ICVL 2010

Accepted Abstract List

Last updated: 2010-09-20

ICVL motto - C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

Deadline: August 15, 2010 | The full paper to be developed and submitted by August 30

The ICVL is held under the auspices of the EYCI - the European Year of Creativity and Innovation 2009

"All what is correct thinking is either mathematics or feasible to be transposed in a mathematical model."
Grigore C. Moisil
(1906-1973)- Computer Pioneer Award of IEEE (1996); "Learning is evolution of knowledge over time."
Roger E. Bohn
, 1994

ICVL Objective: To promote and develop scientific research for e-Learning, Educational Software and Virtual Reality. To promote and implement the modern ideas for both the initial and continuing education, to promote the team based working, to attract and integrate the young graduates in the Research and Development projects, to promote and implement ICT for initial and adult education activities.

ICVL Archive - AWARDS: "Intel® Education" 2008-2009

Abstract List Archive: 1.List 2006 | 2.List 2007 | 3.List 2008 | 4.List 2009

Authors List Archive: 1.List 2006 | 2.List 2007 | 3.List 2008 | 4.List 2009 | 5.List 2010

Alphabetical list of authors / 2010: List 2010

Nr.crt. / Id.

Name, Title, Affiliation, Country

Section, Title of paper, Abstract of paper

AeL eContent Department Manager, Siveco Romania
Section: M&M
Title of paper: Reserved

[Siveco - www.siveco.ro]
1. VLADA MARIN (1), Ph.D. Assoc. Prof.,
(1) University of Bucharest, Romania
(2) University of Medicine and Pharmacy "Carol Davila", Bucharest, Romania
Section: IntelEDU
Title of paper: Using statistical software and Web Technologies in analyzing information on detection and monitoring of somatic and psycho-behavioral deficiencies in children and adolescents

Abstract: The paper addresses the project objectives CEEX Research and Development (financed by NASR-National Authority for Scientific Research) DEMODEF (detection and monitoring of somatic and psycho-behavioral deficiencies in children and adolescents) as envisages research and pilot study results will provide a clear, concrete, on physical development and physical and psycho-behavioral shortcomings of youth. Investigations means used to generate project information grouped by several categories of parameters. This information is analyzed using databases and statistical analysis provided by EpiInfo software (EpiInfo is a trademark of the Centers for Disease Control and Prevention-CDC) and SPSS. This is also why the reason for choosing as age 10-14-18 years, period in witch physical deficiencies appears and aggravates. After the initial investigation there will be proposed corrective programs, witch efficiency could be evidenced in the next investigations.
2. VLADA MARIN (1), Ph.D. Assoc. Prof.,
(1) University of Bucharest, Romania
(2) ABBYY Ukraine
(3) Star Storage, Romania
Section: TECH
Title of paper: ABBYY recognition technologies – ideal alternative to manual data entry. Automating processing of exam tests

Abstract: According to statistics, forms has share in 85% of all documents that are used in different economic spheres. Through automate forms processing, company can reduce volume of manual labor in 5 times, increase data quality and speed up documents processing, as result increase effectiveness of company’s activity. ABBYY [1] provides the companies with effective Data Capture solutions which can effectively recognize data from your documents and realize concrete needs for every industry. ABBYY FlexiCapture transfers paper documents into usable data and offers a full range of state-of-the-art functionalities for document classification, data extraction and indexing.
This easy-to-use and to-deploy yet powerful solution provides a real alternative to manual data entry and other traditional forms of data input.

[ UB - http://www.unibuc.ro, ABBYY - www.abbyy.com, STAR STORAGE- http://www.star-storage.ro ]

Ph.D. Assoc. Prof.,
University of Bucharest, Romania
Section: M&M
Title of paper: 2010: Year of Mathematics in Romania and Centenary of Romanian Mathematical Society. An unique Journal in the world: Mathematical Gazette at 115 anniversary

Abstract: This paper presents some aspects regarding the development of mathematics education in Romania at the centenary of Romanian Mathematical Society (RMS / SSMR). 2010 was declared "Year of Mathematical Education in Romania" with the slogan "Everything is correct thinking is Mathematics" (Grigore Moisil). In the 115 years of developing, Mathematical Gazette (“Gazeta Matematica” Journal is founded in 1895) contributed and continues to contribute to the training of specialists, conscience and character. Students, teachers of various disciplines, mathematicians, engineers, economists and researchers who do, at school, college or university, Mathematical Gazette problems or issues proposed and articles published in Mathematical Gazette, were animated by a passion for Mathematics for creative thinking, for demonstration and argument. This passion was encouraged by a stimulating and motivating framework of collaboration Mathematical Gazette. From the appearance, in 1895, and until now, the journal was an important landmark and a true Romanian mathematics school and has contributed to the formation of many generations of young fans of mathematics, from which many mathematicians have emerged Why do credit Romania worldwide. Mathematical Gazette is the most famous mathematical journal in Romania for youth to develop and strengthen math education. Mathematical Gazette is an unique Journal in the world. From the contents:
- Why Math?
- Top - Founders and "pillars" Mathematical Gazette
- Evolution of Mathematical Gazette Review
- TOP 100: Issues and articles in the Mathematical Gazette (1895-2005)
Alphabetical List of Mathematical Societies - http://www-history.mcs.st-andrews.ac.uk/Societies/alph_list.html
The European Mathematical Society - http://www.euro-math-soc.eu
American Mathematical Society - http://www.ams.org/home/page

[The Romanian Mathematical Society - http://www.rms.unibuc.ro, Gazeta Matematică - http://www.gazetamatematica.net, University of Bucharest - www.unibuc.ro/en]

Ph.D. Assoc. Prof.,
University of Bucharest, Romania
Ph.D. Univ. Prof.,
Spiru Haret University, Bucharest, Romania
Section: M&M
Title of paper: The potential of collaborative augmented reality in education

Abstract: The role of augmented reality (AR) in education was already proved by the large collection of existing projects that address various fields and teaching/training levels. The recent developments
in IT&C make possible collaborative activities and the usage of collaborative augmented reality systems/services in education and research. After presenting the state of the art in augmented reality for education, this paper describes the collaborative paradigm and its impact on using AR for increasing the presence of new technologies in education.
ROCEANU ION (2), PhD Prof.
(1) University of Genoa,Faculty of Engineering, Italy
(2)Advanced Distributed Learning Department,
"Carol I" National Defense University, Bucharest, Romania
Section: M&M
Title of paper: Serious Games in the Life Long Lerning environment. Games and Learning Alliance Network of Excellence

Abstract: This paper will describe in a short way the one of very interesting FP7 project, GALA which start on 1-st of October this year, coordinated by the University of Genoa, Department of Biophysical and Electronic Engineering. The project involved 31 institutions around the EU including the Romanian Advanced Distributed Learning Department. The main objective of the GaLA NoE is to shape a scientific community and build a European Virtual Research Centre (VRC) aimed at gathering, integrating, harmonizing and coordinating research on Serious Games (SGs), and disseminating knowledge, best practices and tools as a reference point at international level. The VRC will act as a real, live competence centre, where virtuality is intended as a way to effectively integrate skills, knowledge and tools coming from multiple disciplines and physical locations, in order to favour scalability, flexibility and exchange efficiency.
[ University of Genoa - http://www.unige.it, e_Journal eLSE - http://adlunap.ro/eLSE_publications/]
“La Sapienza” University of Rome, Italy
Section: TECH
Title of paper: Microphysics of e-learning tutor: GT Brain™

Abstract: Defining a tutoring model is one of the most significant factors in order to get an effective e-learning course. Tutors role is essential in supporting students learning paths, managing the motivational issues, designing the collaborative activities and defining the mediation frame to facilitate the ways of communication between actors, LMS platform and learning course target. Tutor’s activities are fundamental and, in case of courses with a large number of students, they must follow at least two different directions – which implies the coordination of two different professional figures: (1) the contents tutors, subject matter experts aiming to manage contents; (2) the process tutors, learning experts monitoring on line activities to manage the interactions dynamics and the learning process assessment. In reference with the process tutor activities, the authors elaborated an experimental model in order to get an expert system, GUARDIAN TUTOR™ 1.0. The model is based on a neural algorithm - GT Brain™ - able to learn from experience and define some management strategies to monitor the activities and intervene in the process. In the present paper we’ll examine the experimentation first results, while emphasizing next points: - identification of the quality indicators structure: such indicators are the criteria to train the neuronal network (the monitoring system brain); - definition of the variables set, to determine the project evolution; - description of the specific neuronal structure and the learning algorithm; - definition of the network training activities in reference with an historical archive of e-learning courses delivered to private organizations; - analysis and interpretation of the network training activities results; - generalization of data and definition of tutoring activities management rules in the GT Proactive™ logical module. The module is based on a logical scheme, interconnecting the following factors: quality indicators, correlated critical elements, undertaken action, temporal interval, attended result
Faculty of Political Science, SNSPA, Romania
Section: TECH
Title of paper: Building Semantic Web Spaces for Virtual Learning

