ICVL 2012

Accepted Abstract List

Last updated: 2012-09-10

ICVL motto - C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

Deadline: August 31, 2012 | The full paper to be developed and submitted by August 31

ICVL Objective: To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality. To promote and implement the modern ideas for both the initial and continuing education, to promote the team based working, to attract and integrate the young graduates in the Research and Development projects, to promote and implement ICT for initial and adult education activities.

ICVL Archive - AWARDS: "Intel® Education" 2008-2009

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Alphabetical list of authors / 2012: List 2012

*** NEWS: News and Events

Nr.crt. / Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

President of JSC National Centre of Informatization (NCI),Kazakhstan
Section: IntelEdu
Title of paper: Model of Kazakhstan e-learning System

Abstract: Kazakhstan's model of e-learning system is initially focused on schools and colleges. The system is available on the Internet, its users are students and students, teachers, vocational trainers and educators, parents, employers and other members of the educational process at schools and colleges. By logging in with their username and password, the user enters his own virtual office, which allows students and students to study remotely digital educational resources, heads of educational institutions — to analyse the effectiveness of pedagogical processes and to make timely management decisions, parents — to get acquainted with the educational achievements of their children, employers and social workers — to conduct forums and set up the necessary network communities.
European Center for Virtual Reality, Labsticc-CERV, ENIB, France
Section: M&M
Title of paper: An agent-based intelligent tutoring system in virtual environment

Abstract: In the biomedical domain, there is a need to train people for the use and maintenance of diagnostic analytical devices. We aim to use virtual reality and virtual environments with the purpose of giving them more freedom for their training programs. Virtual reality and virtual environment technologies are now widely used in the fields of training and education. Virtual environments can be combined with Intelligent Tutoring System (ITS) in order to adapt learning situations according to learner activities. In the literature there are plenty of ITS models, however they seems incomplete for us despite they have some interesting assets. From our point of view the main characteristics of the ITS are genericity, modularity, individualization, scenario, adaptativity. The ITS Pegase is the most complete ITS according to these characteristics, we have decided to based our own ITS on it. Nevertheless Pegase lacks the pedagogical scenario characteristic and some others feartures can be improve. To do so, we choose to rely our ITS on Mascaret like Pegase, in order to use the Multi Agent System technology. Mascaret is a metamodel to describe virtual environments and the agents evolving in this environment and reify the entities, agents, etc. Our ITS lacks of a pedagogical scenario, so we based our works on Poseidon (a pedagogical scenario model) and aimed to perform it with Mascaret. In order to test our generic ITS we have made an application based on the biomedical devices. Its purpose is to train people to use a biomedical analyser.
[Ref.: http://www.cerv.fr/, École Nationale d'Ingénieurs de Brest (ENIB): http://www.enib.fr/ ]
AOKI KUMIKO, PhD Professor
The Open University of Japan, Japan
Section: IntelEDU
Title of paper: Development and Evaluation of the Learning Objectives/Learning Activities (LOLA) Teaching Portfolio Tool

Abstract: Recently in Japan, teaching and learning practices at colleges and universities have been reevaluated as they are deemed as not meeting the demand of societies. To foster those who can continue to learn throughout their lives and can think on their own, the prevalent teaching practices in Japanese colleges and universities that facilitate passive learning of students need to be changed. In other words, the teachers’ role needs to be changed to facilitate active learning among students and to increase student engagement. For doing so, teachers should be incentivized for their effort in improving their teaching. However, those teachers have grown up in the environment where they are accustomed to passive learning and many of them do not know how to transform their teaching methods. Not only that, whatever happens in a classroom tends to stays in the classroom and few cares what a teacher does in his/her own classroom. Teaching practices are usually invisible to others except those students who are in the classroom. To change this situation, the author is developing the Learning Objectives/Learning Activities (LOLA) Teaching Portfolio tool to help teachers plan and visualize the design of teaching that facilitates active learning, reflect upon the actual practice, share the practices in the community of teachers through the popular social networking service, Facebook, and accumulate evidence to show their effort in improving their teaching practices. The paper will describe concepts of developing the LOLA tool.
University of Bucharest, România
Section: M&M
Title of paper: 2012 The Alan Turing Year

Abstract: Alan Turing (1912-1954) was a British mathematician who made history. Turing is widely considered to be the father of Computer Science and Artificial Intelligence. He was highly influential in the development of computer science, providing a formalisation of the concepts of "algorithm" and "computation" with the Turing machine, which played a significant role in the creation of the modern computer. Already in the 1930s he had defined the concept of the universal machine, which underpins the computer revolution. In 1945 he was a pioneer of electronic computer design. But Turing's true goal was the scientific understanding of the mind, brought out in the drama and wit of the famous "Turing test" for machine intelligence and in his prophecy for the twenty-first century.
Note: His breaking of the German U-boat Enigma cipher in World War II ensured Allied-American control of the Atlantic. But Turing's vision went far beyond the desperate wartime struggle.
Ref.: http://www.turingcentenary.eu/ , http://www.cie2012.eu , http://www.unibuc.ro/prof/vlada_m/turing/

FELIX G. HAMZA-LUP (1,2), Assoc. Prof. PhD
(1)Mathematics and Informatics Department, Ovidius University of Constanta, Romania
(2)Computer Science, Armstrong Atlantic State University, USA
{dmpopovici, cbogdan}[at]univ-ovidius.ro,

Section: M&M
Title of paper: Medical Simulation and Training: “Haptic” Liver

Abstract: Tactile perception plays an
important role in surgery. The surgeon must feel organic tissue hardness,
evaluate anatomical structures, measure tissue properties, and apply appropriate force control actions for safe tissue manipulation. Development of novel cost effective haptic-based simulators and their introduction in the minimally invasive surgery learning cycle can absorb the learning curve for residents. Receiving pre-training in a core set of surgical skills can reduce skill acquisition time and risks. We present the development of a cost-effective visuo-haptic simulator for the liver tissue, designed to improve practice-based education in noninvasive surgery. Such systems, canpositively affect the next generations of learners by enhancing their knowledge in connection with real-life situations while they train in mandatory safe conditions.
5. INDIKA PERERA, PhD student
University of St Andrews, United Kingdom
Section: M&M
Title of paper: Effective Training for Policy Based Management of 3D Multi User Learning Environments

Abstract: The use of 3D Multi User Virtual Environments (3D MUVE) for teaching and learner support activities has been commended by many considering the unique benefits. 3D MUVE, when used for educational activities with the existing teaching infrastructure, formulate blended learning environments, which are known as 3D Multi User Learning Environments (3D MULE). Recent studies have indicated that appropriately integrated 3D MULE would provide a range of complementary functions to facilitate student learning along with the e-Learning and classroom teaching processes. Nevertheless, the fact that 3D MUVE were not specifically designed to cater for educational needs, but for gaming and entertainment has made teachers and module coordinators to face a significant challenge in designing effective learning and assessment tasks with 3D MULE; a common mistake is to assume and trying to practice identical e-Learning use cases with 3D flavour. With related research, we have successfully shown that policy based management of 3D MULE can overcome the challenge of inconsistent and ineffective learning practices. Unfortunately, the steep learning curve of the 3D MUVE management functions tends to impede the teachers and students on exploring their learning and course delivery objectives within 3D MULE, conveniently. This paper introduces a novel approach of training 3D MULE users to support their teaching and learning. Required competencies were identified considering policy models for 3D MUVE functions and the virtual regions were designed accordingly. This paper presents the design models and architectural considerations for the developed training islands along with user feedback for evaluation.
Siberian State Aerospace University,
Department of Foreign langages, Krasnoyarsk, Russia
Section: M&M
Title of paper: Methodology of computer-assisted cooperative learning based on the materials of the multicultural collaborative programme "STEP into the Global Classroom"

Abstract: The article is dedicated to the scientific readiness of the computer-assisted cooperative learning theory in the foreign research activities. The author's methodology being implemented within the bounds of the multicultural collaborative programme for US and foreign teachers “STEP into the Global Classroom” is presented in the article (http://teamlearning.wikispaces.com/). The results of the experimental study which was conducted on 136 non-native English speakers of pre-intermediate and intermediate levels are also described in the article.
Ref.: http://teamlearning.wikispaces.com/ , http://www.sibsau.ru/
ISCA-UA - Higher Institute of Accountability and Administration - University of Aveiro, Portugal and GOVCOPP - Research Unit for Governance, Competitiveness and Public Policies, University of Aveiro, Portugal
Section: M&M
Title of paper: Collaborative methodologies: an experience of active knowledge in ICT classrooms

Abstract: In the present study we highlight a specific environment that makes use of collaborative technological tools, like wikis and forums within an e-learning platform. Both of these approaches convey a lot of responsibility from the teacher to the students and the hoping, as backed up by the literature, is to promote deeper learning and reasoning skills at a higher level. The general goal of this paper is to contribute for the theoretical discussion on how active and collaborative experiences in ICT classrooms play a role on the construction of knowledge in HEIs. Based on the pointed outlines, we intend to: (1) understand how collaborative e-learning environments get students actively involved in the learning process; (2) perspective the role of collaborative tools at the level of group work and (3) find out how students assess their performance within a working group. Data was collected through questionnaires available on the e-learning platform Moodle. Descriptive statistical techniques were used to analyze quantitative data. Within the research questions proposed, the study, points towards some understanding of how a collaborative learning environment seems to get students actively involved in the learning process mainly if the tasks to be perform have an empirical component. The study also has shown that students seem to identify themselves with the need to be involved in simulations of their future professional activity, as well as with the need to regulate their own learning and to promote discussion not only between peers but also with the teacher.
University of Waikato, New Zealand
Section: TECH
Title of paper: Hunger Games: The quest on finding education technology that leads to higher student’s performance

Abstract: Education today is faced with the challenge of adapting in a world where technology is becoming part of everyone’s life. Technology permeates society and continues to be the catalyst for the change that affects the lives of each person. Technology has caused a significant change on how we communicate with one another, how we read, what we read and how we learn. Essentially, technology holds power that is ubiquitous and inevitable within our society. The advancement in information systems and technology causes students to be more demanding and more knowledgeable about alternatives for their education. Thus, education providers are faced with the challenge to reform and modernise approaches of teaching and learning to cater to the needs of digitally minded learners by utilising the right technology. Interestingly, the question on ‘which kind of technology leads to better learning performance has not been well explored’. People in general learn differently, with each person having their own preferred learning styles [1, 2, 3]. Consequently, it is crucial for educators to know students’ preferred learning styles because the type of technology that they provide might directly influence the students’ learning performance [4, 5, 6, 7, 8, 9, 10]. Mayer’s theory [11] suggests that technology with multimedia capabilities can enhance students’ learning. Unfortunately, little work has been done explicitly to address whether technology that supports multimedia capabilities has a positive effect on students and which type of multimedia capabilities leads to higher learning performance. The present study is based on the experiments that were conducted on 56 students to examine their learning performance using various technologies that supported single learning style of multiple learning styles. A test was administered regarding their learning performance and this was then compared to their learning styles. As a result, it was found that students who use media that support multiple learning styles attained almost 25 percent higher average marks than those who use media that only support a single learning style. Based on the findings, this research suggests that educators should provide technology with multimedia capabilities that is able to support illustrations, videos, music or other applications to support people’s multiple learning styles, promoting higher learning performance.
9. TAE IN HAN, Professor
e-learning Dept. KNOU, Korea
Section: M&M
Title of paper: Learning satisfaction comparison between information technology(IT) supported education and normal face-to-face learning in technology class

Abstract: This paper is experimental test case about difference of learning satisfaction between normal face-to-face teaching method and technology supported blended learning method in technology education class. The SNS and e-clip were used as a IT technology supported tools for learning, and 3 different experimental groups are defined such like normal face-to-face learning group, blended learning group using SNS, and blended learning group using SNS and e-clip. We could identify the research frame of 3 satisfaction domains and 8 factors which should be needed to measure the blended learning satisfaction based on precedent research. They are satisfaction of learning type, learning contents and interaction, and developed survey items which were apt for 8 factors. The 87 students were selected and participated in the experiment during 1 semester(6 months) from the 3 different technology subject classes of junior high school. After the experiment, survey about satisfaction of 8 factors was performed by students as a responders. Through analytical result, the satisfaction level of the group using SNS and e-clip and the group using SNS were higher than the satisfaction level of the face-to-face group under the 0.01% point significant level, and the satisfaction level of the group using SNS and e-clip was higher than the satisfaction level of the group using SNS, but only two factors among 8 factors were tested meaningfully under 5% significant level by statistical t-test. Another result said the blended learning method is more influenced to the all of satisfaction factors under the 0.01% point significant level by statistical ANOVA-test. Consequently various blended learning method using technology supported tools should be developed for the teachers at the chalkface because this paper showed the technology supported blended learning can produce learning satisfaction much more.
Transilvania University of Brasov, Faculty of Wood Engineering, Romania
Section: TECH
Title of paper: Research on size fasteners of wooden structures for construction with programming software Heco Schrauben

Abstract: The paper seeks to convey how important is the need for fasteners dimensioning of building wooden structures using virtual learning ( software Heco Schrauben). Wood is a material of biological origin, forest product after a process of ligno-cellulosic material stored inside the tree. By the definition of wood put out three great properties: variability, anisotropy, biodegrability, into account in making wooden structures.
Mimbo Zil International, Nigeria
Section: M&M
Title of paper: A Virtual Learning Environment for Real-World Networking

