tool.
54. TIȚA VICTOR (1), PhD Lecturer
BOLD NICOLAE (2), Student
(1) University of Agronomic Sciences and Veterinary Medicine, Slatina Branch,
(2) University of Pitești,
Section: SOFT
Title of paper: Educational aspects of market mapping: student learning of economic issues regarding markets using a model based on graphs

Abstract: Modelling an economic environment has implications even behind the immediate ones. Besides the research made and the powerful economic aspect that is emphasized, the model and simulation of an economic context can have important educational usage for students who learn economic concepts. Based on a research made on a particular geographical market of Șerbănești village from Olt County, in this paper we will show the importance of ICT-based tools and algorithmic notions for understanding the underlying mechanisms of an economic market.
55. BRANKA RODIC TRMCIC (1), Sc. Eng. Lecturer
ROSA SAPIC (3), PhD Neuropsychiatrist
(1) Medical College of Applied Studies in Belgrade,
(2) Health Center Zvezdara,
(3) Vocational high school for the education of children teachers,
(4) Faculty of Organizational Sciences, University of Belgrade,
Section: TECH
Title of paper: Wearable solution for accessing physiological arousal towards students' interest and engagement in the classroom

Abstract: The subject of this paper are the possibilities of application of wearable computing, Internet of Things and mobile technologies for stress management. The research focus will be on implementation of system which consist of mobile application and wearable system for accessing physiological arousal towards university students' interest and engagement in the classroom.
Everyday situations may lead to arousal, and if the situation is unpleasant, that feeling is called stress. Students are frequently under the stress that comes from lifestyle changes, tight deadlines, separation from home, changes in the social environment, or arousal when taking exams. Likewise, stress may occur from lack of understanding classes throughout semester. Currently, students are rating overall quality of the course at the end of the semester via anonymous surveys before they get their grades. Professors usually don’t have feedback of understanding every single lecture.
Primary goal of the research is to identify physiological arousal according students’ understanding of lectures. In addition, we will propose mobile application that will enable the evaluation of each teaching units.
Moreover, in the paper it will be discussed issues concerning comparability of the data and analysis. The results of wearable measurements will be compared to evaluation results to determine whether students are changing their mood in the case the lesson units weren’t clear enough.
The system will be tested among university students during lectures. The adaptability feature will be provided with mobile application by making the evaluation questionnaire for the each teaching unit that will be accessed by QR codes.
Karadeniz Teknik University,
Section: SOFT
Title of paper: The Designing Process Of Avatars and Clothes In 3D Virtual Learning Settings: “Mathlife”

Abstract: Nowadays, the most popular new communication methods and channels is 3d virtual world environments. This study has provided real world mirror avatars and clothes. In this sense, avatars and clothes in the Mathlife virtual spaces have been designed based on design based process. Initially the design principles and then the design stages have cyclically been considered. For this study, in the first cycle 20 students (10 male and 10 female) and 7 teachers (3 maths and 4 class), in the second cycle 15 students (7 male and 8 female) and 7 teachers (3 maths and 4 class) and in the third cycle 50 students (30 male and 20 female) have been interviewed. The introduction presentations of the avatars and the clothes were also conducted prior to the Mathlife interviews. Before actually designing all 3d avatars (5 female and 5 male), the study of 2d sketch designing was completed. These sketches were shown to students to take their preferences’ list about the avatars. Teachers indicated that students have a particular interest of football player; therefore, the names of the avatars have been retitled from famous players as Messi and Ronalda. So it was also become a necessity to design additional avatar (16 football player). Most of female students have suggested adult avatar so we design 5 adult female avatar. Thus, totally 31 avatars have been designed.75% male students have preferred to have the football player avatar but to have different uniforms; thereby new uniforms have been designed based on students’ comments.
Karadeniz Teknik University,
Section: SOFT
Title of paper: The Designing Process Of The Spaces and Objects In 3D Virtual Learning Settings: “Mathlife” Case

Abstract: In the recent years, the educational environments within the internet and the development of web-based technology have enabled end-users to access a wide range of online resources. Day by day, accessing this kind of educational environments has presented a virtual reality getting closer to be real one. So, it is possible to design more realistic educational content, even it is necessary because virtual environments have frequently been preferred by our students age profile. In this sense, the studies of the use of virtual worlds for e-learning highlight the significant achievement of positive outcomes. Consequently, the aim of virtual environment is to provide 3D spaces and objects which are similar to the real life. In this respect, the spaces and objects of Mathlife in the scope of this study have been completed based on the principles of research-based design method. Initially the design principles and then the design stages have cyclically been considered. For this study, in the first cycle, 20 students (10 male and 10 female) and 7 teachers (3 maths and 4 class) and in the second cycle, 15 students (7 male and 8 female) and 7 teachers (3 maths and 4 class) have been interviewed. The introduction presentations of spaces and objects were also conducted prior to the Mathlife interviews. In the first cycle interviews, it was released that in the mall participants have preferred stores (shoes, clothing, sports, technology, toys), restaurants (burger, pizzeria), cinema, Go-kart, ice rink, farm,cows and houses have been designed.
Hyperion University Bucharest, Romania
Section: SOFT
Title of paper: Software development for flexible management of multiple warehouses