Abstract: SNSPA is currently building an extensive web application aimed at teaching and promoting applied research methodologies in the area of Social Sciences. We rely on several Open Source technologies to develop a Virtual Learning environment that will allow more than 700 students from 20 Romanian Universities to learn and collaborate in on platform that combines Semantic Web with RIA (Rich Internet Applications). This paper will present the architecture and the melange of technologies being implemented: Drupal CMS Framework, Fedora Commons institutional repository, Apache SOLR and BigBlueButton VOIP/Videoconferencing server..
[SNSPA, Bucharest - www.snspa.ro]
Sales Account Manager,
Title of paper: SMARTBoard - interactive board, digital tool for education

Abstract:The SMART Board interactive board is an efficient method that can be integrated in education, meetings, presentations or training sessions, transforming each space in an interactive environment. User-friendly, the interactive board is connected (by USB port) to each computer, that can support various platforms (WINDOWS, UNIX, MAC), being attached to a video-projector in its turn. By means of the sensitive surface on the board, any application on the computer can be activated and totally controlled simply by touching the board. The software for the interactive board is remarked by simplicity in use, is available in 34 foreign languages and is delivered together with the SMART Board. With a 20 years experience in the domain, SMART Technologies is the world's number one manufacturer of boards and interactive systems for the educational environment.
[AVITECH - www.avitech.ro]
9. BARITZ MIHAELA, PhD Prof. eng.,
"Transilvania" University of Brasov, Precision Mechanics and Mechatronics Department, Romania
Section: TECH
Title of paper: Human bio-behavior modeling by virtual simulation of the rehabilitation environment

Abstract: In this paper the research team presents some aspects concerning the modelling of human bio-behaviour for virtual simulation of the rehabilitation environment, when a locomotor disfunctionality occurred. Thus, in the first part of the paper, we analyzed theoretical aspects connected to the human body biomechanics but also to the virtual simulation of human locomotor system mouvements. In the second part of the paper, we present the rehabilitation system model, designed to be used upon a wide range of anthropometrical dimensions. In the last part of the paper we presented the results obtained using the modelling methodologies and virtual simulation.
["Transilvania" University of Brasov - http://www.unitbv.ro]
10. BARITZ MIHAELA, PhD Prof. eng.,
"Transilvania" University of Brasov, Precision Mechanics and Mechatronics Department, Romania
Section: IntelEDU
Title of paper: Cognitive Virtual Learning Used for Improving the Long Term Handling Skills in Optometry Investigations

Abstract: In this paper we present some aspects related to the computerized analysis of the cognitive learning methodology required by the optometric procedures in different virtual and/or real refraction cases. In the first part of the paper we analyze the management styles of the virtual or/and experimental learning in order to be able to select and use the correct refraction methodology towards the optimum choices for obtaining maximum efficiency. In the second part of the paper we present the cognitive learning and virtual simulation experimentation methodology of different refractions anomalies in order to develop student abilities. Finally we present the procedures results and conclusions for improving the skills, handling and understanding degree.
["Transilvania" University of Brasov - http://www.unitbv.ro]
University of Petrosani, Romania
Section: TECH
Title of paper: The use of Multimedia, Software and Web Platforms for Physics Labs on-line

Abstract: Basic principles of conceiving and running a Physics lab on-line are presented. Preliminary preparation, experimental set-up, guiding instructions, measurement and data processing techniques, results analysis and final conclusions are presented for the case of a falling object in gravitational field study lab. Advantages of this kind of lab are presented, especially: informal and formative character, accessibility for people with locomotion deficiencies or placed in remote areas. The work comes with two new concepts of interactive labs on-line: - Real-like lab on-line, in which the user has guiding instructions, accesses sequences records of a real lab, see the experimental set-up, reads and records the experimental measurement results during each sequence, process the experimental data, gets the conclusions and finally compares its own results with those obtained in the real lab; - Real-time lab on-line, in which the user has guiding instructions, accesses images and sounds from a real lab where a real team is doing the lab, communicates with the team, participates to the building of the experimental set-up, reads and records the experimental measurement results, process the experimental data, gets the conclusions and finally compares its own results with those obtained by the team in the real lab. Both kinds of labs were conceived for high school and university levels respectively and experienced with teams of students, teachers and university staff. A Web Platform providing world-wide access to the labs is presented and proposed
[University of Petrosani, Romania - http://www.upet.ro]
"Al. I. Cuza" University of Iasi, Romania
Section: TECH
Title of paper: MEDIAEC Platform - Digital television for education and research

Abstract: Continuous development of educational and research technologies leads to the necessity of implementing a television network specially dedicated to education and research activities. In this respect, there are technologies like video-conference and multimedia systems which offer accessible solutions. The present paper describes the infrastructure and protocols for this kind of television.
[Institute of Continuing Education (IEC) - "Al. I. Cuza" University of Iasi - http://iec.psih.uaic.ro/]
Shahid Beheshti University, Tehran, Iran
Section: M&M
Title of paper: The study of the impact of lifelong Learning through distance
education methods on self-learning of learners in literacy campaign in
the city of Tehran

Abstract: The main aim of this research is to study the impact of life long courses on self-learning of learners who participated in literacy campaign through distance education courses. The minor aims of this research are as follows:
1. Studying the impact of follow-up studies in group setting and distance education methods on the improvement of learners’ study abilities
2. Studying the impact of follow-up studies in group setting and distance education courses on the improvement of learners’ writing abilities
3. Studying the impact of follow-up studies in group setting and distance education courses on the improvement of learners’ life skills.
According to these three aims, three hypotheses were formulated The population of this research were those learners who completed follow-up studies in group setting as well as learning through distance education courses and who were 7283 persons in total. With the use of sampling method 360 individuals were selected. The study method in this research was causal-comparative and the results were analyzed by descriptive statistics and through the methods of t-student for independent groups, analysis of variance, analysis of regression at the inferential statistics level. The results of this study shows that participation in follow-up studies in group setting had positive impact on learners’ studying and writing abilities and their life skills. Participation in distance education courses also had positive impact on learners’ studying and writing abilities and their life skills, including knowledge of their citizenship rights.
14. MUNTEAN DOINA, PhD Lecturer,
Commercial Academy of Satu Mare, Romania
Section: M&M
Title of paper: Visual identity of a business

Abstract: In an era when online has shown that the success of a good business knows no limits, Commercial Academy Satu Mare, based on at least three key reasons for the competitiveness of any organization: the strict control of costs, eliminate losses, obtaining performance comes with a sustainable development strategy visual identity of a business. www.infogold.ro site is a portal dedicated mainly companies operating in the northwestern region of Romania.
15. NEDEVA VESELINA, PhD Assoc. Prof.,
Technical College – Yambol, branch of Trakia University – Stara Zagora, Bulgaria
Section: TECH
Title of paper: Overcome Disadvantages of E-learning for Training English as Foreign Language

Abstract: The report presents the advantages of e-learning forms and the use of multimedia programs and products in the “English as foreign language” education, when compared to the traditional education. An already established and running virtual learning environment – namely eDuTK (http://tk.uni-sz.bg/edutk/), based on the MOODLE software, is being used in Technical College – Yambol. There is description of implementation of MOODLE for foreign language training. Analyze of advantages and disadvantages of multimedia product in e-learning education are developed. General disadvantages of e-learning on the base of other author publications are explored. The possibilities to overcoming of e-learning disadvantages by MOODLE activities, Hot Potatoes and other multimedia resources in the practices of Technical College – Yambol in the paper have been presented.
[ Technical College – Yambol, Trakia University – Stara Zagora - http://www.uni-sz.bg/ ]
Foreign Languages Department, Carol I National Defense University, Bucharest, Romania
Section: M&M
Title of paper: OER- craving for success in a timeless, border free zon