Abstract: Virtual learning environments are a solution to some of the problems of providing an authentic learning environment. We encountered problems such as lack of funding and physical space, and risks and threats to our network environment when we contemplated providing a real, physical specialist laboratory to teach computer networking. It is widely recognised that learning about computer networking requires a ‘hands on’, authentic learning experience (Agilent Technologies, 2001; Asia Computer Weekly, 1999; Costa, 2000; Kasim, 2002; Logical UK Ltd, 2002; Mateyaschuk, 1999; Montgomery, 2002;Nortel Networks, 2002). Our experiences tend to support this requirement. However, being able to use an authentic learning environment and incorporate authentic and valid assessment tasks can be problematic. The problems we encountered included: 1) lack of funds to establish and maintain networking hardware and software in sufficient quantity so that each student can have equal access to the learning environment inside and outside scheduled classes; 2) lack of physical space, both air-conditioned space for servers, and for the hardware used directly by the students; and 3) lack of a secure network environment that can reliably protect the other services provided on the same machines or network.
12. DOBRE IULIANA, PhD Candidate
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics and Physics, Romania
Section: TECH
Title of paper: An Overview of the Web-Based Communication Tools Used for Increasing the Web-Based Education Efficiency

Abstract: Every day we are using the Internet to communicate with our families, friends, co-workers, and other people. Has became so easy doing so, just an instant message or e-mail or even placing video phone calls with individuals or group of persons. Initially considered as additionally tools to those provided by the classic media and press the Web-Based Communication Tools have evolved constantly in the past decade and have become today the most important communication channel and the most powerful communication way. Web-Based Education is one of the very important domains which benefits from the use of the Web-Based Communication Tools. The Web-Based Communication Tools are vary but very important is not the number but how we use all these to communicate effectively. This paper is providing an overview of those Web-Based Communication Tools most commonly used and also, of the ways how these tools can contribute to the increasing of the Web-Based Education efficiency.
13. DOBRE IULIANA, PhD Candidate
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics and Physics, Romania
Section: TECH
Title of paper: Web-Based Training Systems – Evaluation and Measurement of their Quality Component

Abstract: At worldwide scale the organizations are looking to increase their employees skills in order to provide trust in their products and/or services. However, the pressure coming from competitive markets together with the pressure coming from the organizations’ budgets reduction have directed the organizations to look for solutions for maintaining and developing their employees training programs. Such solution, today more and more integrated by all type and size of organizations, is the implementation of an Web-Based Training System. Cost and time savings, flexibility for all parties involved are just some examples of benefits which can be obtained from using a Web-Based Training System. This paper is looking to put at-a-glance the quality component of the Web-Based Training Systems from the view point of the evaluation and measurement methods and means.
14. CAMPOS ARTUR A., Assistant Professor I
Universidade Tiradentes, Brazil
Section: TECH
Title of paper: Videopodcasts in English language learning: a great tool or another gimmick?

Abstract: Current researches developed into the use of ICT into language teaching and learning dwell with some C.A.L.L. (Computer Assisted Language Learning) studies that point out different ways to enhance ESL/EFL students learning processes while technology enters the classroom through PC’s, tablets and smartphones. English language acquisition has been magnified by the potentiality of computing and this study focuses on the use of videopodcasts as a tool for English Listening skill improvement. Videopodcasts are video files streamed through the World Wide Web where students have the possibility of listening to a native speaker while watching his/her face on a video stream. Mr. Randall Davies and his website (www.esl-lab.com/videoclips.htm) is one of the main basis of this study and based on Krashen (1981) language acquisition theory of i+1, Vygostky’s (2002) knowledge of Proximal Development Zone and Thorne and Payne (2005) podcasts use theory, among others, we are investigating how the continuous use of videopodcasts by 32 Brazilian students has improved their listening abilities, language comprehension and fluency. We deeply investigated 12 language course students (having private classes) and 20 university students (majoring in Foreign Languages) and established a comparative study to point out positive and negative findings from the use of videopodcasts in learning approaches, language acquisition and developed fluency on these pupils when provided with samples of real-life speech and authentic realia to their language studies.
(1) "Carol I" National Defence University, Bucharest, Romania
(2) ESADE Business School, Barcelona, Spain
Section: M&M
Title of paper: Using Serious Games in adult education- serious business for serious people - the MetaVals game case study

Abstract: A vast array of books have been written and inordinate lectures have been given in conferences, as “games for educational purposes” and “gamification” are nowadays buzz words in education. Everybody knows a little of it and nothing seems intricate enough not to be achieved. While games are still being designed for educational purposes to raise the interest of instructors, academic technologists and other staff who wish to learn by playing and reflect on this experience, we still have no clear, measurable understanding of what games really do in a real-teaching environment. After state-of-art has been presented in what Serious Games feature now both in education and corporate training, case studies are still to feed researchers via practitioners into revealing new facets of using games, in adapting and personalizing them to every context of use and learning style; all this aims at better meeting the requirements of the users, enhancing knowledge transfer in its various forms, bridging gaps between researchers, game designers, trainers, trainees and labour market stakeholders eventually. In this light, the present paper aims at showcasing a study undertaken asynchronously by ESADE Business School in Barcelona, Spain, and Carol I National Defence University (NDU), Bucharest, Romania, to identify the possibilities of integrating serious games into curriculum in an adult education-context, for an English for Specific Purposes (ESP) module, given the specificities of time, age, background and cultural –embedding features. Keywords: Game Based Learning, Serious Games,user's experience,personalization, Adult Education, ESP.
-Moto: "I want to talk about[…]games—[…]and say some positive things about them." (J.P.Gee, 2007)
(1) Department of Design Engineering and Robotics, Technical University of Cluj-Napoca, Romania
(2) National History Museum of Transylvania, Cluj, Romania
Section: TECH
Title of paper: Using virtual reality to teach history

Abstract: This paper presents an original methodology to develop virtual reality applications used in the process of teaching/learning ancient history. The virtual reality applications used in education are focused around various kinds of “artifacts-models” that are virtual endowed with different proprieties and metadata, this paper presents a methodolgy used to create these “artifacts-models“, based on reverse engineering methods.
The case study presented in this paper is focused on the reconstruction of a dacian forge discovered in Sarmisegetuza Regia, real artifacts are digitized using laser scanners to obtain virtual copies that preserve the shape and color of the real artifacts.
Scanned artifacts are used in a virtual reality application to illustrate the inventory and the use of those artifacts in a dacian forge.
17. DUSANKA LECIC, Assistent
Informatics, Educons University, Serbia
Section: TECH
Title of paper: Distance Learning for GIS in Serbia

Abstract: Today brings rapid advancement of technology and opens up more and more opportunities to be with the latest information and communication technology comes to quality knowledge and skills. At the same time GIS knowledge becomes part of our everyday life both at work and in everyday life. Facilitating learning about GIS systems via the Internet is a step towards promoting education in Serbia. Problems that commonly found in Serbia when it comes to distance learning are the number of computers per capita, computer illiteracy of the population and Internet connection.
18. DUSANKA LECIC, Assistent
Informatics, Educons University, Serbia
Section: TECH
Title of paper: E-Learning for information systems for human resource management business systems

Abstract: This work is a product of interest and desire to reach through the research of more efficient solutions for information systems for human resources management to daily tasks and assignments to plan and organize staff in the companies which performed successfully. The introduction of information systems for human resources management in the business environment would certainly facilitate the planning of human resources, assessment of training needs of staff, to enhance information exchange and thus to foster the work of the organization and improve its productivity.
19. AYAZ HASSAN MOON, Director
Department of Information Technology, National Institute of Electronics and Information Technology - NIELIT Srinager/Jammu, India
Section: M&M
Title of paper: Adoption of an open source learning management system based on pedagogical model

Abstract: As more and more teachers experiment with technology, looking for new ways of Enhancing their traditional ways of teaching, the need of flexible tools able to support well planned blended learning scenarios emerges. Learning Management Systems, especially those which are based on open source software, have shown to be very helpful in reaching this goal as compared to propierty A wide variety of open source learning management system exist but these are often scarce about pedagogical fundament. In this paper we discuss why open source is better than propertiety and then provide an evaluation of various open source LMS with reference to a pedagogical model.
20. BLANARU MIHAELA ROSITA, PhD Candidate, Teacher
"Mihai Viteazul" National College, Sfantu Gheorghe, Romania
Section: IntelEDU
Title of paper: Physics Problems learning strategy to enrich Atomic Physics in Romanian High School

Abstract: Today, the Atomic Physics is not very important subject in the Romanian Physics Curriculum for high school-students give great attention to the school-leaving examination. I am trying to design a Physics Problems learning strategy to facilitate the understanding of the atomic phenomena. Physics Problems have a special place in Physics Learning. We understand Physics – it means that we can solve physics problems - so we can understand Physics Laws and we can understand how to apply them. There are few general rules we need to follow when we solve Physics Problems. Such as: to think to solve the problem, drawing the picture of the problem having the same UNITS in the problem,checking the dimensionality of analytical expressions, how to read the solution of Physics Problem, and so on. My perspective relies on The Concept Maps –Educational Tool, which are the strong basis for the Modern Methods in physics ,such as Constructivist Teaching, Comprehensive Learning, Conceptual Pedagogy, Computer Work and Internet ; these methods implement the educational objectives, in learning, for the acquisition of performance I am intending to use informatics strategy (Computer Work and Internet) in studying and understanding Atomic Physics. Specific maps, like Mandala concept map or Refined concept map (RCM), are applied to present the outputs, close by, modern software, like SOFTWARE MINDJET2012 – Mind Manager Professional .The efficiency (output) of this project shows that informatics (use of Excel, Applets Java, modern software MINDJET2012l, CMapTools, Microsoft Word 2007-Smart Art) has the first place in physics, as well as in students life.
21. POP ANISOARA, PhD Associate Professor
"Dimitrie Cantemir" University of Targu Mures, Romania
Section: IntelEDU
Title of paper: Enhancing English language writing and speaking through digital storytelling

Abstract: Storytelling has represented a powerful knowledge-sharing and learning instrument in society and organizations alike. The current paper will showcase several tools that have proved instrumental in facilitating digital story-telling for English language learning/teaching in higher education. Such tools, besides involving students in writing and speaking activities are conducive to enhanced language competence and are likely to stimulate their creativity, production, digital literacy, soft skills and interactivity in a real open-space networked classroom. Moreover, digital storytelling can be adapted to different content and proficiency levels and represents a tangible record of student progress and basis for evaluation.
22. POP ANISOARA, PhD Associate Professor
"Dimitrie Cantemir" University of Targu Mures, Romania
Section: IntelEDU
Title of paper: A case study of content-based wiki project in teaching Business English

Abstract: The article presents the insights gained from a small-size Wiki-and-project-based learning with advanced students. The essential elements of the project-based learning and a wiki collaborative platform were implemented as part of the Business - Advertising technique evaluation syllabus. The outcomes of the two project sub-parts, i.e. :
a) advertising case study and
b) creative advertising, are clear evidence that collaboration and cooperation as well as learning have occurred. A brief contrastive analysis of the same students’ previous group Business Communication projects developed in the classical oral and PP format versus this Wiki-project will further underline the great potential, empowerment and sustainability which online collaboration can offer to future professionals in terms of skill acquisition and coping with online corporate training.
CHIHAIA DIANA, PhD candidate
"Al. I. Cuza" University of Iasi, Institute of Continuing Education, Romania
Section: TECH
Title of paper: Tele-MEDIAEC - Reinventing the University

Abstract: We suggest in this article a new vision of the university as an institution of individual development, training and learning. MEDIAEC is, in our view, support for the scientific content, recorded or broadcasted, that any man can access even from mobile phone.
[Ref.: http://mediaec.uaic.ro/ , http://www.icvl.eu/2010/disc/icvl/documente/pdf/tech/ICVL_Technologies_p... ]
LIA ELENA ACIU (1), Assoc. Professor Eng. PhD
DANA POPA (2), As. Professor PhD
"Transilvania" University of Braşov, Romania
(1) Electrical engineering and Computer Science Dpt.
(2) Psychology and Educational Sciences Dpt.
Section: IntelEDU
Title of paper: Light Bulb Testing. An Environmental Education Approach

Abstract: De Vere said that “three quarters of new graduates were unsuitable for employment because of skill deficiencies in creativity, problem solving and independent and critical thinking”. Along with the skill training there is constant concern of teachers for vocational skills to enable students to adapt to the dynamics and complexity of real. This paper presents an initiative approach to Problem Based Learning (PBL) with applications to the subject of Electromagnetic Compatibility in order to improve the communication among teachers and students. A prime goal of this approach is to motivate students for active participation in discussions and independent work. The research assignment was selected from among several major issues; energy efficiency of light bulbs and environmental care. The environmental issues were addressed to capture the attention and to interesting debates and creative solutions. The paper includes Spice and Simulink simulations performed together with the students. A laboratory test stand developed for studying the conducted perturbations generated during the bulb firing sequence was equipped with a micro-controller-based device designed to connect a consumer to the power supply, at preset table time instants. The device is useful both in association with traditional methods of learning as well as with e-Learning platforms. Finally, the paper also presents the results of a concise survey of opinions on the outcomes of this research.
[Transilvania University of Brasov: www.unitbv.ro ]
"Transilvania" University of Braşov, Romania
Faculty of Mechanical Engineering, Automotive and Transportation Department
Section: SOFT
Title of paper: New approaches for 3D reconstruction of the common objects for use in virtual environments