Abstract: In the case of flexible management for multiple warehouses, these may be added or delete just like any item in stock. Each warehouse operations allow input (from another store - transfer operation) or from outside the system. The outputs can be to another warehouse or outside the system. The developed system uses the facilities of the overloading of operators SQL, within PostgreSQL DBMS's. Securing system is at "warehouse" and group operator functions of the application. The application uses a system of tables event based and is implemented in plpgSQL having C ++ interface.
59. BABKOVA NATALYA, PhD Associate Professor
Department of Professional English Education, Economic Science Faculty, Petro Mohyla National Univrsity, Mykolayiv,
Section: M&M
Title of paper: Designing and implementing the on-line course at Ukrainian universities: challenges and perspectives

Abstract: Although online learning is very relevant for Ukrainian universities, there are a lot of problems in the process of its implementing. The problems are connected not only with the technical aspect but also with the cultural one. At first, on-line teaching is the easiest and the most lightweight way of gaining education (as it is thought by the Ukrainian students). This stereotype is common both for Ukrainian employers and for students. The students consider this type of education to be a kind of so called “legal fake”. In other words, a person pays money for the course and expects to be given a certificate without doing anything.
At second, the Ukrainian students got used to looking for excuses for not doing something and online learning suits it well. The name of this way of learning gives an excuse for not performing the task. The results of the research show that about 45% of students explain their not succeeding in the on-line course by poor Internet connection but not by their incapability. And finally, implementing the online course into the education process at Ukrainian universities, a person should be ready for resistance from the side of the university authority as it demands extra efforts and expenses. Only a few problems of implementing the online courses were listed. Moreover, there are much more barriers that should be overcome. However, the conducted research proves the perspective and importance of online courses implementing for the increasing the effectiveness of the education at Ukrainian universities.
60. PELE ANDREEA, Assistant Professor
Departament of Communication and Foreign Languages, Faculty of Communication Sciences, Politehnica University of Timisoara,
Section: IntelEDU
Title of paper: From English to Emojis: A New, Simpler, Facebook Language?

Abstract: My paper looks at what is hailed by experts as the emergence of a new Internet language, that of the emojis. I intend to examine how and more importantly why communication on mainly Facebook has evolved (or, maybe, devolved) from a stultified Internet English to an even more simplified way of getting one's meaning across. I will focus on various Facebook pages that heavily employ emojis but also on others that are trying to counter the phenomenon by promoting written English, in order to analyze the impact and the popularity of these ideograms.
Advanced Distributed Learning Association,
Section: TECH
Title of paper: Serious Games - present and future development perspectives

Abstract: Serious games can be a reliable partner of the teacher when it wants to develop complex skills that require autonomy in thinking , synthesis capacity , transdisciplinary . The paper analyzes the indicators of success and steps need to be taken seriously as a game to be accepted by the student as an added value to his education.
(1) Romanian Top Level Domain – ROTLD, ICI Bucharest,
(2) National Institute for Research and Development in Informatics – ICI Bucharest
Section: TECH
Title of paper: Serious Games: An Oxymoron?

Abstract: In this article, the authors will explore different genres of games and how these are being emulated to work with the “serious games” idiom. This paper also explores the technical details of a game engine and its components.
Advanced Technology Systems,
Section: TECH
Title of paper: Using Entertainment Games in Education

Abstract: The designers of Digital Educational Games (DEGs) face the major challenge of successfully blending and balancing fun, learning, and assessment, while creating motivating and engaging experiences for players in ethical, accessibility aware settings. Unlike Entertainment Games (EGs), DEGs have as primary focus knowledge acquisition, employing EG mechanics and adapting them to serve pedagogical purposes that reunite learning objectives, skills’ development, and assessment metrics. Building upon the popularity of EGs, this research focuses on analysing how EGs could be customized for education and on discussing the potential of using pervasive EG mechanics to stimulate learning. The authors present a case study for the Pokemon GO game, synthetizing examples for key disciplines where the game could be applied as such or after customization.

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