Abstract: "If you can keep your head when all about you/Are losing theirs and blaming it on you"as R. Kipling said and even more, if you can dare thriving in difficult times by engaging any and every means that keeps ignorance at bay, then, my fellows, shall we florish as nations, as individuals.Collaborative learning fights against all odds to keep knowledge going and gaining ground. OER is but one of the inordinate variations to give our students, enabling them to fully realize their potential.The present paper looks at how open educational material can be stored and presented,it states implications for copyright and IPR, quality control measures and issues of trust for faculty and students to encourage collaborative working.
17. ENACHE ROXANA Assoc. Prof. PhD,
Teachers Training Department, Petroleum - Gas University Ploiesti, Romania
Section: M&M
Title of paper: Impact of Internet Use in Teaching and Classroom Management Process

Abstract: Training or self-training of teachers should be based on both the acquisition of technical skills, of Internet user, but also the pedagogical skills that focus on how to use these resources to render the teaching process more effective. From teaching experience, teachers who took part in this research consider that in order to introduce Internet in the teaching process teachers go through three stages of professional maturity. The first step is to acquire the technical skills, introduce new technologies to conduct lessons but have no confidence and a fear of possible technical and pedagogical problems that may occur. The second stage is the maturity, the fear disappears, the teacher uses more Internet and computer resources to conduct lessons and improve the teaching process. The last step is where the teacher can make an assessment of how new information and communication technology resources can be used, can draw conclusions and prepare other colleagues in this field, in other words, can multiply innovation.
[UPG Ploiesti - www.upg-ploiesti.ro]
18. ENACHE ROXANA Assoc. Prof. PhD,
Teachers Training Department, Petroleum - Gas University Ploiesti, Romania
Section: M&M
Title of paper: Competencies, roles and responsibilities of teachers in terms of new informational technologies

Abstract: A teacher`s responsibilities can be summarized by distinguishing more professional roles: the interpersonal role, the pedagogical role, the organizational role, the role of an expert in subject matter and teaching methods, sometimes even the role of director of school organization. The teacher fullfies these professional roles in more different types of situations, which are characteristic of a teacher`s profession: work with students, colleagues, the school`s working environment, with him/self, with organization members and even school community. The latter refers to his/her own personal development. The connection of more professional roles with more types of situations generates a framework for the description of a teacher`s competence with some minor differences for three types of education (primary, secondary, vocational etc.).
[UPG Ploiesti - www.upg-ploiesti.ro]
STAN EMIL Prof. Univ.,
Teacher Training Department, Education Sciences, Petroleum - Gas University Ploiesti, Romania
Section: TECH
Title of paper: E-counselling – a study case for people with disabilities on the South Zone, Romania

Abstract: Starting from old concerns about the vocational counselling needs of people with disabilities, our investigation intends to identify the need for a vocational counselling program on line (e-counselling type) for persons with disabilities, for South Zone, Romania. For this aim, we have identified: - The main difficulties in using the web space for vocational counselling to persons with disabilities; - Information needs of subjects investigated in connection with employment; - Guidance needs for employment (field testing skills for all; identify the level of interest for various fields, preparing for job interview, etc.). Our research methodology – a qualitative one – consisted in documents’ analysis, personalised interview and focus group interview. So, as a result of our findings, we intend to propose some measures of counselling in web environment, designed to satisfy more the vocational guidelines’ needs of people with disabilities that are looking for a job.
[UPG Ploiesti - www.upg-ploiesti.ro/]
20. ZAHARESCU EUGEN (1) Assoc. Prof. PhD,
(1)Mathematics and Informatics Faculty, ”Ovidius” University of Constanta, Romania
(2)"DECEBAL" High School, Constanta, ROMANIA
Section: TECH
Title of paper: Ontological E-Library Generator For Hypermedia-Based E-Learning System

Abstract: This paper presents an automatically approach of metadata e-library generation providing online access to very large and organized video tutorials collections, covering the main aspects of e-learning processes. This complex metadata digital library defines the structures of a large hypermedia LU (Learning Units) database embedded in a hypermedia-based e-learning system. Different methods of semantic description and hypermedia educational contents integration are explored. Furthermore, some possibilities to build a large-scale image ontology based on lexical resources generated in the context of OWL(Web Ontology Language) systems (e.g. Protégé-OWL) are also described. Ontology-based e-library generator is designed in the context of Semantic Web technologies using a SOA(Service Oriented Architecture) approach. It provides e-learning management system with large hypermedia resources repositories and enables efficient knowledge reuse and exchange between e-universities.
21. VAJU GEORGE (1) Teacher,
HERMAN COSMIN (2) Assist. Univ.,
(1) School Group “Grigore Moisil”, Bistriţa, Romania
(2) West University “Vasile Goldis”, Faculty of Informatics, Arad, Romania
Section: IntelEDU
Title of paper: Ael and Moodle, Two Platforms Which Complete one another Multiple Scale Measuring Devices

Abstract: The platform AeL which is part of the SEI system (Computerized Education System) from Romania, has in its own library approximately 1200 interactive lessons for grammar schools and pre-academic education, nicely presented with animated modules and interactive modules. The Moodle platform from the category open sources allows in exchange a great variety of activities, from blog and up to tests. A feature of the platform is that tests are easy to draw up, directly from the used server, from a distance if it has associated an NET area. This paper presents the way in which the two systems were used to teach a difficult aspect, i.e. universal measurement devices or multiple scale devices. These devices are characterized by the fact that different values correspond on the scale, for each division, to values from various measurement areas, values which depend on the scale factor. This fact generates a real understanding obstacle for persons who have no experience in the area of measurements. During the practical activity, materials were used from the AeL platform, original materials and the facilities of the Moodle platform.
Keywords: AeL, Moodle, e-Learning, virtual learning
University Petroleum–Gas of Ploiesti, Department of Informatics, Ploiesti, Romania
Section: SOFT
Title of paper: Artificial Intelligence Applied in Computer-Assisted Students Evaluation

Abstract: Students evaluation represents one of the most important module of each e-learning platform used in a university. This step can be done either manually, by the instructor, or automatically, by a computer-based system. Due to work overload of people involved in the educational system, an automatically evaluation system would increase the efficiency of the whole e-learning system. Artificial intelligence provides several techniques and methods that can be incorporated in the existing e-learning systems. Some examples are given by expert systems, artificial neural networks and machine learning techniques. In this paper we present an expert system that can be used for students evaluation. As a case study we have applied the system to the evaluation of students performances at the discipline Object oriented programming. Some results obtained so far are also discussed in the paper.
Technical College of Yambol, Yambol, Bulgaria
Section: M&M
Title of paper: Assessment of blended learning education – students’ opinion

Abstract: In the activities of College part of professors used elements of classical training classroom learning programs, a Computer-aided Learning and Web-based training in MOODLE. Part of the main topics, subjects, seminars and other exercises are conducted in classic mode. Some of educational disciplines are fully developed in the form of e-courses, which contain the majority of the components for work in MOODLE-environment. Computer-aided learning is used as a supplement to traditional ways of students training. It makes it possible to provide guidance in implementation of curricula and to conduct of certain exercises. This type of training is carried out under-equipped computer labs in the college, but also on a personal computer at home with common software. The aim of our investigation was to compare the preferences of the students and to estimate student’s opinion about the blended learning ant traditional learning – positive and negative sites of e-learning. The results show that students appreciated integrated combination of face-to-face traditional with web based online teaching and learning activities. Keywords: e-learning, blended learning, virtual learning environment.
Technical College of Yambol, Yambol, Bulgaria
Section: M&M
Title of paper: Accepted strategy for the further development of blended e-learning: tk-yambol case study

Abstract: The e-learning and multimedia presentations allow tremendous visualization in the field of study as well as unlimited access to the training materials at any possible time. Many investigations showed that the performance of e-learning system improved the quality of the acquire knowledge. Virtual learning becomes an important topic for academic institutions and for researchers. In our investigation we gave the assessments of the current stage of development the VLEs in our institution as well as further strategy for successful expansion and introducing the distance learning. Keywords: e-learning, quality of the education, e-learning based lessons and quizzes.
25. FLOREA ADRIAN (1) Associate Prof.,
GELLERT ARPAD (1) Associate Prof.,
ANGHEL TRAIAN (1) Student,
(1) University of Lucian Blaga, Sibiu, Romania,
(2) "Samuel von Brukenthal" High School, Sibiu, Romania
traian_gk[at]yahoo.com [at]
Section: SOFT
Title of paper: Online Collaborative Education Management Tool