Abstract: Research objectives
Identify various methods of scanning and 3D reconstruction of elements that can be inserted in virtual environments, analysis and clasification. The problem addressed 3D models of various sizes and complexity: from existing small objects to buildings missing.
Proposed methodology
In this paper, we propose two methodologies for virtual restoration:
-The first method is based on photogrammetry technologies, which enable virtual restoration of the object by co-locating the reconstructed 3D virtual model with the real one.
-The second method represent a graphical reconstruction from a single image acquired with a completely uncalibrated camera or even from lithography in order to realize a 3D model, able to insert in virtual environments.
Discussion of expected outcomes
The output of the proposed method is a reconstructed 3D model of various object. The proposed method involves a multimodal approach, such as: digital photogrammetry, 3D photo modelling, CAD design, parameterization, VRML programming. We propose a visualization method based on Virtual Reality technology, using an immersive CAVE – like 3D system and, on the other hand, by using common equipment such as PCs, Smartphone or Tablet PC. The 3D reconstructed model offers the possibility of details visualization, quickly change the geometry, textures, environment, viewpoint and size and can also be easily accessed using Internet browsers and a VRML client plug-in.
[Transilvania University of Brasov: www.unitbv.ro ]
"Petroleum-Gas" University of Ploiesti, Department of Automatics, Computers and Electronics, Romania
Section: M&M
Title of paper: On the Use of Educational Ontologies as Support Tools for Didactical Activities

Abstract: The basic characteristic of an educational process is knowledge sharing. In this context it is important to have an efficient method for knowledge representation that uses the concepts specific to the educational domain. Ontologies provides a solution for solving the problem of knowledge representation. In the last years it was highlighted the great importance of using ontologies when developping a web-based education. Educational ontologies can model the content of the course for all three phases of a didactical activity: teaching, learning and examination. The paper proposes a general framework for the development of educational ontologies as support tools for these three activities, and presents a case study of applying the framework to a course from the field of Computer Science.
Keywords: Educational ontology, Web-based education, e-learning
27. BANU SIMONA MARIA, PhD Candidate
"Transilvania" University of Braşov,
Automatics, Electronics and Computers Department, Romania
Section: SOFT
Title of paper: New Augmented Reality System Introduced in the Educational Context

Abstract: This paper presents AGORS3D (Augmented 3D Geometrical Objects Reconstructed from Sketches) prototype, a tool for generating three-dimensional geometric surfaces from two-dimensional freehand line drawings. This system is used to visualize, with the help of Augmented Reality (AR) technology, 3D geometric models reconstructed from sketches (freehand drawings) representing two contour projections of the final three-dimensional object. The main goal of our system is to assist students in the process of understanding descriptive geometry. The tests concluded that our prototype improves the spatial ability of the user, and has the advantage of not needing professional training in order to use it due to the input represented by simple line drawings. We perform a comparison between our prototype and a similar AR sketch system within the educational field. We present the results and then we conclude the paper.
[Transilvania University of Brasov: www.unitbv.ro ]
"Transilvania" University of Braşov,
Mathematics and Computer Science Dept., Romania
Section: SOFT
Title of paper: A software for plagiarism detection in computer source code

Abstract: Plagiarism detection is the process of locating instances of plagiarism within a work or document. The widespread use of computers and the advent of the Internet have made it easier to plagiarize the work of others. Most cases of plagiarism are found in academia, where documents are typically essays or reports. However, plagiarism can be found in virtually any field, including scientific papers, art designs, and source code. Detection can be either manual or computer-assisted. Manual detection requires substantial effort and excellent memory, and is impractical in cases where too many documents must be compared, or original documents are not available for comparison. Computer-assisted detection allows vast collections of documents to be compared to each other, making successful detection much more likely. The available software for checking plagiarism in education sectors are too much expensive and open source software is low and unreliable. This is a difficult problem for education sectors, not only for document plagiarism but also for computer source code plagiarism. For this reasons and because plagiarism in computer source code is very frequent, in this paper we described an application used for this kind of plagiarism. This tool analyses more projects in the same time and by using an efficient algorithm it can decide if the code is unique or not. This application was developed for code refactoring and not for other kinds of plagiarism. It detects any proof of cheating and it works against different levels of similarity, low level similarities till high level ones.
[Transilvania University of Brasov: www.unitbv.ro ]
Cracow University of Technology, Poland
Section: M&M
Title of paper: The e-learning system facilitating Polish orthography learning

Abstract: Perhaps the most efficient of modern didactic policies is e-learning course. E-education shapes the culture of life-long learning and teaching and enables contemporary learners to meet the requirements of the outward reality. Learning is a daunting and time-consuming task. Its final success depends on many factors, so it’s crucial to choose the proper enhancing software, able to adapt the teaching process to an individual learner and able to verify and assess his improvement in learning. By means of it we have proved, that e-learning is didactically effective only if the educational software is interactive and flexible enough to adjust itself to the user’s needs, requirements and perceptional skills. The e-learning system we provide facilitating polish orthography learning in primary school and pertains to the knowledge of the Polish orthography.
30. HENTER RAMONA, Assistant Prof.
"Transilvania" University of Braşov,
Department of Psychology and Educational Sciences, Romania
Section: M&M
Title of paper: Metacognition in on-line foreign language learning

Abstract: As modern learning is changing along with technological development, students (as everyone else who desires to learn in an on-line environment) must be equipped with techniques for efficient learning. Even more, acquiring a foreign language through modern means and in unconventional environments (on-line courses or computer assisted classes, as part of both initial and continuous training) calls for effective teaching methods as well as students’ personal involvement in learning, mainly for self-regulated learning. Individual differences among language learners play an extremely important role in the level of acquiring a foreign language, but research shows that those with good metacognitive skills have better results in learning a foreign language. Metacognition, the level of awareness about our own cognitive processes, comprises metacognitive knowledge and metacognitive skills. The most important in learning a foreign language are the procedural and conditional skills (to know how, where and when to use a certain strategy). This is why we tried to identify on-line courses in which metacognition plays an important part. We analyzed these successful models in on-line language teaching in order to identify their strengths as well as the level of metacognitive knowledge and skills involved/required from the students, as a starting point for developing an on-line English language course. We also took into consideration individual learning in a hypermedia environment, where metacognitive knowledge is more clearly involved in planning, monitoring, testing, revising and assessing the strategies used for learning. The results are gathered in a sketch of an on-line English course.
31. TODOS PETRU, PhD Professor
Technical Universitaty of Moldova, Republic of Moldova
Section: TECH
Title of paper: Tempus Project ”Creating digital network universities in applied science themes and economics in Moldova (CRUNT)”

Abstract: This paper deal with development of interuniversities Moodle elearning network in according with the TEMPUS project «Creating Digital Network Universities in Applied Science Themes and Economics in Moldova (CRUNT)». This TEMPUS project was launched on October 1, 2011. The project involve the partners from 9 universities from R.Moldova (Technical University of Moldova, State University of Moldova, Academy of Economic Studies, Agricultural University, "N. Testemiteanu" State Medical University, Cooperative-Commercial University, “Alecu Russo” State University of Bălţi, Cahul state University, Comrat state University), Ministry of Education, Ministry of Information and Communication Technologies, Endava Ltd. Europian Union project partners are the universities Agrocampus Ouest, Rennes I and II, Rennes of France, Belgium University of Ghent, University of Santiago de Compostela (Lugo) of Spain, University of Pisa Italy, Technical University "Gh Asachi" of Romania.
This project has the following objectives:
1. Creating a interuniversity network with a modernized infrastructure to sustain effective modern online learning platforms.
2. Creating a technology center, equipped with computers, devices audio/video, assisted by modern software to produce online courses efficient and attractive to students.
3. Developing a set of pilot courses in different fields, which will be applied at the partner universities.
HENTER RAMONA, Assistant Prof.
"Transilvania" University of Braşov,
Department of Psychology and Educational Sciences, Romania
Section: IntelEdu
Title of paper: Higher Education and the challenge of Virtual Learning

Abstract: The educational innovation process represents one of the main challenges of our society. It is correlated with economical, social, cultural and individual characteristics which may contribute to a best implementation of the innovation’s products or could be a regress factor to this process. Virtual learning is a product of the educational innovation process which sets a new set of rules regarding learning and learning performances. It involves changes of educational curricula, of teachers’ attitude, of students’ attitude, more resources and institutional change. Higher education makes no exception in this innovation process. Educational process on higher level is moving from face-to-face courses to virtual learning and online or hybrid using digital technologies. This process has both strengths and weaknesses which can improve educational process. This article is meant to highlight these strengths and weaknesses of virtual learning in higher education starting with the factors which can contribute to a better learning of the students, the consequences of online learning (on students, on teachers, at institutional level) and so on. We also tried to find some research directions for Romanian educational system in order to improve its efficiency and learning performances among students.
CSE, Bengal Institute of Technology, Kolkata, India
Section: TECH
Title of paper: Identifying, Analysing and Testing of Software Requirements in Learning Management System

Abstract: The requirement analysis of e-Learning software is a challenging job considering the diversity of its users, standards and models followed in education. An e-Learning software has of two major parts , namely Content and the Learning Management System (LMS). The software engineering process depends heavily on the correct requirement identification from the LMS perspective. In this paper we have tried to figure out the all possible user requirements of an LMS and then related those requirements to the corresponding stake holders. Then we have tried to group these requirements based on the qualities of a software product like, reliability, usability, portability etc. We have used different UML diagrams to model these requirements and their mapping. Finally we have explored the techniques of software testing for the functional requirements and software qualities of an LMS.
"Gh. Asachi" Technical University of Iasi, Romania
Section: M&M
Title of paper: The 3D representation for learning used in the garment development

Abstract: In this paper is presented the abstract model for the representation of the garment and a software application for developing the textile products. In fact this presents a real parameters based representation of the textile equipment in virtual environment. This application is resolving and predicts the behavior of one possible textile product. In this context the textile equipment are represented by protective garment intended to protect the wearer from injury in different industrial areas. This application has the possibly to model the parameters for obtaining the optimal product in according to the destination. For designing the personal protective equipment is an important step to modulate the cloths you need for obtain the chemical, dust or heat resistant clothing. The positive aspect consist in fact that is not required the physical presence of the students in real environment for learning the developing process of this equipment. In this application the last step is made for testing the knowledge gained by students through virtual modeling of the parameters for protection equipment of the students. The program allows the students to assess the values of knowledge from browsing test. The e-Learning application is addressed to the teachers or students, for specialized textile courses or for usage in garment product creation process.
"Gh. Asachi" Technical University of Iasi, Romania
Section: SOFT
Title of paper: The textile product design evaluation

Abstract: This paper proposes a software application that has the objective to establish if the functional and visual designs are in the best proportion for creating the product that have the desired destination in the industry area. The textile product evaluation helps to determine the visual design impact and the functional aspect. In terms of fashion design a garment possesses various attributes (color, fabric, print, silhouette and styling detail) that can be manipulated to reflect a good or a bad product design. A product with a good design involves a functionally skills verification. The product is evaluated by using standard evaluation criteria for establishing if this has the best parameters for the purpose. In terms of the stylistic qualities the application uses a subjective appreciation for product’s aesthetic. This evaluation consists in appreciation of the product’s performance, quality of the fibers, fabric and manufacturing technologies and product's target market. For product evaluation the user must introduce the value for these fields. The application can calculate a score for every product. In fact this is a design quality evaluation. The quality in design shows how much attractive a product is to its target market and how well chosen its materials and components are, and how easy product is to made in the industrial manufacture. The software can appreciate the raw material, prototype and production skills. This application is useful in e-learning area for students and teachers in the textile specialized courses.
36. POPA OANA, PhD Candidate
University of Bucharest, Doctoral School in Educational Sciences, Romania
Section: M&M
Title of paper: ICT in the romanian compulsory Educational System. Expectations vs Reality

Abstract: The Romanian National Curriculum for compulsory education focuses on the eight domains of key-competences concerning lifelong learning, promoted by the European framework. In order to develop the digital competence, the new National Education Act (2011) established that, starting with 2012-2013 school-year, the subject Information and Communication Technology (ICT) will become for the very first time a part of the Romanian National Curriculum, as an optional subject for primary education (for the following school year, this decision involves only the preparatory grade and it will gradually extend to subsequent grade levels, acquiring the status of compulsory subject for secondary education in the future). This paper includes a review of current legislative documents on education, existing studies and reports, curricular documents, and by means of the five interviews conducted (4 teachers who teach either in urban or rural schools and a school inspector), we attempt to anticipate the obstacles related to the introduction of ICT in the Romanian National Curriculum, as well as to identify possible solutions that may narrow the gap between expectations and reality.
S. D. KATEBI (3), PhD Prof.
(1) Sama technical and vocational training school, Islamic Azad University, Boushehr Branch, Boushehr,
(2) Faculty of Music, University of The Arts, Tehran
(3) Faculty of computer, Shiraz University, School of Electrical and Computer Engineering,
Section: M&M
Title of paper: Improvement of music education by using e-Learning. Case study: Iran

Abstract: Music for sure is one of the most popular areas of the artistic disciplines and people from different ages looking after learning music. Learning music is also a part of K-12 schools curriculum since it is proven that music has a lot of positive impacts on learning. In spite of that, learning music is facing lots of challenges such as lack of experienced instructors, unavailability of local music education, low creativity of learners, problems of present methods of education etc. For this reason, it cannot meet the needs of several music education systems in various countries. E-learning has several capabilities and facilities for improving music learning. In this paper we illustrate how such e-learning facilities work in reality in developing music education although it’s implementation is not addressed in detail in this paper for economy of space.
Iran has been chosen as the case study in this project. To pursue this study, a field research was conducted in which 111 interviews and literatures thoroughly studied and the main concerns of music education in Iran categorized. From the long list of short comes and problems of music education found in this study, those which could be resolved by e-learning introduced in this paper.
Keyword: Music, Education, e Learning
S. D. KATEBI (3), PhD Prof.
(1) Sama technical and vocational training school, Islamic Azad University, Boushehr Branch, Boushehr,
(2) Faculty of Music, University of The Arts, Tehran
(3) Faculty of computer, Shiraz University, School of Electrical and Computer Engineering,
Section: TECH
Title of paper: User interface design for e-learning software

Abstract: User interface (UI) is point of interaction between user and computer software. The success and failure of a software depends very much upon User Interface Design (UID). Possibility of using a software, ease of using and learning etc. are issues influenced by UID. The UI has a high importance in design of educational software (e-Learning). Principles and concepts of learning should be considered in addition to UID principles in UID for e-learning. In this regard, to specify the logical relationship between education, learning, UID and multimedia the previous studies reviewed.
In this paper, after readdressing e-learning and UID, we study the way of performing them in the UID of educational software. Also we express the way of using UI to improve learning and motivating the learners and to improve the time efficiency of using e-learning software.