Abstract: In a multicultural society where physical boundaries have vanished, quick access to resources is more a need than a privilege. E-Learning becomes a much wider field than electronic learning inside a classroom, its accent moving gradually to social networks where intercommunication becomes critical. In addition, the current tools for developing web applications have greatly improved in the past few years, and the developers of e-Learning platforms must make proper use of them and develop web 2.0 environments efficiently to meet teachers' and learners' needs. Education Management Tool (EDM) represents our previously started project – Testing Assistant – extended with new learning and student management modules, developed with the purpose of optimizing the whole process of teaching / learning / testing. EDM promotes collaboration and professional development. Through real time collaborative programming and application development, EDM allows geographically distributed students to contribute concurrently and collaboratively by working on the same application: designing, programming, debugging, testing and documenting. Using general knowledge about social networks through a collaborative programming manner, the users of EDM will have as target not only accelerating problem resolution processes, but will substantially improve the quality of the software applications that they build. We also extend the interactive teaching section by including lessons about algorithms and programming techniques. We will focus on Divide and Conquer and Greedy algorithms, presenting them with the help of interactive Flash files as part of the lessons. Such visual presentation helps the professor to better explain and the student to easier understand how algorithms work.
University of Bucharest, Physics Faculty
Section: M&M
Title of paper: Educational software.Types of software

Abstract: Educational software.Types of soft Since 2001, a European Commission report showed that the incorporation of ICT into European education systems is a process that in the long term, will have major implications for learning and teaching organization. Most experts view that, at present, research efforts should focus on the potential offers education and education in general, computers and virtual environments created for them: - an accuracy of operations performed; - an ability to provide multiple presentations and dynamic phenomena; - an interaction, in general, but also to interact in a consistent and differentiated with each student / user basis. Software developments, the predominant aspect of verification, testing knowledge, the more complex issues that provide meaningful contexts for learning, change the scope of activities the teacher quantitatively but also qualitatively. Here's a new element of pressure on schools which have to rethink their approaches to teaching approach. One of the major changes to the intervention of computers in education is the paradigm shift from teacher-centered to student-centered. The spread and diversification of the CAI, the teacher's role change. Gradually relieve the teacher from routine activities, but his task is amplified by the fact that we must develop and implement programs tailored small that teaches discipline and adapted well, and teaching requirements. In this way, there are already elements of decentralization, the teacher no longer the "center" irradiation of information, education move their dominant emphasis from teaching to learning. Learning focuses on active participation of students to build their own system of knowledge at their own pace and on their own learning becomes strategy. Dominant individualization, is increasingly given up on standardization. Student-centered learning focused on individual characteristics associated with learning (heredity, experiences, perspectives, training, talents, abilities and needs) to focus on teaching understood as a new way of sharing knowledge (selecting the best and latest information, stimulate motivation to ensure accumulation of knowledge by all students). The new learning environments, all students have access to the same sources of information that can be expected to ensure equal opportunities for education. To achieve these goals is used in the educational practice educational software. Educational software is a program designed for use in teaching - learning - assessment is an interactive training tool that provides scope for individualisation. Is made according to certain educational requirements (specific content, target group characteristics, behavioral objectives) and certain technical requirements ensuring individual interactions, the feedback sequence and formative assessment). Educational software is presented as a package that includes: -Software-product -Documentation (methodical and describe the computer which can be implemented); -Other material resources.
University of Bucharest, ODL Department, Romania
Section: IntelEDu
Title of paper: Increasing teachers’ creativity through Game-Based Learning

Abstract: Traditionally, teachers and trainers used in their practice one sole dominant learning paradigm, thus limiting their creative potential. Recent studies instead show that in natural situations learners combine simultaneously 5 metaphors for learning: Imitation, Participation, Acquisition, Exercising, and Discovery. Also, game-based learning (GBL) supports creativity and inquiry-based learning processes. PROACTIVE claims that if it is true that we teach how we were taught we can claim that we also learn as we were taught. Within training workshops, teachers will use 2 game editors: a free of charge 3D virtual environment allowing collaborative interaction of the learners; and an Open Source framework for implementing 2D user-centered adaptable scenarios. This paper will present the PROACTIVE focus groups conducted by University of Bucharest, ODL Department as part of the research on GBL in educational scenarios. There were three focus groups organized with participants from Romanian universities (professors and associate professors). The aim of focus groups was to explore participants’ employment of ICT tools in their teaching approach, and their interest in using editors in teaching approach. The paper will also present the action undertaken by University of Bucharest starting with selection of participants, stages of carrying out the focus groups, and results and comments, information about participants, their background, and experience with ICT in education and their view about the introducing games in educational scenarios. Some of the participants use games in their classes; others have only the intention to introduce this innovative tool in teaching in order to increase creativity.
28. STOICA IOANA (1,2) PhD std., Physics Teacher,
MORARU SILVIA (1,2) PhD std., Chemistry Teacher,
POPESCU FLORIN (1) PhD Professor of Physics,
(1) Physics Faculty, Bucharest University, Bucharest-Magurele, Romania,
(2)Tudor Vianu National High School of Computer Science, Bucharest, Romania
Section: IntelEDu
Title of paper: The physics laboratory between modernity and tradition – virtual experiments and modern methods of acquiring data

Abstract: The main aim of the authors is to describe an unconventional teaching way, an alternative for the classical teaching process: conferring new meanings to the traditional experiments as an add-on to the classical laboratory. We make our point by appealing to a number of specific educational software and NASA experiments (Butterflies in Space,The Lunar CRater Observation and Sensing Satellite - LCROSS), as well as to a number of projects developed under prestigious European Research Institutes – INFN, Italy, LIP and FCUL, Portugal, and by using a number of virtual experiments. We focus upon the manner in which this kind of new usage of the experiments can be implemented in the science curriculum and the ways they can improve it. We study the impact that this kind of experiments have upon the progress achieved by students, and in this paper we analyze the manner in which this unconventional teaching way can provide outstanding results in the teaching process.
29. MORARU SILVIA (1,2) PhD std., Chemistry Teacher,
STOICA IOANA (1,2) PhD std., Physics Teacher,
MIRON CRISTINA (1) Lecturer of Physics,
(1) Physics Faculty, Bucharest University, Bucharest-Magurele, Romania,
(2)Tudor Vianu National High School of Computer Science, Bucharest, Romania
Section: M&M
Title of paper: New connection between modernity and tradition in the teaching process, new connection between different fields of sciences

Abstract: This paper stands up as an argument for a paradigm shift in the science teaching process. The main goal of the authors is to point out ways of achieving learning excellence by usage of modern educational means. This bold aim can be reached by resorting to educational software within the teaching and evaluation processes. We study the way how we could create new connections between different fields of sciences and how we could improve the science curriculum. We make our point by appealing to a number of specific educational software, among which The Science of Music, Mechanical Oscillations, Fluid Mechanics, and Special Relativity. This kind of projects can develop links between physics and mathematics, physics and chemistry, physics and biology, or even between physics and music, providing outstanding results in the teaching process. We study the impact made by these school projects upon the progress achieved by the students.
30. IOFCIU FLORENTINA PhD candidate,
ANTOHE STEFAN PhD professor,
Faculty of Physics, University of Bucharest, Romania
Section: M&M
Title of paper: Interactive Conceptual Maps Part of Constructivist Environment for Advanced Physics Teaching

Abstract: A great challenge for a physics teacher nowadays is to respond to students’ demand to explain advanced science notions used in everyday life to a very young public. The introduction of new and advanced knowledge is enhanced by the creation of constructivist learning environments. It is a fact that students don’t like to study in the way their parents did, so one solution can be a great change in the methods used during physics class, combined with informatics tool created by the teacher. This paper describes how conceptual maps are projected as informatics tools for constructivist environment. They are made using advanced Power Point 2007 notions, combining different type of animation, slide transition and hyperlinks between pages or with external folders. In the same time it is shown how these sequences of learning units can be integrated in lessons and also some examples of combined tools for demo. All those informatics tools can be used as to apply constructivist methods in physics teaching.
31. RADU CATALIN, PhD Canditate
Advanced Distributed Learning Department,
"Carol I" National Defense University, Bucharest, Romania
Section: M&M
Title of paper: Learning on demand. The growth of nowadays educational request

Abstract: Many studies using business level data have documented large size average differences regarding to educational demand. The new request in this area tend to be much smaller and much oriented than former established academic responses. The new graduate students are just as efficient as, if not more than , older graduate students. The performance of students and learning from demand are subject of interest for academic environment and new patterns in curricula development can be documented.
32. DOBRE IULIANA, PhD Canditate
Informatics Department, Petroleum-Gas University of Ploiesti, Ploiesti, Romania
Section: IntelEDU
Title of paper: Aspects Related to Learning Content Management Systems