Keywords: e-Learning, User Interface Design, Psychological learning, Multimedia

Amirkabir University of Technology, Iran
Section: SOFT, Exhibition
Title of paper: A Category-Based PageRank Algorithm on Finding Multi-Field Experts in Yahoo! Answers

Abstract: Nowadays, we are faced with numerous questions every day. Forums are websites where people are able to ask these questions or answer the ones asked by others. Today, a massive amount of knowledge and information is being shared in these forums. But the main problem regarding to these online communities is, what percent of the information we obtain from them is valid, how many of the answers are correct and so on. For this reason, we proposed a new approach on finding expert members in a popular forum, such as Yahoo! Answers, using PageRank and user activities. This way we know which answers and which users are countable. First, we use the questions and answers of members to create a graph. Then, after applying answers’ rating parameters such as good and bad rating, we apply the PageRank algorithm in order to rate the members according to their activities in a specific category. Finally, we compute the overall score of a member, using these category-based scores and the relativeness between the categories, calculated by the proposed method.
Department of Computer Engineering and Information Technology, Amirkabir University of Technology, Tehran, Iran
Section: M&M
Title of paper: A Review of Studies on Concept Map Assessment Techniques

Abstract: With the rapid development of distance learning, assessment of student’s knowledge becomes an important aspect in any learning program and especially in e-learning systems. Proper assessment of students’ knowledge may bring valuable information to judge their performance towards achieving educational objectives. On the other hand, concept map which is a graphical tool for organizing and externalizing knowledge is being widely used in e-learning for various applications. Concept map’s principles are based on well-known learning theories. So it has the potential to measure critical aspects of a student's knowledge level in a way that conventional examinations cannot. In recent decades various methods and approaches have proposed to evaluate concept maps, each one measuring different characteristics of concept maps. This paper is a literature review on concept map assessment techniques and important related factors that affect students’ knowledge evaluation in automatic assessment systems. Thus it provides useful guidance for researchers who are interested in developing concept map assessment system.
Department of Computer Engineering and Information Technology, Amirkabir University of Technology, Hafez Ave, Tehran, Iran
Section: M&M
Title of paper: A Review of the Adaptive Learning Methods based on Automatic Constructed Concept Map

Abstract: In recent years, focus on adaptive learning methods in e-learning systems has been dramatically increased. Adaptive learning paradigm can improve effectiveness and performance of the learning process. For achieving this adaptivity in e-learning environment, constructed concept map has been utilized to provide a supportive guidance tool for learners. Concept map is a graphical tool for representing concepts, that indicates a meaningful learning and helps us to personalize the learning process. In this paper firstly an overview of different approaches to automatic construction of concept maps for adaptive learning system is presented. Then, all important and basic aspects of these methods are analyzed in detail and their advantages and disadvantages are listed. Thus, this paper provides a road map for researchers who are interested to engage in adaptive learning methods based on the utilization of concept maps.
School of Electrical and Computer Engineering, Collage of Engineering, University of Tehran, Tehran, Iran
Section: M&M
Title of paper: An Inversion-based Genetic Algorithm for Grouping of Students

Abstract: Grouping of students is an important educational activity in traditional learning and e-learning environments and lots of research has been done in this area. In this paper the new algorithm is proposed for grouping of students that do not limit the number of features of students for grouping and in addition of using values of features, their priorities are also involved in the grouping by taking advantage of the Inversion concept, and this observation in previous algorithm has been less considered. The results indicate that the proposed algorithm has high efficiency in forming groups and formed groups in the two below criteria:
1) the discrepancy between the members of group that is called intra-group fitness, and
2) the similarity between heterogeneous formed groups that is called inter-fitness group.
43. KEINANEN JUHA (1), MA, doctoral trainee
(1) Department of Media School of Arts, Design and Architecture Aalto University
Helsinki, Finland
(2) Department of Industrial Design Faculty of Art and Design University of Lapland
Rovaniemi, Finland
Section: M&M
Title of paper: Operant Guide: Designing a Teaching Model for a Virtual Tutor

Abstract: This paper deals with one sub-topic in an ongoing dissertation project. More precisely, it deals with the design of a teaching model for a future electronic learning application. Essentially, the aim is to build a humanized and animated automatic tutor that guides using traits of human appearance. In this paper, though, the interest is in the design of a teaching model for the application. For this end, behaviorist teaching procedures have been chosen from the 20th century educational trends. This is because behaviorist methods were found most fitting considering the utilitarian goal here. In fact, the principles under investigation at this point are: reinforcement, extinction, shaping, modeling and chaining. The plan is that using these “operant” procedures the tutor will guide the student in a task performance or a problem solving process.
Anyway, it is the aim of this paper to form a conceptual plan for the teaching model using literacy research. Because of the practical goal, only pragmatic concerns are of importance here. It follows, then, that the interest is methodical—not philosophical, historical or whatever else. In addition, this project is not about developing new technology: rather, it is about using technology to facilitate digital contents, especially interactive 3-D graphics.

Keywords: Virtual tutor, behaviorism, teaching methods

44. JOSÉ ALFONSO LOYOLA Y BLANCO, Master in Computer Science, PhDc in Pedagogy
UNAM, Department of Mathematics,
USB (Universidad Simón Bolívar), Department of Computer Science, México
Title of paper: Ontological Framework in an Integrated SOI (Structure of Intellect)-Turing Machine-Kant´s Knowledge System

Abstract: A "how to use" framework of the integration of the concept according to Piaget’s operating cognitive system, along with the Intellect Model Structure (SOI), the States’ Diagram of the Touring Machine and Kant’s Cognitive System, is the result of research and presented as an introductory course in: Arithmetic-Algebra, Symbolic Logic, Combinatory Geometry-Euclidean Geometry. The purpose of these courses is for students to build three mathematical cognitive systems.
The building of Piaget’s operational schemes is the learning objective of any course supported by digital technology; in this case, each schema representing a cognitive resource as a function of the Mathematical Cognitive System.
Due to these three schemas being the basis in the overall mathematical cognitive system, as from a psycho-pedagogical perspective, they begin with building-up of a set of mathematical objects for each schema.
The comparison of this process to Kant’s Cognitive System matches up within its initial phase, therefore the student is able to build the set of objects based on their description, showing that the sole description of characteristics of mathematical objects are necessary as a guidance in an intuitive process.
As from the Intellect Structure Model’s perspective, the virtual learning process begins with figurative contents (the objects), so as to show that student’s main struggle when learning mathematics is starting with symbolic contents.
When the student starts his/her virtual mathematical learning with mathematical objects he/she creates mathematical forms in an intuitive process, ending as analytical judgments.
45. JOSÉ ALFONSO LOYOLA Y BLANCO, Master in Computer Science, PhDc in Pedagogy
UNAM, Department of Mathematics,
USB (Universidad Simón Bolívar), Department of Computer Science, México
Section: M&M
Title of paper: A Digital Pedagogy Model

Abstract: For a Virtual Learning Environment is required a Digital Pedagogy, otherwise the learning will be the same as usual with the only difference being, that reading and writing will be on the computer, and therefore the opportunity to use the Computer Science and Technology to empower the student’s learning is lost.
The Digital Pedagogy needs to be Multi-Referential, which means that different knowledge areas have to converge to produce the innovative vision for a powered e-learning.
In the Digital Pedagogy Model this multi-referential level is defined as Ontology and in this level Areas such as Philosophy, Sociology, Psychology, is integrated with Artificial Intelligence, Neural Artificial Networks, Automata Theory, Modeling Visual Languages and Software Engineering.
These converged areas define, in a second level, a Digital Pedagogy with a Constructivist approach and a Scientific Methodology, in an Integrated Capability Maturity Model for a Digital Pedagogy that evolves in a Continual Improvement Process.
This improved Digital Pedagogy is applied to a knowledge area to be teach in order to define a Digital Curriculum which is defined using a Unified Modeling Language (UML) for an Object Oriented Curriculum with two main learning purposes: to learn the computer and the area thinking, i.e., if the knowledge area is Mathematics, it would be Computer and Mathematical thinking.
Finally the Digital Curriculum defines a Didactic Planning focused on building digital resources for Activities of Cognitive Interactivity with the Technological Resources. The activities follow an IDEF0 structure, with: Control, Content, Product and Method components.
46. JOSÉ ALFONSO LOYOLA Y BLANCO, Master in Computer Science, PhDc in Pedagogy
UNAM, Department of Mathematics,
USB (Universidad Simón Bolívar), Department of Computer Science, México
Section: M&M
Title of paper: Modeling a Virtual Learning Environment as States of a Turing Machine

Abstract: The Modeling of a Virtual Learning Environment can be accomplished through modeling of states of a Turing Machine, where learning takes place through the transition of states in which knowledge products are built.
In one state, a Turing Machine reads and as a result of this action may or may not write, and may or may not make a state transition.
In the learning process modeled by states of a Turing Machine, the student reads, process the information, builds a product of knowledge through actions and finally change his state or remains in the same one.
The knowledge products, the operations performed in the actions, and the type of contents read are determined by the abilities of the Structure of Intellect Model (SOI) ensuring in this manner that learning takes place.
The modeling of states is the key to display and summarize the curriculum designed by an UML object-oriented modeling, where a Use Case represents a unit of cognitive resources that is developed by the student.
Each use case is developed through an UML state diagram, and then is validated by a Turing Machine modeling states.
It is expected that, in a virtual learning environment, a student should be able to open his own threads of learning with different contents, conducts state transitions determined by his own learning process and produce his knowledge products, which becomes a case of non-deterministic automata, showing the benefits of adopting the modeling of states of a Turing Machine as a learning model.
Yannick Tshibanda,
Bora Bashizi,
Nouria Kabuanga,
MartineFoundation, Kinshasa
Section: TECH
Title of paper: VIRTUAL REALITY

According to ICVL policy every author of a plagiarism based rejection is banned to send future materials to the conference.

NOTE: The proposal is full of plagiarism. The detector identified a 99.87 fitness degree against the paper written by Collin Beardon entitled "The Ethics of Virtual Reality", Intelligent Tutoring Media. 3(1), 23-28, 1992 (see also http://www.cs.waikato.ac.nz/oldcontent/cbeardon/papers/9201.html).

Miriam Lechuga,
Section: TECH

According to ICVL policy every author of a plagiarism based rejection is banned to send future materials to the conference.
Mukengeshay Antoine,
Section: TECH

According to ICVL policy every author of a plagiarism based rejection is banned to send future materials to the conference.

Information Technology and Computer Engineering, Amirkabir University, Iran
Section: SOFT
Title of paper: Design and implementation of a decision support system for university course scheduling using integer linear programming

Abstract: Constructing a course timetable for an educational institution is a very demanding and difficult job because of considering lots of constraints such as fulfill teaching preferences, conflict in teaching hours and the continuity of teaching hours, etc. A decision support system for university time tabling problem is presented in this paper. Linear integer programming (ILP) is employed in order to build a novel model for university course timetable which could consider the satisfaction of expressed lecturers and students' preferences in terms of teaching periods or days of the week or even classrooms for specified courses. The built model provides constraints for numerous requirements and operational rules which could be detected in most educational institutions. A decision support system (DSS) based on the proposed model is built and the implementation of the DSS have given satisfying results for industrial engineering department of Amirkabir University.
51. ANGHEL MONICA, PhD Student
National Institute for Research & Development in Informatics, Bucharest, Romania
Section: M&M
Title of paper: e-Government and e-Services Portals

Abstract: This paper covers a range of online e-government and e-services portals mainly addressed to citizens that contribute to improving the life of the civil society. The emphasis of this article is on the digital initiatives belonging to the European area, mainly e-government and e-services initiatives and projects developed and financed by the European Commission. Large-scale pilot project SPOCS (Simple Procedures Online for Cross- Border Services) will be presented.
[National Institute for Research & Development in Informatics: www.ici.ro ]
The Bucharest University of Economic Studies, Romania
Section: TECH
Title of paper: Means of Data Introduction for Mobile Learning Applications

Abstract: Mobile application development is a challenge for all software developers. M-Learning describes a new trend of learning for the mobile users. A very important aspect of all mobile applications, covered in this paper, especially those for mobile learning, is the means of data entering and user-application interaction. Mobile devices present special characteristics which do not allow a user interaction similar with clasic computers applications, therefore special attention should be given to this issue. This paper analyzes the ways of user interaction for mobile learning applications. A study about preferred input data ways in mobile learning applications is presented within this article. Keywords: Mobile Learning, Mobile Applications, Data Input, QR-code.
[The Bucharest University of Economic Studies: www.ase.ro ]
Transilvania University of Brasov, Faculty of Languages and Literatures, Department of Theoretical and Applied Linguistics, Romania
Section: M&M
Title of paper: Web-Based Methods and Tools in Teaching Translation and Interpreting

Abstract: Initially created as a means of communication and information transfer, the World Wide Web developed extensively to become a tool used in a great variety of human activities, including language teaching and learning. Our paper explores the way web-based methods and tools can be implemented in a specific language teaching activity, namely written and oral translation, in the context of face-to-face traditional teaching at university level. Starting from the assumption that, in a traditional teaching environment like the one discussed here, written translation activities can be improved by using Internet tools, we intend to present some of these tools and the way to apply them in translation classes. The other activity we will focus on is oral translation. Considering the fact that this activity requires frequent exposure to different native speakers in order to increase the students’ proficiency level, which is highly difficult to provide in the above mentioned context, web-based resources appear to be very useful.
[Transilvania University of Brasov: www.unitbv.ro ]
Polytechnic University of Bucharest, Applied Electronics and Information Engineering Department, Romania
Section: SOFT
Title of paper: The Module of Practical Session Tests in the Easy-Learning Platform

Abstract: Starting as a simple project, the Easy-Learning platform has become an extremely useful tool for both tutors and students. The platform is quite easy to develop due to the Symfony framework. For administration of modules that manage a large virtual education menu, a weight management solution was implemented. Administrators and tutors can add new data using Excel files in different options of their interface. The files are analyzed and additional data is stored directly in the database. The most important step in developing an application with a high level of complexity is the design and definition of entities and concepts. A segmented database can be stored on multiple servers, improving the performance of the platform. The Practical Session Tests module is devised in order to manage the final exam of the practical works term. When accessing the module, the administrator and/or the tutor can visualize a special page with a list of previously designed types of Practical Session Tests. In the tutor interface only the specific Practical Session Tests added by the administrator will be displayed.
[Polytechnic University of Bucharest: www.upb.ro ]
Polytechnic University of Bucharest, Applied Electronics and Information Engineering Department, Romania
Section: SOFT
Title of paper: The New Mail and Newsletter Modules in the Easy-Learning Platform

Abstract: This paper aims to present two new administrative modules designed for the Easy-Learning platform. The mail and newsletter modules can help students and tutors to communicate more effectively and faster. At the base of the application stand three main components, linked in a functional point of view, those being essential for the functioning of the virtual education system. These new modules make the Easy-Learning online platform more accessible for the communication and relationship between tutors and students. Due to the importance of this connection, the developers of the platform have added these two modules as another step towards a better and more evolved Easy-Learning platform. Mail and newsletter can be used by all type of users. Because communication is very important in any institution regardless of its type, the mail module helps to a fast and secure communication between students and tutors. This module is present in all the applications interfaces and it is structured in three pages: Inbox, Compose and Outbox. The newsletter module is found only in the tutor and student interfaces. It can be used to send messages to an entire group.
[Polytechnic University of Bucharest: www.upb.ro ]
“Ioan C. Ştefănescu” Technical College, Iaşi, Romania
Section: M&M

Abstract: Taking into account the statistical data gathered in two previously published papers concerning the pollution sources in the production sector, namely Finishing section, various solutions are proposed for wastewater treatment. Bearing in mind the results obtained through the sampling method on different types of water in the urban sanitary sewer system, the conclusion was that the most convenient alternative, besides the source control is the treatment in wastewater treatment plants. This is due to the wastewater recycling systems which no longer ask for the optimization of the dilution treatment, through water supply from other systems. A chart of the reengineered sewage treatment works was also proposed.
57. YALDIZ SÜLEYMAN (1), PhD Prof.
ŞEKER ULVI (2), PhD Prof.
ANDREESCU NICOLETA (3), Asistant Researcher
(1) Selcuk University, Higher School of Vocational and Technical Sciences, Konya, Turkey
(2) Gazi University, Faculty of Technology, Ankara, Turkey
(3) Oradea University, Department of Engineering and Industrial Management in Textiles and Leatherwork, Oradea, Romania
Section: M&M

Abstract: Machinery technology and manufacturing have evolved so fast and today machinery has been a part of modern education and training although the improvement is still going up. In this context, Machinery Training has been one of the main subjects in education, especially in vocational and technical education and training. In Turkey, machinery in the context of mechanical manufacturing sector has recently developed swiftly as in other sectors. Enterprises have quickly increased the number of machines used in manufacturing and improved the conditions of production. The education given at the university level has given more importance to practice rather than theoretical education. The needs have been in change each day and, therefore, it is very essential that the curriculum of Machinery Training should be developed and upgraded based on the needs of the sector. This research aims to evaluate Machinery Training Curriculum in two-year vocational high school in terms of objectives, contents, learning and teaching activities, testing and evaluation based on the students’ opinions.
Key words: Machinery, Machinery training, Manufacturing, Curriculum evaluation.
[Selcuk University: http://www.selcuk.edu.tr/ , Gazi University: http://gazi.edu.tr/ Oradea University: http://www.uoradea.ro/ ]
58. ENACHE ROXANA(1), PhD Assoc. Prof.
CRISAN ALINA (2), PhD Lecturer
(1) "Petroleum-Gas" University of Ploieşti , Romania
(2) Tehnical University of Cluj Napoca, Romania
Section: IntelEDU

Abstract: The education system in its entirety is facing a social challenge represented especially by the development of information society: a strong demand from society for a genuine education based on new individual and collective skills; the accelerated rate of change due to new information and communication technologies; the demand for new forms of learning, less institutional, and with access to information and knowledge; new job applications in relation to training opportunities that require changes in education from individual competitiveness towards a development of teamwork skills; a growing demand for greater autonomy in planning options for continuous training (lifelong learning). The current research aims to analyze the impact of using new information technologies on learning.
["Petroleum-Gas" University of Ploieşti : http://www.upg-ploiesti.ro/ , Tehnical University of Cluj Napoca: http://www.utcluj.ro/english/index.php ]
59. ENACHE ROXANA(1), PhD Assoc. Prof.
CRISAN ALINA (2), PhD Lecturer
(1) "Petroleum-Gas" University of Ploieşti , Romania
(2) Tehnical University of Cluj Napoca, Romania
Section: IntelEDU

Abstract: Our research showed that an important benefit offered by the use of Internet is opening a stock of interactive media resources available globally. This information offer allows both students and teachers access to materials, the latest news and data. Teachers can collect process and exchange teaching and learning materials to use in their classes. Students can explore areas of interest in an organized manner, individually or collectively. The information found can be used for planning, problem solving activities, homework and writing essays. This additional source of information is essential for creating more student-centered learning environments, exploration and research environments, in which the teacher takes other roles than the sole supplier of information. Using the Internet as a medium of learning increases student self-control in that we can talk about behavior and involvement oriented towards reaching goals.
["Petroleum-Gas" University of Ploieşti : http://www.upg-ploiesti.ro/ , Tehnical University of Cluj Napoca: http://www.utcluj.ro/english/index.php ]
60. SIMIAN DANA, PhD Prof.
"Lucian Blaga" University of Sibiu, Faculty of Science, Department of Mathematics and Informatics, Romania
Section: M&M
Title of paper: Adaptive quests in Game Based Learning using a Multi-Agent System with Wasp-Like Behavior

Abstract: In this paper is presented a model for an adaptive multi-agent system for dynamic puzzle and quests allocation in a virtual e-learning environment, based on the adaptive wasp colonies behavior. The agents use wasp task allocation behavior, combined with a model of wasp dominance hierarchy format in order to create a unique multiplayer learning system, where each user will have a different learning curve, based on his results. The wasp behavior is required for a balanced multiplayer mode which will be implemented in the project Sotirios.
Keywords: Multi-Agent System, E-Learning, Wasp Models, Game Based Learning
[Lucian Blaga" University of Sibiu: http://www.ulbsibiu.ro/en/ ]
"Spiru Haret" University, Department of Mathematics and Informatics, Bucharest, Romania
Section: M&M
Title of paper: Generative techniques for building virtual objects

Abstract: Many generative methods in arts and science are available. This paper presents a review of various generative methods oriented to the building of virtual objects useful in virtual reality applications. Grammars, automata, and evolutionary strategies are some classes of generative methods. The paper is dedicated to Alan Mathison Turing and John von Neumann.
62. IONITESCU SORIN, PhD Candidate
University POLITEHNICA of Bucharest, Faculty of Electrical Engineering, Romania
Section: TECH
Title of paper: On using augmented reality technologies to improve the interaction between real and virtual spaces

Abstract: Augmented reality technologies are used more and more in various real world applications: education, medicine, social communication, industry and business. This paper describes the basic of inter spaces interaction, the benefits of augmented reality and performance criteria evaluation, software architectures and implementation details.
63. IONITESCU SORIN, PhD Candidate
University POLITEHNICA of Bucharest, Faculty of Electrical Engineering, Romania
Section: TECH
Title of paper: Collada based interoperability assurance for virtual reality assets

Abstract: Collada permits digital assets exchanging between 3D oriented software applications. This paper describes the usage of Collada in digital content creation with applications in virtual education. Software tools, libraries and applications are described in order to prove the power of Collada.
University of Craiova, Department of Informatics, Craiova, Romania
Section: SOFT
Title of paper: Enhancing LaTeX for typesetting in the Romanian traditional style

Abstract: TeX typesetting language, being originally designed in 1978 by Donald Knuth for English, complies to the English style of typesetting, that is strongly influenced by the German one. The Romanian style was influenced mainly by the French style and, to a lesser extent, by the German style; the most important rules being standardized by the national standardization organization. Being a macro language, TeX was extended into LaTeX, a document preparation system that is is widely used in academic areas like mathematical sciences, humanities and social sciences. LaTeX can be extended to bring improvements or change the standard behaviour of the system. Implementing in LaTeX the various rules of the Romanian typesetting style implies three challenging tasks:
1. creation of new commands only in areas not covered or insufficiently
covered by standard LaTeX commands and modifying as little as possible the
syntax of regular user’s commands;
2. reconfigure and rewriting the core of LaTeX to allow the rules of the
Romanian style to be applied;
3. updating the Romanian standards (STAS) that define the main rules for
This article presents the new commands and some of the key changes to LaTeX that stop the constant typesetting style degradation that affects even the top Romanian publications. Finally we will show several proposals for improvements and updates of the Romanian standards regarding typesetting.
[University of Craiova, Romania - http://www.ucv.ro/en/ ]
Mathematics and Computer Science, "Transilvania" University of Brasov, Romania
Section: M&M
Title of paper: Usage of modern technologies to improve web based E-Learning Applications

Abstract: An Internet application is a distributed system, composed by units which interact each other by exchanging information. This units are also called machines and are connected into a network. The simplified Internet application model is based on the words: "computer near the data, validate near the user". But the biggest challenges of the modern architectural for the web based E-Learning applications are related to: improve the productivity of developing application, maintenance the security of the system, support for existing systems and the need for responses at the increasing number of requests which claim performance, availability and confidence. An example of this challenges is the require to combine web tier and transactional tier of an Internet application developed on an enterprise platform.
["Transilvania" University of Brasov, Romania - http://www.unitbv.ro ]
Department of Informatics, Tshwane University of Technology, South Africa
Section: TECH
Title of paper: Understanding the significance of Web 2.0 tools for teaching and learning in High Schools in Africa

Abstract: There are various technologies within the e-learning approach. These technologies include e-Book, Publishing and Presentation tools such as PowerPoint, World Wide Web and Web 2.0. However, Web 2.0 technology usage for teaching and learning on the other hand are still rare in African High Schools. The technologies that are being used in school for teaching and learning should be improved to keep pace with the world. High Schools in Africa seem to be lacking in e-learning as a platform for teaching and learning. If a new innovation is not introduced to address this challenge, teachers and learners might lose their interest in technology usage for teaching and learning. This article analyzes the Web 2.0 tools and describes their importance for teaching and learning in High Schools.
[Tshwane University of Technology, South Africa - http://www.tut.ac.za/ ]
67. RAILEAN ELENA, Researcher
Information Society Development Institute, Chisinau, Republic of Moldova
Section: M&M
Title of paper: An overview of open electronic textbooks

Abstract: This article presents an overview of open electronic textbook initiatives around the world. Initially designed for personal use, open electronic textbooks became available for millions of users. What is accordance of these pedagogical resources? What is the most suitable didactic model? What model of thinking develop open electronic textbooks? The article, starting with analyzing the state-of-art in area of open electronic textbooks initiative, goes beyond these initiatives and propose solutions for developing metasystems thinking.
68. NEDEVA VESELINA, PhD Assoc. Prof.
Trakia University, Faculty of Engineering and Technology, Yambol, Bulgaria
Section: TECH
Title of paper: New learning innovations with Web 4.0

Abstract: The report analyzes the evolution of Web technology and the role of innovation in education. These technologies are applicable both in distance learning, e-learning and m-learning. It has been created a summary of the various stages in the development of technologies of web 1.0 to web 4.0. Emphasis is made on the following basic characteristics of Web 4.0 - Intelligent agents, Mobile technologies and Cloud computing ang services.

Key words: Web-based learning, e-learning, m-learning, intelligent agent, mobile technologies, cloud computing.