Abstract: Interactive online education is one of the newer areas of research in computer science. The general idea of interactive online learning is to feed the human senses with information similar to the one accessed during our daily life. The efficiency of such educational systems is a very important target to be achieved and this is possible by surrounding the users (students) with realism, a realism which can be realized using information & communication technologies, multimedia tools, e-learning techniques and collaborative tools in an interactive environment. A new paradigm has appeared on the horizon and request specialists’ attention this paradigm being the creation and development of a knowledge-based society. In this context, this article presents an overview of the most important aspects specific to online learning methodologies, tools, techniques as well as a case of study referring to the use of Learning Content Management Systems.
[UPG Ploiesti - www.upg-ploiesti.ro]
33. DRĂGUŞIN RADU, MSc Student
Department of Computer Science, University of Copenhagen, Denmark
Section: IntelEDU
Title of paper: PyAlg: An Algorithm Learning Platform

Abstract: The course on algorithms and data structures is a fundamental course for those studying Computer Science. Thus, many teaching materials covering this topic have been developed over the years: from books on algorithms and data structures and articles on algorithms education, to algorithm libraries and algorithm visualization applications. However, our study of previous work shows the lack of a unitary solution that covers essential aspects of algorithm learning: algorithm libraries, algorithm visualization and algorithm benchmarking. The aim of this project was to develop a unified interface covering those aspects. The developed tool, called PyAlg, is a learning platform that can be used in studying, teaching and analyzing algorithms. It was originally designed for the students following the bachelor level course on Algorithms and Data Structures from the Department of Computer Science, University of Copenhagen, and has been used in one of their programming assignments. The target audience for the latest version of the developed product is wider, though the objective of the project remains the same: helping students in the process of understanding, learning and analyzing algorithms.
34. POPA ANTON , Associate Prof. PhD
Technical University of Cluj-Napoca, Machine Tools and Industrial Robots, Romania
Section: M&M
Title of paper: Opportunities to use the image as the main vector of information on educational systems

Abstract: Information Technology (IT), by facilities offered, led to an accelerated transition of society from civilization to civilization text exponential image and increase the volume of information in all fields. In these conditions, text, vector information that can no longer meet current requirements for transferring single, efficient and effective management and use of information. Most affected sector of society, in this view, is the educational systems. In addition, education at all levels and in all fields, finds the following deficiencies: lack of attractiveness and creativity of the teaching / learning, a delay between the facilities offered by IT and their application in the teaching / learning, the impossibility of a number than students to learn by experiment, in many cases (distance learning, limited resources in equipment acquisition, etc.). An important component for future research is the identification of technical concepts, pedagogical and psychological innovative eLearning and apply them in the educational context. Work will focus on developing an educational environment that will facilitate development of skills as researchers and teachers to create and use digital libraries. In the research will develop methodologies that will allow understanding the development of educational content in terms of technical, educational and pedagogical. Profile will be an interdisciplinary research that will combine innovative empirical data in the following areas: information and communication technology, computer science, 3D modeling, education sciences, design, digital content, pedagogy e-learning.
Teacher Training Department, University of Bucharest, Romania
Section: M&M
Title of paper: Understanding Digital Divide as a Form of Cultural and Social Reproduction

Abstract: When it comes to the digital divide, Europe is a mixed bag. The digital divide touches all regions of the world and threatens the goal of an all-inclusive information society. This paper examines a few aspects of the digital divide, such as social factors, including but not limited to income, education and literacy. The article shows the impact of symbolic-capital theory of Pierre Bourdieu proposing an analytical framework for statistic data supposedly related to the concept digital divide. Finally, policy perspectives and good practices are discussed.
36. KITAGAKI IKUO, PhD Professor
Research Institute for Higher Education, Hiroshima University, Japan
Section: M&M
Title of paper: Development of Foreign Language Learning System Focusing on Speaking and Evaluation of the System Effectiveness

Abstract: This is a report on a learning system aimed at improving foreign language speaking skills through memorization of short sentences. The method of the system is as follows: 1. A short sentence in the learner’s mother tongue is either displayed on a computer monitor, or is communicated by audio. 2. The learner translates the sentence quickly. 3. The system displays the correct answer. 4. The system then selects and displays another short sentence from the collection. The above steps are repeated. The learner is to memorize all translations. The short sentences in the learner’s mother tongue are chosen by the computer while considering factors such as learner’s motivation to study. Note that the system is able to select short sentences that are more relevant to a particular learner (considers attributes such as sex and age) by semi-randomly choosing sentences using fuzzy set theory. We evaluated the learning effectiveness of the system for improving speaking skills by asking few participants to use the system. We created short sentences and equally divided them into Set A and Set B. Set A contained sentences that are be learned, and Set B contained sentences that are not to be learned. The participants were subjected to pre-test and post-tests containing sentences from both sets. The participants’ vocal answers for both pre and post tests were evaluated in terms of fluency. The evaluation revealed that not only did the participants improve their speaking skills for the sentences in Set A (direct effect), they showed improvements toward sentences in Set B (indirect effect). More specifically, indirect effects were observed for 7 out of 9 sentences as a statistical significance.
BARNA EMIL PhD Professor,
Physics Faculty, Bucharest University, Bucharest-Magurele, Romania,
Section: IntelEDu
Title of paper: The use of e-learning platforms, the way to increase quality and efficiency in studying Physics

Abstract: Reality shows that everywhere in the world education and the educable have changed, unconditionally surrounding to the new technologies of information and communication. This is the reason why the teacher has to assume new roles according to the new evolution. This fact imposes a new way of thinking and acting in order to renew the pedagogical instruments. It has been noticed in the last decade a tendency of decreasing the weight that Physics has within the curricula both at the gymnasium and high school level. In this context, if it is desired that the student should acquire knowledge, competences, behavior and attitudes according to the proposed objectives, it is becoming absolutely necessary to find some methods and complementary means that should facilitate the achievement of all those. We aim to prove through this paper that the use of an e-learning platform within the teaching-learning-assessing process, the Caroline Platform, can lead to a significant increase in the efficiency of studying Physics. This platform was used in order to offer support for teaching, learning and assessing. It can be used whether for a teacher-conducted study or for an individual study, giving the students the possibility to acquire knowledge and skills, according to their own possibilities and rhythm.
38. DINICA MARIA PhD Candidate,
BARNA EMIL PhD Professor,
Physics Faculty, Bucharest University, Bucharest-Magurele, Romania,
Section: IntelEDu
Title of paper: The promotion of active and creative learning within the context of using information technology

Abstract: The information technology has changed the way of understanding the notion of intelligence needed for functioning in nowadays world, through the wide geographical and social spread of the use of personal computers, mobile gadgets and Internet. Specialty researches frequently analyze two aspects of the use of computers: as a means of acquiring new knowledge and skills, and as a way to apply these knowledge and skills in concrete situations. The information environment allows active and efficient learning through an advanced shaping of the knowledge into some mental schemes. The creation of these mental schemes implies free and hazardous associations that valorize the infinite potential of the brain. The promotion of active learning leads to the encouragement of the partnerships in learning. The true studying permits the transfer of the acquisitions in new contexts and the modern technology offers varied and attractive possibilities of communication and cooperation. We shall present in this paper the way in which the use of group conceptual maps in studying Physics leads to active learning, increases the motivation, stimulates both the individual and team creativity and capitalizes the students’ information abilities.
39. RADU CEZAR-DORU PhD Assoc. Prof.,
DAN DORIN PhD Assoc. Prof.,
Technical University "Gh.Asachi" Iasi Department of Textile, Leather and industrial Management, Romania,
Section: IntelEDu
Title of paper: A new system to teach colour elements in textile field using an interactive module EST, part I