69. DINEVA SNEJANA, PhD Assoc. Prof.
Trakia University, Faculty of Engineering and Technology, Yambol, Bulgaria
Section: M&M
Title of paper: Cloud Computing And High Education

Abstract: The quality of education is the policy and main goal of any country and government. The cloud computing solve many problems and open many opportunities to the education establishments. The offered by cloud providers multimedia interactive lessons holds great promise for improving the quality of education by the ability to illustrate ideas with visual, audio, text, or any combination of media and in that way to improve the level of aquired knowledge.
70. DINICA MARIA, PhD Candidate
University of Bucharest, Physics Faculty, Bucharest-Magurele, Romania
Section: IntelEdu
Title of paper: The use of multimedia technologies in approaching the physical pehnomena from interdisciplinray perpsectives

Abstract: The attractiveness of the educational process is significantly increased by the modern informational means. The students’ positive attitude towards the use of computers during the didactic activity determines them to include the computer and internet more when they study different subjects. Sciences are the school subjects which most benefit from the advantages of informatisation since they use the visual, graphic structuring and representation opportunities offered by the new technology. Computers allow creating some physical-chemical phenomena that take place in some conditions difficult to simulate, thus contributing to a better understanding of the reality around. The interdisciplinary approach of some physical phenomena, different from the classic Physics-Mathematics interdisciplinarity, offers a unitary perspective over nature, facilitates the understanding of some complex phenomena, develops the superior thinking, leads to some preoccupations likely to generate new research and work domains, adequate to the knowledge society we live in. In this paper we present the way in which favoring the manifestation of students’ creative capacities while approaching some Physics contents with the help of multimedia technologies leads to an interdisciplinary study. This study has a great impact on the interest in learning sciences, on the improvement of school results and on the efficiency of teamwork.
71. DUCHEVA Z., PhD Assoc. Prof.
DINEVA S., PhD Assoc. Prof.
PEHLIVANOVA M., PhD Assoc. Prof.
Trakia University, Faculty of Engineering and Technology, Yambol, Bulgaria
Section: M&M
Title of paper: Evaluation of Certain Aspects of Electronic and Blended Learning (Teachers Opinion)

Abstract: In this paper, we have investigated the opinion of teachers according to e-learning and blended learning opportunities. All respondents are agreeing that e-based courses are more attractive to the students and more convinient to the use of teachers. Some of the problems that arise, when spoke about e-learning, are that teachers have not enough knowledges that is require to manage e-based courses properly. Also there are not clearly regulated financial stimuli. Anyway most teachers’ belived that the combining two pedagogical methods in blended learning can be effective ways in improving educational future.
University of Pitesti, Computer Science Department, Romania
Section: SOFT
Title of paper: Algorithm for Dynamic Partitioning and Reallocation of Fragments in a Distributed Database

Abstract: For globally expanding organizations, applications generate dynamic workflows with frequent changes in database access models (write, read) at different sites. In those situations the integration of data fragmentation, replication and dynamic allocation of data fragments on different sites based on user needs is highly recommended. Statistic data proposed in model will help to determine dynamic histograms of data access and also the decision regarding the opportunity of a fragment reallocation. In this paper is proposed a heuristic algorithm for fragmentation and reallocation of new fragments to other sites in an unbalanced system in order to obtain an optimal dynamic distribution of data fragments with the smallest possible cost. The proposed model can be applied also in parallel databases because every site take decisions about their own fragments and the decisions are taken without any site synchronization.
[University of Pitesti, Romania - http://www.upit.ro/ ]
University of Bucharest, Romania
Section: M&M
Title of paper: Tabu Search in Genetic Algorithm for Protein Folding Simulations in the 2D HP model

Abstract: One of the most important problems in computational molecular biology is to estimate the tertiary structure of a sequence of amino-acids for a protein. In 1992 and 1993 the first articles were published containing the first demonstrations for the folded protein. Folded protein is a challenging problem of computing and is an NP-hard problem (NP-hard) even when the configuration is restricted to a grid (lattice). A successful method for solving this problem would have many implications in many areas including structural biology, genetics and medicine. Programs are needed for efficient protein structure calculation. But even for simplified models using grids (lattices), the problem of predicting protein structure appeared to be NP-hard, and yet there is a polynomial algorithm One of the most studied model abstractions of a protein structure is the hydrophobic polar model (HP) - Dill's model. Many algorithms have been made using 2D and 3D models in different varieties of grills. The HP is based on the observation that hydrophobic forces are important forces for the problem of the folded protein. In this model, a protein is represented as a linear sequence of amino acids consisting of two types: hydrophobic amino acids represented by H and hydrophilic or polar amino acids represented by P. Calculating the functional structure of the amino acid structure is difficult as the space for possible structures is very large, making it difficult to search the “minimum energy” structure. It was proposed a search method to find optimal conformation for two-dimensional HP models and also three-dimensional models.
[University of Bucharest, Romania - http://www.unibuc.ro/ ]
74. MOHAMMED AHMED, PhD Candidate, Lecturer
Bayero University of Kano, Department of Library and Information Sciences, Nigeria
Section: TECH
Title of paper: Evalution of e-Learning as a strategy of improving teaching and learning in nigerian universities: challenges and prospects

Abstract: Education world over has been recognized as a strategic tool that a society needs in order to suced, to empower citizens, to sustain a global competitive advantage, create a better standard of living and development. Today we have witnessed a proliferation of universities worldwide including Nigeria, and part of the efforts of these universities to ensure smooth delivery of teaching and learning among students, they resort to implement e-learning strategies for enhancing quality, equity, share instruction technology resources environment, and meet the rising demand for tertiary education. It is on this basis, this paper is designed to trace the historical of e-learning in Nigerian. Emphasis is placed on the universities governed by the superior government. Equally, the roles and benefit of ICT in this direction has been highlighted by the paper. Challenges as factors hindering the development of e-learning in universities in question is also discussed. The paper concluded by highlighting some of the prospects of the project for better future advancement.
75. SANDU FLORIN, PhD Lecturer
"Transilvania" University of Brasov, Department of Electronics and Computers, Faculty of Electrical Engineering and Computer Science, Romania
Section: IntelEdu
Title of paper: Markov-Pekrun Decisional-Emotional Agent for the Design of the Student Module Component of an Affective Tutoring System

Abstract: The goal of this research is the design of the student module for an Affective Tutoring System (ATS). An ATS is a software environment that can understand student emotions, behaviors, skills and needs, and can adapt its teaching strategy for an optimal guidance of training. The components of an ATS are: a pedagogical module (controls the pedagogical strategies used for student training), a domain module (groups the educational content – the lessons used for students’ training), a dialog module (the interface - the GUI used between student and the ATS platform), a student module (a mathematical model of the student behavior used by ATS in the decision process). In this research, the student module is based on a new approach of a decizional emotional agent based on Pekrun’s “Control-Value Theory” from psycho-pedagogy. This approach is a new way in the research of emotional intelligent agents and an alternative to the OCC (Ortony, Clore & Collins) model that dominated this field in the last twenty years. The agent is based on Hidden Markov chain Models (HMM), and this is the reason to name it Markov-Pekrun Decisional-Emotional Agent (MPDEA). MPDEA has three inputs: the teacher’s actions, the pre-lesson tests and post-lesson tests. MPDEA has six components that compute control values of the emotional agent over the external environment. For this computing of the emotions, the six computing blocks use the HMM – implementation is done mainly with Boolean formulas. The outputs - decisions on students’ guidance - are implemented with other HMM, that take into consideration the student-agent interaction in the classroom.
"Transilvania" University of Brasov, Department of Electronics and Computers, Faculty of Electrical Engineering and Computer Science, Romania
Section: IntelEdu
Title of paper: Control Type Identification in Student-Teacher Interaction

Abstract: The goal of this research is identifying the type of control for student-teacher interaction in the classroom, using a preliminary investigation based on a role-play. This research is used as a start phase in the building of a mathematical model for the student module in a future computer-assisted Affective Tutoring System (ATS). An ATS is a software environment that can understand student emotions, behaviors, skills and needs, and adapt its teaching strategy for an optimal guidance of training. The control of the interaction is considered at any time on the side which is launching the questions. This controlling side is either the teacher or the student, whoever asks the other side questions about the lesson. Our research has a start point in the “Control-Value Theory” of psycho-pedagogy and aims to build three statistical models of the control based on statistical regression – for guidance of the student based on teacher actions (using techniques of conversation control), for guidance of the student based on pre-lesson tests, and for guidance of the student based on post-lesson tests. For all these three kinds of control, this paper aims to propose a mathematical model based on statistical regression having, as start point, role-play activities in the classroom.
77. SANDU FLORIN (1), PhD Prof.
ROBU DAN N. (2), PhD Eng.
SVAB S. ROBERT (1), PhD Student
(1) "Transilvania" University of Brasov, Department of Electronics and Computers, Faculty of Electrical Engineering and Computer Science, Romania
(2) Siemens Program & System Engineering Romania
sandu[at]unitbv.ro, alexandru.balica[at]eservglobal.com, dan.robu[at]siemens.com, robert.svab[at]unitbv.ro
Section: SOFT
Title of paper: Remote Access to an Advanced Telecommunications Platform for Educational Purpose

Abstract: ATCA (Advanced Telecommunication Computer Architecture) represents a recent evolutionary step in high computational-power architectures that ensure a great scalability and versatility for the telecommunications industry. As we have witnessed firsthand, it is the current standard in deploying recent telecommunication technologies -3G and 4G (i.e. LTE – Long Term Evolution). Based on our observation that the ATCA usage and expertise is vital for a future endeavor in the field of telecommunication, we have designed a work-bench using a dedicated ATCA platform for educational purpose (organized for IaaS - Infrastructure as a Service). The platform is ideal for DSP and Packet Inspection projects and laboratory work. The challenge comes from converting industry-dedicated equipment, with long running time and practically no turn-offs, into a Device Under Test with systolic software sessions, for project-based educational scenarios. The closed access environment provided by the platform’s Pigeon Point management solution (e.g. serial HyperTerminal connections for CLI – Command Line Interfacing) was extended to an outside remote connection using Internet. To control remotely the mains power of the noisy equipment (otherwise suitable only for enclosed premises with dedicated data warehouses facilities), a power relay was used and its control was devised using Internet as well. “WYSWYG touch” is completed by a video-camera that is streaming the front-panel image to the trainee’s remote terminal. In order for the high project turnover to be possible on the same platform, an automatic cloning mechanism was tested (i.e. Clonezilla). The ATCA work-bench became thus an open base for future telecommunication educational projects, from a fully integrated mini TELCO by integrating Core Network and Radio Access (using external transceivers), VAS (Value-Added Services) and IMS (IP Multimedia Server) projects up to social networking of the infrastructure.
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics and Physics, Romania
Section: SOFT
Title of paper: Modeling and simulation the incompressible flow through pipelines – 3D solution for the Navier-Stokes equations

Abstract: Automatic monitoring of the transportation of fluids through pipelines requires first of all modeling and simulation of flow process. The development of mathematical model is based on the application of Newton's second law (conservation of momentum), plus boundary conditions, the continuity equation (mass conservation), energy conservation equation or an equation of state. Since the parameters involved in these equations are variable in time, result in a system of partial differential equations known as the Navier-Stokes equations. Solving theoretical (analytical) Navier-Stokes equations is possible only for some specific simple cases, otherwise are used numerical solutions. The most common solutions use the simplified case of flow in a two-dimensional space (2D) - for example a rectangular surface. This paper presents a Matlab application for the numerical solution of the Navier-Stokes equations for incompressible flow through pipes, using the method of lines, in three-dimensional space. The application treats the laminar flow, but it can also be adapted for turbulent flow.
Petroleum-Gas University of Ploiesti, Department of Information Technology, Mathematics and Physics, Romania
Section: SOFT
Title of paper: Statistical normality tests for the results of the evaluation process

Abstract: Evaluation is the phase that shows the quality of education, providing necessary feedback for taking action to improve teaching and learning activities. Although the purpose and aim of all people involved is that, following an assessment, to obtain only very good results, in statistically it is considered that the evaluation process took place under normal conditions if the results have a normal distribution (Gaussian curve). If we consider the grades at different examinations as independent random variables that follow a certain distribution law, it is known that the sum of these variables is a variable with a normal distribution and the mean of this variable can be approximated by the arithmetic mean (central limit theorem). Many times (e.g. when we consider a large number of school results, like a national situation), the simple observation of notes arithmetic mean as an indicator of quality education process is not enough. The purpose of this paper is to use statistical tools to achieve a more complete analysis of characteristics for the variable obtained by summing independent random variables representing school results. There will be presented in the paper statistical tests of concordance - to verify the hypothesis that the tested variable has a normal distribution (Kolmogorov - Smirnov test, Shapiro - Wilk test). It will be used the statistical software package SAS 9.1, which allows obtaining and analyzing a wide range of statistical indicators - mean, variance, standard deviation, minimum and maximum values, indicators for statistical tests and graphical representations of high accuracy.
Petroleum-Gas University of Ploiesti, Modelling, Economic Analysis and Statistics / Educational Sciences, Romania
Section: IntelEdu
Title of paper: The advantages and disadvantages of using SCORM packages as a vector for teaching a foreign language

Abstract: SCORM (Sharable Content Object Reference Model) controls how online learning content and Learning Management Systems (LMSs) communicate with each other. This does not mean that SCORM is a complete Holy Grail-like solution for it has at least two weak points. One of them is the fact that it provides no clue on how to be actually used in day-to-day teaching. It offers no direct instructional design tool or help and for this part the teacher is the one which has to adapt or create some instructional design technique. The second disadvantage is the fact that even if SCORM is a long established standard, for the moment there are almost no software tools capable of offering easy enough SCORM editing capabilities (there are dozens of solutions more or less capable of saving or exporting SCORM packages but most of these solutions are either difficult to use or require a great bunch of technological know-how which is not usually available to the average teacher). The aim of this paper is to recommend some solutions to both this problems together with an analysis of how good the suggested solutions are (in terms of advantages and disadvantages). The solutions were applied on a real life scenario of teaching a foreign language (in this case English taught to Romanians). The participants in the study were Foriegn Languages and Philology students within the Petroleum-Gas University of Ploiesti, Romania, who participated in these classes as part of their teaching training programme offered by the Teachers’ Training Department.
Petroleum-Gas University of Ploiesti, Modelling, Economic Analysis and Statistics / Educational Sciences, Romania
Section: M&M
Title of paper: Notes on a courseware development initiative at the Petroleum-Gas University of Ploiesti

Abstract: During the last year of activity, the author, which is currently teaching Computer Aided Teaching, tested various software tools available for courseware editing and delivery. The result of this work consists of both a demonstrative display of disparate teaching units (available at http://elearning.masterprof.ro/) and a full Class Management course (available at http://elearning.masterprof.ro/mc/). The aim of this paper is to describe both the tools and the methodology used to achieve these courseware products together with some notes and comments on the production process.
82. NEDEVA VESELINA, PhD Assoc. Prof.
Trakia University, Faculty of Engineering and Technology, Yambol, Bulgaria
Section: TECH
Title of paper: Effective Resources Use for Virtual Laboratories through Cloud Computing and Services

Abstract: This report analyzes the opportunities for implementing cloud computing and services for building virtual laboratories. The report includes the following chapters: Introduction; Cloud computing and services; Building virtual lab with cloud services; Advantages and disadvantages of virtual laboratories using Cloud services; Conclusion. In "Cloud computing and services" we have covered some basic concepts, their application in various fields and their role in the process of conducting exercises with the virtual labs. In "Building virtual lab with cloud services" we have listed some of the most popular companies offering these services and the capabilities to create virtual laboratories through technology, services and software products. The "Advantages and disadvantages of virtual laboratories using Cloud services" we have compared the advantages and disadvantages of using these virtual labs.

Keywords: Virtual Laboratories, Cloud Computing, Cloud Services, Virtual Learning Systems.

"Transilvania" University of Brasov, Department of Computer Science, Romania
Section: TECH
Title of paper: Administering Computer Networks Using Windows Management Instrumentation Technology

Abstract: When administering a computer network, it can be really hard to maintain a large number of computers. To manage the network one can use different piece of software for remote management. In this paper is presented a software application based on WMI (Windows Management Instrumentation) suitable to administer workstations in a computer network. This technology allows to perform almost any administrative task on a remote computer.
Keywords: Computer network, distributed management, windows management instrumentation
["Transilvania" University of Brasov - www.unitbv.ro ]
"Petroleum – Gas" University of Ploiesti, Educational Sciences Department, Romania
Section: M&M
Title of paper: Teachers’ perception concerning their technology competencies

Abstract: Our paper aims to present an investigation on 60 teachers from Prahova and Brăila Counties, Romania, in relation to their perception concerning their technology competencies and the role of new technologies in education. Our investigation is meant to offer specialists and policy makers some indications about the professional profile of teachers.
Using the questionnaire and focus-group, we get to the follow findings:
- In the technology era, we have found, as a paradox, that investigated teachers do not consider that technology competencies should be in the forefront of the hierarchy for teacher competences;
- Also they do not consider that technology competences are extremely important for didactic profile, 95% from investigated teachers are using new technologies in planning and conducting lessons (drafting the lesson project and watching films and power point presentations, providing examples of materials and products, etc.) and 40% for documentation, communication or student involvement.
In this context, we consider necessary to develop national and international projects for teachers in order to maximize their abilities in using technology and motivate them to use technology (not only as “a duty for their job” but as a necessity in this era) in order to raise the efficiency of didactic process (documentation, planning, implementation, evaluation) and to improve the communication process with the pupils and pupils’ parents.
"Petroleum – Gas" University of Ploiesti, Educational Sciences Department, Romania
Section: TECH
Title of paper: Distance counselling needs. Study case – south zone, Romania

Abstract: Our investigation intended to analyse different categories of possible clients and their needs of counselling, especially e-counselling. So, with the help of our master students, we have analysed the attitude of different categories of persons (adolescents, parents, depressive mothers, unemployed, disabilities persons) toward the e-counselling process. Using different qualitative methods for investigation like individual and focus-group interview, documents analysis, questionnaire, case study, we have reached to the following findings:
- Most of our investigated subjects confessed that most used source („because is the most accessible”) in order to obtain different information they need (they specified especially their vocational needs) is the internet;
- This has been indicated by the majority of our subjects as a reason for them to choose the distance counselling (e-counselling or a combination between e-counselling and telephone counselling) as the most appropriate counselling type;
- Also interesting (and alarming) is the finding that our subjects did found the information, but not always from a trustful source and indicated the necessity to analyse the information with specialists / to discuss with the specialists (by phone or online) their best option for choosing a job or a school etc.
Our subjects’ needs and suggestions for e-counselling are also discussed here.
Technical University of Civil Engineering Bucharest, Romania
Section: M&M
Title of paper: Using e-Learning Techniques in Web Applications

Abstract: World Wide Web space offers a lot of facilities to implement complex educational systems. These systems are placed on a platform Web learning. Editor is used HTML. HTML allows combinations with other programming languages (Java, JavaScript, C #, C + +) and sendings to databases, text files, audio or video. The program can contain the different modules, for the example: information, students, tutorials, data bases, virtual library, forum, chat.
[Technical University of Civil Engineering Bucharest - http://www.utcb.ro/utcb/index_en.html ]
Technical University of Civil Engineering Bucharest, Romania
Section: M&M
Title of paper: The Study in the Geology Domain through e-Learning Methods

Abstract: The paper presents the technologies used in applications, in domain of geology, the courses, the virtual experiments, the virtual collection of minerals, the microscopic identification of minerals, the tests to verify theoretical knowledge, and the results of the tests. These applications allow students to systematize, enlarge and transfer the geology knowledge, in the context of the current reform. The performance in the geology domain, as in other domains, depend on the e-learning systems performance used.
[Technical University of Civil Engineering Bucharest - http://www.utcb.ro/utcb/index_en.html ]
88. STOICA IOANA, PhD Physics Teacher
"Tudor Vianu" Nationl High School of Computer Science, Romania
Section: IntelEdu
Title of paper: School projects and virtual labs using virtual environments – ways of enhancing the students’ creativity

Abstract: Implementing ICT in scientific education is one of my teaching goals. Redesigning the teaching-learning-assessing process using IT methods during classes enhances the students’ creativity and stimulate teamwork. In modern society teachers have gotten a new role, which is that of promoting mainly student-centered teaching/learning methods. In the last years, the new trends of education have evolved from simple knowledge acquisition towards training of practical skills and developing of social and professional attitudes that enable the individual to grow into a creative person. Such goals can be reached through school educational projects. Teachers who want to encourage creativity in the classroom should make sure that they are giving their students a lot of choices and different options when it comes to assignments and projects. Also, I will emphasize the manner in which this kind of new usage of the virtual experiments can be implemented in the science curriculum and the ways in which they can improve it. I will analyze the manner in which this unconventional teaching ways can provide outstanding results in the teaching process.
["Tudor Vianu" Nationl High School of Computer Science, Romania - http://www.lbi.ro/main.php ]
"Babes Bolyai" University of Cluj-Napoca, Department of Business Informatics, Romania
Section: M&M
Title of paper: From Course Management to Workflows

Abstract: Technology has become a necessary tool in each and every field and area. The computer and internet software industry and tool development has become accessible and easy to use, indispensable. In order to support Content Management in our days we use both E-learning and Workflow Management System. E-learning enables a flexible approach to information and learning materials while Workflow Management final aim is to design processes by structuring work. Knowledge in its various forms represents the treasure that every institution has. It is important to know how to manage them. It is possible to have information but to do not know how to transform it into knowledge and how to manage it. We want to integrate E-learning (more specific courses and any type of learning materials) into Workflow Management to provide a solution for today’s organizations. For this we propose a prototype for getting from learning materials to something that is similar with workflow in the business process. Our goal is to propose the model or prototype for this process.
["Babes Bolyai" University of Cluj-Napoca, Romania - http://www.ubbcluj.ro/en/ ]
90. ȘTEFĂNESCU VALERIU (1), PhD Candidate
University of Bucharest,
(1) Faculty of Physics, Bucharest-Magurele,
(2) Faculty of Psychology and Educational Sciences,
Section: M&M
Title of paper: The desing lessons in computer assisted instruction

Abstract: Integrating information and communication technologies (ICT) in teaching-learning-assessing process became a priority of educational policies all over the world since it opened new horizons for the practice of education: facilitating processes of disclosure of information, its processing by the student, of gathering knowledge. The use of computers led, with its evolution, to the development of a highly flexible training system, known as computer assisted instruction (CAI). This flexibility is due to: developing of educational software, organizing student-program interaction with adapting training following the model regulating cybernetic command and control systems, the individualization along the course relative to student’s reactions, and of the entire approach’ design using the most effective teaching strategy against the planned objectives. Thus, the new information and communication technology supported educational institutions in focusing on the essential task of training and educational aspects. Lessons in electronic format are designed to support the educational process conducted in the classroom. They contribute significantly to a better approach, addressing both the content and the training process of by the teacher and also to students’ skills development. The educational practice indicates an increase in learning motivation in terms of the new technologies and massive demand for computer-aided education. All the moments of the lesson require direct work of students, and interactivity is represented by a feed-back offered gradually to students throughout the lesson. Introducing educational software aimes at all students' learning progress and the learning performance is due to the designing of lessons. The overall pattern suggests CAI design needs a systematic approach, but the considerable work required by the design is motivating and rewarding for results.

[University of Bucharest, Romania - http://www.unibuc.ro/ ]

"Transilvania" University of Brasov, Romania
Section: M&M
Title of paper: Learning mechanical transmission with gears design using a web interface

Abstract: To design a mechanical transmission with gears are required knowledgeable about mechanical transmissions and consequently knowledge about the choice of materials, selection of bearings, shaft design, gear design, and is necessary to consult books. Steps to be taken are found in few books. For help our students or those which wish to learn to design a mechanical transmission authors propose an application with web interface. The application uses JavaScript for mathematical calculations. The application guides the user step by step designing / calculating/selecting each component of mechanical transmission (choice of materials, shafts, bearings, gears) with access to the figures, diagrams, formulas, while making the calculation formulas with data input by the user. Intermediate results can be used in subsequent stages.

["Transilvania" University of Brasov, Romania - http://www.unitbv.ro/ ]

92. VASILESCU ANCA, PhD Lecturer,
"Transilvania" University of Brasov, Department of Mathematics and Computer Science, Romania
Section: SOFT
Title of paper: Reasons for studying Haskell in University

Abstract: This paper is a synthesis of the authors experience with the functional programming language Haskell, as results at first sight. The kernel of this material is a research report written by the second author as master student in CS after half semester of practicing Haskell, as a very new functional programming language. The questions were: Why Haskell? Why to teach Haskell in University? Why to learn Haskell? Beyond the educational aspects, our answers are following the immediate results we obtained by measuring the appropriate execution parameters, meaning the time and memory consumption during the program execution. We will prove that the execution speed is depending on the programmer ability of managing the specific Haskell functional structures. Besides, by managing the execution of a simple command, Haskell improves the performance times of other programming laguages. From the educational point of view, the results are good and they are encouraging us to study Haskell with our students for now on.

["Transilvania" University of Brasov, Romania - http://www.unitbv.ro/ ]

93. ŞCHIOPU DANIELA, PhD Candidate Assist.
"Petroleum – Gas" University of Ploiesti, Department of Information Technology, Mathematics and Physics, Romania
Section: TECH
Title of paper: Speech Recognition Neural Methods in E-learning Environments

Abstract: Modern techniques used in e-learning environments should include, at least in certain situations, methods based on automatic speech recognition (ASR). For instance, these situations may include persons involved in the training process that can give only voice commands. Speech technology is somehow a new technical domain with two components: spoken language recognition and language understanding. E-learning techniques can be improved with these components. For an automated dialog system that is based on natural language processing, speech technology refers to vocal synthesis and speech recognition. In the present paper, we use the second approach, speech recognition, and explain neural methods to solve this task – artificial neural networks (ANN). As a first goal of our research, we have analyzed different ways to improve the recognition performance of a vowels recognition model for Romanian language. We present neural topologies (such as a multilayer perceptron (MLP), the most common ANN architecture used for ASR). The second goal was to develop and experiment the neural methods in isolated spoken vowels recognition, minimizing the word error rate (WER). For this goal, we used cepstral analysis for processing the speech signal in order to obtain important characteristics (features) that are inputs for ANN topologies. Finally, the results of the experiments are presented, together with a comparison between several neural methods, when they are used in e-learning environments.

["Petroleum – Gas" University of Ploiesti - http://www.upg-ploiesti.ro/ ]

TAIBI DAVIDE, Researcher
National Research Council of Italy, Institute for Educational Technologies, Italy
Section: M&M
Title of paper: Learning as a process for the acquisition of knowledge, skills and competencies: new challenges for the learning assessment and evaluation in e-learning courses

Abstract: One of the main problems in e-learning is evaluation of the acquired knowledge. Despite the long lasting debate on their effectiveness, online tests are the most popular evaluation instruments adopted in online courses worldwide. However, something new in the educational panorama has emerged during the last few years: firstly, the contribution of informal learning to knowledge building is now widely accepted by the scientific community; secondly, learning is not limited to the acquisition of knowledge, but it comprehends the acquisition of skills and competencies. Consequently, online tests are not sufficient to evaluate and assess learning. In this paper, we presents the evaluations strategies adopted in some online courses for teachers developed in the framework of an EU founded project named Sloop2desc (Sharing Learning Objects in an Open Perspective to Develop European Skills and Competences). The evaluation of course participant’s knowledge, skills an competencies increase has been made taking into account different aspects. First we assessed the participation level of teachers thorough the analysis of online forum and messages posted through the e-learning platform; furthermore, we have analyzed participation of teachers in online forum aimed at an open community of interest; then, at the end of each of the 5 modules structuring the course, we have analyzed the results of self-assessment questionnaires, and finally, at the end of the last module, we analyzed the open educational resources produced by the teachers as the main outcome of their learning process. In the paper, we highlight the role of each of these assessment strategies for the whole evaluation process. We also illustrate some specific assessment aspects for each of the Eu countries involved in the project.