Abstract: The paper presents a method of working on the design of course modules ModulEst used for interactive educational system in e-learning. One describes the ModulEst application. It is presented the method of planning module course, how to edit a file XML and the mode of amending html files automatically generated by the ModulEst. Also, describes the graphically structure of a window of the course online. ModulEst application is made available free of Henri Poincaré University of Nancy, France. Paper is designed to improve easiness of understanding physical notions related to phenomena of colour appearance, principles of evaluation, computation and measuring for students which are following classes from final academic year and for Master students at the curricula of Colour Measurement. Difficulties of understanding are provided from their chemical background which determines some drawbacks which students have to overpass in correlations and judgements made in process of thinking. Paper deals with topic linked to appearance of a textile colour, basic elements related to methods of colour evaluation, light – interaction with textile surface and colour, elements of colour: hue, strength or depth and lightness used as brightness or dullness. One presents different shape of textiles related to colour effects on surface and specific explanations for these cases.
[„Gh. Asachi” Technical University of Iasi - www.tuiasi.ro/]
40. RADU CEZAR-DORU PhD Assoc. Prof.,
DAN DORIN PhD Assoc. Prof.,
Technical University "Gh.Asachi" Iasi Department of Textile, Leather and industrial Management, Romania,
Section: IntelEDu
Title of paper: A new system to teach colour elements in textile field using an interactive module EST, part II

Abstract: The paper presents a method of working on the design of course modules ModulEst used for interactive educational system in e-learning. Compared with part I, part II continues by showing colour-order systems, colour space and colour difference according with principles of ISO based on logical evolution starting from cylindrical coordinate system up to rectangular ones. The way of teaching deals with graphs, pictures and exercises which illustrate specific terms from elements of Colour Measurement. The major gain is reached when students are following tests to evaluate level of knowledge when they meet new situations able to clarify details which are not found in the flow of teaching. The new system has got the most outstanding advantage making an important correlation between real colour of a textile sample with a numeric system of evaluation by over passing classical way to show a coloured sample than to draw a coordinate system, then to evaluate colour by numerical values and finally to calculate these values and to represent this new value on a colour map. The main purpose of lecture is to develop new skills to understand the topic of Difference Colour and to improve colour calculation and ability of eye.
[„Gh. Asachi” Technical University of Iasi - www.tuiasi.ro/]
41. PERERA INDIKA PhD student,
MILLER ALAN student,
School of Computer Science, University of St. Andrews, Scotland, UK
Section: M&M
Title of paper: A Use Case Analysis for Learning in 3D MUVE: A Model Based on Key e-Learning Activities

Abstract: Virtual learning has already become a mainstream educational methodology, making academic institutions to use a variety of virtual learning techniques with different scales to fulfil their requirements. E-Learning is the major form of virtual learning methodology, which has been widely used to improve the learning processes, ranging from primary education to university and research based education. However, there have been strong criticisms on the e-Learning competence to cater for societal and human needs within the context of learning, backed with behavioral, cultural, and pedagogical constraints. 3D Multi User Virtual Environments (MUVE) show a promising future as better platforms for diverse virtual learning activities, in which some of those would not have been possible with existing methods, including e-Learning. Despite being used as dynamic and engaging environments for learning, 3D MUVE are also capable of complementing blended learning methods with collaboration. However, the present use cases of learning in 3D MUVE are not well defined, and educationalists tend to practice and expect the exact e-Learning use cases in 3D MUVE, creating inconsistencies and loosing the significance of 3D MUVE for learning. This paper proposes a novel approach to consider effective 3D MUVE learning use cases. The use case analysis has been done on a blended perspective of virtual learning. Moreover, the paper critically argues about ineffective learning activities in 3D MUVE that are better off with e-Learning. Security management models for learning in 3D MUVE will be developed based on this use case analysis as the future work of this research.
[School of Computer Science, University of St. Andrews - www.cs.st-andrews.ac.uk]
42. AILENI RALUCA MARIA PhD student Eng.,
CRETU MIOARA PhD Assist. Prof. Eng.,
„Gh. Asachi” Technical University of Iasi, Romania
Section: IntelEDu
Title of paper: Advantages of using the software facilities in the study of design - based engineering courses

Abstract: For specialists in engineering areas training, a variety of subjects appeal to a description of projects, processes, etc.. by using their graphical visualization. Since classical way of teaching is difficult to understand and reproduce for students, it requires the use of modern means of teaching and learning. Currently, the software allows the development of interactive course supports in virtual environment. The virtual course supports, involve a number of software programs that can transmit new information easier, pleasant, fast and elegant, resulting in obtaining a positive feedback from students. This paper illustrates the creation of a virtual training software package for design-based Masters courses, by using the modern possibilities of eLearning. Keywords: software, virtual image,design, eLearning.
[„Gh. Asachi” Technical University of Iasi - www.tuiasi.ro/]
43. PETCU DANA (1) PhD Prof.,
(1) West University of Timisoara, Romania
(2) Technical University of Cluj Napoca, Romania
Section: TECH
Title of paper: GiSHEO: On-line Platform for Training in Earth Observation

Abstract: Current applications involving satellite data needs huge computational power and storage capacities. Grid computing technologies that have evolved in the last decade promise to make feasible the creation of an environment, for these kinds of applications, which can to handle hundreds of distributed databases, heterogeneous computing resources, and simultaneous users. While several Grid-based experimental platforms were developed already at this century’s beginning, the training activities in Earth observation are not following the intensity of the research activities and there is a clear gap between the request for specialists and the labor market offer. In this context the ESA-funded GiSHEO project (http://gisheo.info.uvt.ro) is using the Grid technologies to provide higher education and training in Earth observation. GiSHEO uses Grids to analyze and store satellite data, and combines this with e-Learning facilities. eGLE, GiSHEO’s eLearning environment, provides templates for trainers and teachers specializing in Earth Observation to develop lessons for others to follow. Most importantly, it gives space for trainees to experiment and innovate. In lesson related experiments, trainees have access to large amounts of data and, thanks to remote processing, they can analyze and receive results within the timeframe of the lesson. By using GiSHEO, trainees can perform Earth observation tasks that are usually out of reach of desktop computers due to memory or time constraints. Furthermore, they can do all this without installing any software, or transferring large amounts of data onto their computer. The technological solutions used for the training platform are detailed in the paper.
[UVT - www.uvt.ro, Technical University of Cluj Napoca - www.utcluj.ro]
44. AILENI RALUCA MARIA PhD student Eng.,
„Gh. Asachi” Technical University of Iasi, Romania
Section: IntelEDu
Title of paper: 3D shape recognition software used for classification of the human bodies

Abstract: The paper present a software application used body shape recognition.The 3D human body scanned can be used for avatars or parameterized models. The parametrized manequins can be useful for garment mass customization.It can make 3D avatars that can be used in the video games industry. The classification method is based on clustering algorithm for body shape recognition. The traditional 3D scan data processing software improve the optimizing polygon mesh models and generate high quality nurbs surfaces from 3D scan data. The human body captured from the Vitus 3D body scanner is not the perfect object one – it is just an opened mesh, because the scanning process areas can occur "noises" which are actually areas where cameras can not take picture because of barriers (arms, legs, hair, etc.). To have a validated body for use in the shape classification is necessary to use the body surface retriangulation process of filling holes that appear in the body mesh surface. It can be use the global remesh to retriangulate the faces and improve the quality of human body object faces.This validated body can offer numerous anthropometric indicators that can be used as parameters in the classification of body shape.
Keywords : classification, clustering algorithm, parametric model, mesh, 3D body, shape,scanner, rapidform.
[„Gh. Asachi” Technical University of Iasi - www.tuiasi.ro/]
45. COSTIN RAZVAN PhD Candidate,
"Babes Bolyai" University of Cluj Napoca, Faculty of Economic Sciences and Business Administration, Romania
Section: M&M
Title of paper: Using SaaS technologies for creating an e-learning groupware

Abstract: In this paper we will present a new way of creating and developing software. Informatics industry will suffer serious changes in the next few years as traditional programming and selling software solutions is not quite adequate to today’s business world. In our opinion SaaS (Software as a Service) will represent the new business model in informatics. Considering that collaboration between people over networks is another key term of tomorrow’s informatics, in this article we will describe a prototype of an e-learning groupware. Our approach will be based on a foray into the theory of collaboration, groupware and SaaS. Nevertheless we will analyze how tested and secured SaaS solutions could be used for the modules of our groupware and how these solutions could work together in an integrated environment.
[UBB University of Cluj Napoca - www.ubbcluj.ro/]
46. RAILEAN ELENA PhD Candidate, Chief of Center of ICT in Education
Center of ICT in Education, Republic of Moldova
Section: M&M
Title of paper: A new didactical model for modern electronic textbook elaboration