[National Research Council of Italy - http://www.itd.cnr.it/ ]

National Research Council of Italy, Institute for Educational Technologies, Italy
Section: M&M
Title of paper: Innovative collaborative e-learning strategies for VET teachers through active cooperation with economic operators: potentials for enhanced Information and Knowledge processing

Abstract: This paper describes an innovative e-learning strategy to train teachers on issues related on competence-based education. It is rooted on the European policies on VET, which point out that VET systems should be more attractive, relevant, innovative, accessible and flexible than in the past, and should contribute to excellence and equity in lifelong learning. To achieve this objective, the European policies stress the need of innovative learning methods, high labour market relevance, and pathways to further education and training. Specifically, the Bruges Communiqué outlines that “the labour market relevance of VET should be enhanced through various measures”; amongst them: creation of opportunities for enhanced cooperation between schools and enterprises in order to improve teachers' knowledge of work practices on the one hand and trainers' general pedagogical skills and competences on the other; promotion of partnerships between social partners, enterprises, education and training providers, research organizations and other relevant stakeholders, in order to ensure a better transfer of information on labour market needs and to provide a better match between those needs and the development of knowledge, skills and competence; adaptation of VET curricula to be outcome-oriented and more responsive to labour market needs. In order to answer the European challenges, we have coordinated an European project where we have designed and developed online courses for around 800 Vet teachers in Europe. The innovative and relevant aspect of the course is that it has involved both teachers and economic operators from the labour market, who have collaboratively designed and developed new open educational resources aimed at integrating the learning curriculum with the needs of the labour market. Results have raised interesting insights on the Information and Knowledge processing during the online course.
[National Research Council of Italy - http://www.itd.cnr.it/ ]
(1) Politehnica University Timisoara/Timsoft, Romania
(2) University of the West Timisoara, Romania
(3) Technical University - Sofia, Bulgaria
Section: TECH
Title of paper: Educational Augmented Reality and Location-Based Applications for Microblogging Platforms. Case Study: Cirip.eu

Abstract: The Augmented Reality and Location-Based Applications are becoming popular during the last three years, together with Microblogging, one of the top Social Media technologies. The first part of the paper will review AR and LB applications designed for the Twitter and Edmodo microblogging platforms and used in educational settings. It also examines the impact of these emerging technologies might have on mobile learning. A special section of the article is a case study on AR and LB extensions for the Cirip.eu microblogging platform and their uses in higher education.

[ www.upt.ro/english/index.php | www.timsoft.ro | www.socio.uvt.ro | http://mivanova.blogspot.ro/ ]

University of Bucharest,
(1) Faculty of Psychology and Educational Sciences,
(2) Faculty of Physics, Bucharest-Magurele,
Section: M&M
Title of paper: Computer Aided Institution (CAI) - interactive teaching strategy for assessment students skills

Abstract: The correlation of the strategies for teaching and learning with assessment is essential for the smooth running of the educational activities from school. Interactivity can occur both in assessing classroom learning and the results of its work.. The main purposes of assessment is to stimulate the self-assessment ability of the subject involved in the process, awareness and its need to increase self-confidence. This means that the student must realize more strongly what and how learners learn and to introduce mechanisms of self -control and self- adjustment.Computer Aided Institution (CAI) is constituted in an interactive strategy that puts more emphasis on formative assessment, the use of new forms of assessment, in terms of greater objectivity and appreciation for much less, can track student progress every day, their work efficiency providing also a sequential feedback, positive, just to stimulate students, encouraging them to continue to strengthen the received data, but also a negative feedback immediately to signal errors arising and to facilitate their operative correction, improve results.Evaluation of such gains, the capacities of a reflexive process which the learner becomes aware of their own acts and of himself, of his own abilities, and the teacher assumes the role of guide it towards achieving information-oriented education, for the training and skills development.
[University of Bucharest, Romania - http://www.unibuc.ro/ ]
98. KRASTEV KRASIMIR, PhD Assoc. Prof.
Trakia University, Faculty of Engineering and Technology, Yambol, Bulgaria
Section: M&M
Title of paper: Analyzing factors that made e-learning successful

Abstract: The virtual learning environment has been created using Moodle software platform and has been applied in Faculty of Engineering and Technology of Yambol. The paper presents the results from conducted statistical analysis examining the impact of different individual factors that make e-learning attractive and desirable for the learners. Using Likert classification, students of extramural training system classified individual factors that determine positive or negative perception of e-learning from them. The results show a consistency and correlation to the factors that determine overall perception negatively or positively.
"Dimitrie Cantemir" Christian University of Brasov, Faculty of International Economic Relations, Romania
Section: M&M
Title of paper: Free access to legal resources on the Internet

Abstract: „No one is entitled to ignorance of the law”. Therefore, in the context in which the State imposes for its citizens the duty to know the law, it is the aim of this paper to analyze the extent to which in Romania, in comparison to other European countries, it is ensured the constitutional right of free access to legal information, by the means of modern technology.
100. TUTUNARU SERGIU (1), PhD Assoc. Prof.
BOICO VITALIE (2), Microsoft Certified Trainer
(1) Academy od Economis Studies of the Republic of Moldova, Departmant of the Cybernetics and Economic Informatics,
(2) MS IT Academy Moldova, Republic of Moldova
Section: TECH
Title of paper: Some facilities of the MS cloud computing technologies to support education activities

Abstract: The aim of this presentation is to describe briefly MS cloud computing technologies that are used in education process in the Center of Economic Development and Public Affairs (CEDPA) of the Academy of Economic Studies of Moldova. In 2008 CEDPA established MS IT Academy Moldova based on international well known curriculum, which is enriched with real-word skills. There are many new cources were started during this period and we had a gap between software necessities for computer configuration and real possibilities. Cloud computing technologies help us to eliminate some of these problems.
[Academy od Economis Studies of the Republic of Moldova - www.ase.md ]
101. STĂNESCU IOANA ANDREEA (1), Researcher
ROCEANU ION (1), PhD Prof.
LIM THEO (3), PhD Lecturer
(1) “Carol I” National Defence University, Romania,
(2) Advanced Technology Systems, Targoviste, Romania
(3) Heriot-Watt University, Edinburgh, Scotland
Section: M&M
Title of paper: Applying Interoperability in Serious Games Environments

Abstract: Standards have been subject of discussion in education environments for many years and their significance has been revealed by many researches and practitioners. As serious games emerge as a new opportunity for learning, standardisation and interoperability have become key interest points. Educational technology standards have tried to provide optimization patterns, but failed to reach their full potential, mainly because they have addressed particular issues and not an integrated perspective. To achieve success in SG interoperability it is important to consider the entirety of a SG Project development. This paper addresses the strengths and weaknesses related to the implementation of interoperability in serious games environments, with focus on development platforms, programming languages and target platforms.
[“Carol I” National Defence University, Romania - www.adlnet.ro , Advanced Technology Systems - www.ats.com.ro , Heriot-Watt University - www.hw.ac.uk ]
102. STĂNESCU IOANA ANDREEA (1), Researcher
EARP JEFFREY (3), Researcher
(1) “Carol I” National Defence University, Romania,
(2) Advanced Technology Systems, Targoviste, Romania
(3) Consiglio Nazionale delle Ricerche, Genova, Italia
Section: SOFT
Title of paper: Serious Games Essentials

Abstract: While serious games are acknowledged as capable of creating meaningful learning experiences, their development process is a challenging one when we are to consider all the necessary components needed to develop and produce a serious game. Moreover, a serious game requires the development of teaching points and the insertion of the desired knowledge base to the gameplay and of the narrative elements. The budget and time limitations are also dimensions that need to be taken into account. The chances for failure seem very high, while the chances for success seem slim. In this paper, the authors extract the core elements that build upon the successful development of serious games. They address key issues that significantly impact serious game development such as interoperability, game mechanisms, assessment and pedagogy, and refine a set of best practices and recommendations that enable sustainable serious game development.
[“Carol I” National Defence University, Romania - www.adlnet.ro , Advanced Technology Systems - www.ats.com.ro , Consiglio Nazionale delle Ricerche, Genova, Italia - www.itd.cnr.it ]
VELEA SIMONA (2), Researcher
(1) University of Bucharest,
(2) Institute for Education Sciences Bucharest, Romania
Section: M&M
Title of paper: Learning through projects in virtual environments designed for adult training

Abstract: The paper explores principles of virtual environments design, based on the project-based learning methodology. Starting from the common problems identified by several evaluation papers, related to the difficulties encountered in practice both in terms of institutional management and training process, the article reveals a series of requirements for virtual learning using project-based method. The paper is based on the work of the project-team within the RENOVA project (www.projectrenova.eu), financed by the European Commission and developed from February 2011 until February 2013 by a consortium of institutions from Romania, UK, Poland, and France. RENOVA is supporting participants in the acquisition and the use of skills and qualifications for professional development in the health management domain, through blended learning sessions.

Keywords: project-based learning, virtual environment, pedagogy, adult training

104. DAJ ALEXIS, PhD Lecturer
"Transilvania" University of Brasov, Faculty of Economic Sciences and Business Administration, Romania
Section: TECH
Title of paper: New Technologies and Requirements for Marketing Education in the Era of Internet of Things (Iot): The Need for University-Industry Linkages in Romania

Abstract: The Information and Communication Technology revolution encompasses all aspects of everyday life. The business and educational sectors are no exception. The rapid development of mobile communications and of embedded ubiquitous computing offers the opportunity of a revolutionary social, technological and economic paradigm shift. Therefore, frequent changes in the usage of ICT by businesses - with ICT knowledge update requirements and rapid knowledge obsolescence - pose new learning challenges for modern marketing education in Romanian universities.This article examines the linkages and factors influencing modern marketing education and the relationships between universities and companies - against the backdrop of the development of marketing instruments used by Romanian companies in the context of the evolution of marketing thought and marketing practice, which are shaped by direct and indirect effects induced by the progress of the electronic communications sector.
[Transilvania University of Brasov - www.unitbv.ro ]
Transilvania University of Brasov, Romania
Section: TECH
Title of paper: Pre-Surgery Planning of Patient Specific Bone Fracture with a Haptic Interface

Abstract: Pre-surgery planning is a fundamental step in orthopedic surgeries. There are often used imaging technologies like CT (Computer Tomography) or MRI( Magnetic Resonance Imaging) that allows the 3D reconstruction of bone fracture, so that the doctor can decide which kind of implant to use and to create specific pre-operatory plans. But using just a visual representation will not permit the doctors to test and train in order to eliminate the problems that may occur during the surgery for a specific patient. Haptic systems offer a better perception of the pre-operatory plans due to the possibility to simulate the surgery by feeling every performed step. This paper presents the development of a visual-haptic simulator intended for the pre-surgery planning for patient-specific orthopedic surgery. In the first part of the paper is presented the development of a custom CAD software module used for the generation of specific orthopedic implants, followed by the description of the haptic based pre-operatory module. The haptic feedback is provided with SensAble PHANToM device, allowing the operator to touch and manipulate the orthopedic implants and the reconstructed 3D bones. The proposed method can be used for the simulation and planning of educational surgery.
[Transilvania University of Brasov - www.unitbv.ro ]
Transilvania University of Brasov, Faculty of Economic Sciences and Business Administration, Romania
Section: M&M
Title of paper: The analysis of corporate social responsibility for the education of consumers

Abstract: The article treats the relationship between consumers and bank commercial companies as regards corporative social responsibility. Initially the opinions of the consumers living in Brasov are analysed as regards the promotion of corporative social responsibility by companies performing their activity in the market in Romania. The consumers living in Brasov were questioned within two quantitative marketing researches performed in 2009 and in 2012. Finally the need to educate the consumers, as an essential requirement of a socially responsible attitude, is also analyzed.
[Transilvania University of Brasov - www.unitbv.ro ]
Transilvania University of Brasov, Faculty of Economic Sciences and Business Administration, Romania
Section: M&M
Title of paper: The education of banking services consumers, a requirement of corporate social responsibility

Abstract: In this article is analysed the promotion of corporative social responsibility by bank commercial companies. the need to educate the consumers, as an essential requirement of a socially responsible attitude, is also analyzed. The promotion of the corporate social responsibility and its components in the specific field of the banking products and services consumer protection can be made more effective by using electronic technologies and online environment
[Transilvania University of Brasov - www.unitbv.ro ]
108. FELIX G. HAMZA-LUP (1,2), Assoc. Prof. PhD
(1)Computer Science, Armstrong Atlantic State University, USA
(2)Mathematics and Informatics, Ovidius University of Constanta, Romania
Section: TECH
Title of paper: Haptics-Augmented Physics Simulation: Coriolis Effect

Abstract: The teaching of abstract physics concepts can be enhanced by incorporating visual and haptic sensory modalities in the classroom, using the correct perspectives. We have developed virtual reality simulations to assist students in learning the Coriolis effect, an apparent deflection on an object in motion when observed from within a rotating frame of reference. Twenty four undergraduate physics students participated in this study. Students were able to feel the forces through feedback on a Novint Falcon device. The assessment results show an improvement in the learning experience and better content retention as compared with traditional instruction methods. We prove that large scale deployment of visuo-haptic re-configurable applications is now possible and feasible in a science laboratory setup.
SIVECO Romania, Romania
Section: IntelEdu
Title of paper: TOL4FOOD- Transfer of knowledge and training for European traditional food producers related to innovative quality control methodologies

Abstract: TOL4FOOD is a Leonardo da Vinci Transfer of Innovation project which belongs to the Lifelong Learning Programme. TOL4FOOD’s main aim is to promote cooperation and mobility between researchers and SMEs- traditional food processors from Romania, Spain and Portugal in the field of assessing the authenticity of traditional foods as a mean of improving the transfer of knowledge and good practices.
SIVECO Romania, Romania
Section: IntelEdu
Title of paper: DECIDE-IT Project

Abstract: DECIDE-IT is a Leonardo da Vinci Transfer of Innovation project which belongs to the Lifelong Learning Programme. DECIDE-IT’s main aim is to create an innovative learning method, easily used, which improves learners’ abilities when they are forced to take decisions in stressful situations.