Abstract: Electronic textbooks (ET) constitute the main part of modern didactical tools. Design, development and management of ET are determined by rapid evolution of information and communications technologies. These processes are accompanied globalization - a phenomenon that transforms all pedagogical systems in one global education system. “The education system became more open” (Frick, 2004). The open educational system is government by other laws and psycho- pedagogical principles, which can understood using metasystem approach, named “globalisated pedagogical process”. Metasystem approach describe a new didactical model of electronic textbook. The model describes the process of elaboration the ET as process of learning (through correlation “personal aim → curricula objectives → competence”). This correlation is achieved through knowledge management chain: information → understanding → implementation → evaluation. The new model is validated by GAE paradigm and can be applied in development of didactical, dogmatic, declarative and monographic ET. According to the educational ideal, the new didactical model represents the transition of pedagogical / didactical goal to personal goal. These achievements represent the result of dynamic and flexible education strategy as learning strategy for student. The learning strategy has two dimensions: epistemological and methodological. Using the learning strategy needs to apply the algorithmic and heuristic methods. There are 4 levels of using the strategy in the learning process. At the end of first level the student reaches the self – regulated competence. The aim of this paper is to describe the controversies in learning theory, the new didactical model for ET development and obtained results of its implementation.
[Center of ICT in Education - www.ctice.md]
47. MIHIŞ ANDREEA-DIANA PhD Candidate, Ass. Prof.
Computer Science Department, Faculty of Mathematics and Computer Science, University “Babeș-Bolyai”, Romania
Section: M&M
Title of paper: Ontology Learning from Text Based on the Syntactic Analysis Tree of a Sentence

Abstract: The Semantic Web is based on the understanding of the web by the machine. The best way identified and used is through ontologies, since they aren’t only a collection of concepts, but they also embeds the relations between the concepts. Ontologies were constructed above Web pages, some are embedded in Web pages, or hidden behind Web pages. But, even if the usage of different ontologies increases continuously, the users, humans, prefer natural language texts. And when the users interact with the Web, they wish to do this in natural language also. Until now, the search in the Web is done by using keywords. A better way will be through an ontology. So, can a natural language text be transformed into an ontology? The answer must be positive, since the words in a text are characterised by their part of speech and their part of sentence, and from every sentence a syntactic analysis tree can be developed. From this tree, triplets (concept predicate object) can be obtained, and the triplets are the smallest building-block for an ontology. This article proposes a method based on the syntactic analysis tree of a sentence to obtain an ontology from a natural language text.
[Computer Science Department UBB - www.cs.ubbcluj.ro]
48. COSTIN RAZVAN PhD Candidate,
"Babes Bolyai" University of Cluj Napoca, Faculty of Economic Sciences and Business Administration, Romania
Section: M&M
Title of paper: Ontology for an E-learning model

Abstract: This paper aims to describe how an ontology for an e-learning system is developed and managed. This ontology aims to describe a system that could be used in a university. E-Learning systems consist in a planned teaching-learning experience, organized by an institution that provides material to be treated by students in their own way. We propose an architecture for this knowledge and describe its structure in detail. Ontologies are used to capture knowledge about some domain of interest, in our case about an e-Learning system. More than a new type of distance education and training, an e-Learning system is a business solution, a successful option for institutions offering training.
[UBB University of Cluj Napoca - www.ubbcluj.ro/]
49. STAN EMIL Prof. Univ.,
Teacher Training Department, Education Sciences, Petroleum - Gas University Ploiesti, Romania
Section: M&M
Title of paper: E-counselling. Study case for Romania

Abstract: In a changing world, with a more pronounced dynamics on labour market, our society requests new methods for the counselling relationship (either school counselling, vocational or career counselling). In this context, our approach is part of an effort analysis of e-counselling process (as counselling process via the internet) in Romania. For this purpose, we proposed a qualitative research on e-counselling process characteristics in institutions authorised to provide this kind of services (on universities level especially, now when, by law, these institutions are required to offer counselling services for interested persons).
[UPG Ploiesti - www.upg-ploiesti.ro/]
50. BELDIMAN LIVIU Project Manager,
JASCANU NICOLAE Project Manager,
AltFactor Galati, Romania
Section: TECH
Title of paper: Towards Educational Animation as a Service

Abstract: AltFactor is part of an ITEA 2 project, named Guarantee, that aims to develop a decision engine which, based on information received from the sensor system, will generate a description of the situation. If these situations are dangerous or potentially dangerous, the system will trigger the default alarms. In addition to these universally accepted dangerous situations, there are many other situations that may be considered interesting by family members. These situations should not necessarily have a negative connotation. Such situations are difficult to be pre-programmed because they depend on family’s education and culture. An easy way to capture the view of a family is by capturing the emotion raised by a given situation. In psychology there are many theoretical models and practical tools that facilitate the capture of emotional knowledge from a person. These instruments have been successfully used over decades in various fields, from industrial design to market research strategies. In order to capture the emotional knowledge, we will use Russell's circumplex circle. For this it will be developed both a theoretical model and a practical application, easy to use on any physical device. The platform aims to implement continuing education as a prevention measure of potentially dangerous situations. The proposed platform could be fully integrated into an ambient intelligence scenario: contextual animations presentation, natural integration of animation in the flow of preferred information, capture the actual preferences of parents and family, elements of socialization within the family, friends and relatives, communication with psychologists and specialized institutions.
[Altfactor Galati - www.alfactor.ro/]
51. BOSTAN CARMEN-GABRIELA (1) Researcher,
ANTOHE STEFAN (2) PhD professor,
(1) Institute for Educational Sciences, University of Bucharest, Romania
(2)Faculty of Physics, University of Bucharest, Romania
Section: M&M
Title of paper: Computer modeling in physics’ experiments

Abstract: Computer has revolutionized how people find other people, and many students now look for teachers on the Internet. Politicians at European level have recognized that education and training are essential to the development and success of knowledge society. A transdisciplinary vision of education requires long life education and the computer revolution transforming learning in leisure and recreation in learning. The new interactive aids of teaching/ learning emphasize the role of technology-enhanced environments in science learning: such environments allow learners to observe and explore scientific phenomena interactively on the computer. The multimedia educational resources have an important impact on the teaching-learning process of Physics. The Computer Assisted Instruction stimulates visual and hearing memory and transposes the students in the middle of the Phenomena and completes their knowledge. Teaching/learning physics has evolved from traditional transposing methods - demonstrations on the black board and laboratory experiences - to computer modeling or e-learning platforms that facilitate a distance teaching/learning. I propose an outline of the lesson plan and illustrate how the teacher can by integrating multimedia educational resources on instruction at various stages of learning units. The paper is important because it presents modern aids used in teaching/ learning physics in class and in the laboratory - supplementing traditional teaching process with simulations/ computer modeling, experimental data processing and graphics obtained through specialized software.
[Institute for Educational Sciences - www.fpse.ro, University of Bucharest - www.unibuc.ro]
52. SAVA SIMONA (1) Professor, Director of IREA,
MALITA LAURA (2) PhD Lecturer,
(1) Romanian Institute for Adult Education, Romania
(2) West University of Timisoara, Romania
Section: TECH
Title of paper: Learn about finding jobs from digital storytelling and eportfolios through the L@JOST project

Abstract: To be effective in the 21st century, citizens and workers must be able to exhibit a range of functional and critical thinking employability skills related to information, media and technology. Due to the global economic crisis, for the graduating students or students looking for a job it is perhaps more hard than ever to success on the job market. They must use every tool they know to express them and to reflect their knowledge, competences and related skills. As digital storytelling and ePortfolio are innovative tools which could be successfully used in teaching and learning, we have been tried to combine them and to extend their usability for a job searching learning experience. Through the L@JOST project, by learning from ex-students successful digital stories experiences, by employers points of view and feedback, and, consequently, by providing some ePortfolios construction tips we hope to avoid such situations for students going to graduate and to guide them to successfully approach the job market, and more than that, to find a proper job, according with their competences, abilities and skills. Through this paper, according with the target group feedback, and, consequently, through the project outputs, we will offer some insightful inputs (from different perspectives and countries) for students going to graduate and who are looking for a job. .
[Romanian Institute for Adult Education - www.irea.ro/, West University of Timisoara - www.uvt.ro]
53. SUSNEA ELENA PhD Lecturer,
National Defence University „Carol I” Bucharest, Romania
Section: IntelEDU
Title of paper: Supervised learning techniques for virtual military training

Abstract: Development of some applications that would provide the officer-students and the teachers with a real time feedbeck based on the existing data from the virtual training system is imposed in order to realise a student-centered training. In this regard, we will use supervised training techniques so as to identify the patterns/ models from the data sets of the system. According to them, we can generate, organize and disseminate the knowledge necessary for a good training of the future officers. The conclusions presented at the end can be successfully used to develop an intelligent tutoring system that would allow monitoring and predicting the students’ performances.
[Advanced Distributed Learning Department, National Defence University „Carol I” Bucharest - http://adlunap.ro/]
"Babes Bolyai" University of Cluj Napoca, Faculty of Economic Sciences and Business Administration, Romania
Section: M&M
Title of paper: An Approach to Ontology Development in Human Resources Management

Abstract: The evolution from resource-based economy to knowledge-based economy has essential implications in the Management, Marketing, Artificial Intelligence, etc. and also in the Web field. Due to this evolution we can speak today of Semantic Web and everything that involves this concept. In this paper, we propose to explore the benefits that may have in practice the application of Semantic Web technologies for the systematic organization of knowledge, which may occur in human resources domain by developing a specific ontology. This ontology will provide support for modelling a common vocabulary for those who will share information about human resources by defining concepts, attributes and relationships between those concepts. The ultimate purpose of this ontology development will be the augmentation of effectiveness in the applied field.
[UBB University of Cluj Napoca - www.ubbcluj.ro/]
Technical University of Cluj-Napoca, Romania
Section: TECH
Title of paper: Using Reverse Engineering and Virtual Reality to create learning objects in field of history

Abstract: There is very little evidence about human life on Earth before the advent of writing and this is why archeology is the most important method for the study of human history whenever historical data are incomplete. In some cases, overly-passionate researchers exaggerate (willingly or unwillingly) the political aspects or the scientific truth pertaining to archeological research and thus they interpreting historical facts in a way that differs from the rest of the specialists in the field. Archeology is the science dedicated to studying human civilizations, from ancient times up until today, as well as the relationship of culture and civilization with the surrounding environment, by searching, collecting, analyzing and interpreting the traces that can be found at ground level, in the soil, in caves or under water. The current paper presents a method for developing training material for archeology based upon an approach faithful to the historical truth and that can help its dissemination by using modern technologies. The use of Reverse Engineering methods in the study of historical artifacts leads to the creation of accurate 3D virtual models that can become the subject of different studies and applications. Working in Virtual Reality, one can create learning objects to enhance the teaching-learning process for all study levels or for presenting historical findings to the general public. The paper presents several practical applications in this direction that are the product of cooperation between the Technical University of Cluj-Napoca and the National History Museum of Transylvania as well other museum.
[Technical University of Cluj-Napoca - http://www.utcluj.ro]
Medical Informatics and Biostatistics Dept., Univ. Med. and Pharm Targu Mures, Romania
Section: TECH
Title of paper: Webcam Based Gesture Recognition Systems– A New Human Computer Interface for E-Learning And Medical Applications

Abstract: Gesture recognition is a field in computer science having the goal of interpreting human gestures via various mathematical algorithms. Even if the gestures can originate from any bodily motion or state, it seems that the easiest approach is to recognize them from the face or hand’s motion. The earliest approaches in the field have been made using sophisticated cameras and computer vision algorithms to interpret sign language or to assist tetraplegic people to interact with computers as a part of their physical rehabilitation. One of the pioneers in the field was GestureTek company, which developed such systems starting with 1986. During the time, their proprietary solutions (software and patents) were licensed by big IT companies, for applications that include game consoles, mobile phones or educational games. Even if it seems to be a very promising technology for Human Computer Interface, gesture recognition had not a major impact in the IT field until 2009, when Microsoft announced the revolutionary Kinect project ( former Project Natal), a "controller-free gaming and entertainment experience" for the Xbox 360 video game platform. But the main drawback of the Kinetic project, is that it will not be applied also for the computer market in the next future. Fortunately, a lot of Open Source/Freeware gestures recognition projects are already available for both Windows and Linux platform, This paper will present such solutions, applied as a new Human Computer Interface for classical PC’s, in e-learning or for medical applications and also our own future developments in the field.
[University of Medicine and Pharmacy of Târgu Mures - http://www.umftgm.ro]
57. GORGAN DORIAN PhD Professor,
Computer Science Department, Technical University of Cluj-Napoca, Romania
Section: SOFT
Title of paper: mEDIS eLearning Platform for Developing and Repurposing Medical Education Materials

Abstract: Recent development of eLearning Platforms, presentation technologies and user interaction methods has enabled the development of new, more complex and more efficient teaching materials, especially in medical domain. However, the process of creating new learning resources is not a trivial task and most of the time technical knowledge is required for such an action. In the same time, the majority of present eLearning applications are mainly oriented on management and presentation of already created didactic materials, rather than on their creation and development. As a result, until now, only a reduced number of medical specialists have been able to create learning objects, either by repurposing older materials or by creating new ones from scratch. Addressing this important aspect, this paper presents mEDIS as an eLearning platform architecture that provides the instructors with flexible tools specialized for didactic medical materials development. Through this software, learning resources developers have the ability to control aspects as: information search and retrieval, resource management, information presentation, user interaction methods, learning objects repurposing, lesson presentation structure and others. Even more, the flexibility of the application’s functionality allow multiple interaction and data presentation techniques to be combined into the same lesson and even on the same resource, in order to enhance the adaptability capabilities of the learning materials to the needs of the student. mEDIS is developing through the mEducator project (http://www.meducator.net/), funded by the European Commission (2009-2012).[Computer Science Department, Technical University of Cluj-Napoca - http://www.cs.utcluj.ro]
58. GORGAN DORIAN (1) PhD Professor,
(1) Computer Science Department, Technical University of Cluj-Napoca, Romania
(2) University of Geneva, Switzerland
Section: TECH
Title of paper: EnviroGRIDS Virtual Training in Earth Science

Abstract: Earth Science applications require huge spatial data stored in distributed data repositories and high power computation resources provided by Grid infrastructures. The paper presents the integration of such specific Earth Science processing in e-learning environment and teaching materials. The enviroGRIDS project (http://www.envirogrids.net/) is a four years FP7 project (2009-2013) aiming to develop and execute the hydrological models in the Black Sea Catchment Area. The models use spatial data provided by project partners and other data providers in the Black Sea Catchment region, and the processing resources provided through the EGEE and SEE-GRID infrastructures. The enviroGRIDS project develops as well a virtual training system based on eGLE (GiSHEO eLearning Environments), see http://cgis.utcluj.ro/movie/eGLE.wmv. By eGLE the teacher develops lessons in Earth Science using resources and scenarios to process satellite images and hydrologic models over the Grid. The teacher describes complex scenarios by workflows involving basic operators, subgraphs, and Web services. The result of the processing is used as resource in the lesson. The teacher can give the students the right to develop and execute processing over the Grid on different spatial and satellite data. The paper explores and exemplifies various tools for data visualization, processing and user interaction in the eGLE lessons. It presents the methodology, issues, and experiments on developing and using eGLE in the development of training materials in Earth Science..
[Technical University of Cluj-Napoca - http://www.cs.utcluj.ro, University of Geneva, Switzerland - http://www.unige.ch/international/]
Technical College of Yambol, Yambol, Bulgaria
Section: M&M
Title of paper: Developing pedagogical competence students through blended learning

Abstract: The modern school is seen as vital space, where teachers should create optimal conditions for the development of intellectual, social, emotional and other components of the personality of students. It’s changing the nature of the activities of teachers, increasingly they fall in different socio-educational situations, which require teamwork and highly developed vocational educational and individual skills. Training in Pedagogical practice of students carries out the connection between theoretical knowledge and the formation of an individual pedagogic style and behavior in a real school environment. Questionnaire research with graduates, teachers and interviews with the students indicate that blended learning as a flexible type of training improved students e-skills, developed the communication skills and skills in team work, reflection, critical thinking, making effective and adequate decisions in educational process. Integrative nature of the blended learning enables an adequate preparation of students - future teachers for- adjustment to pedagogical community and activities to reduce stress situations.
[Technical College of Yambol - http://tk.uni-sz.bg]
60. HEJJA ANITA MSc Student,
"Babes Bolyai" University of Cluj Napoca, Faculty of Economic Sciences and Business Administration, Business Information Systems, Romania
Section: M&M
Title of paper: An Ontology-Based Recommender System

Abstract: Recommender systems became a very important business tool and their importance is increasing due to the fact that they enable the increase of sales and profit by suggesting to users products that are selected by their preferences. There are different methods of recommendation and each of them has its own strengths and shortcomings. Recently, many recommender systems apply to Semantic Web technologies to obtain well-defined information in an open standard format. This information can be read and shared by machines across the Web. In this paper I propose an ontology-based recommender system which describes the item features and the user preferences in terms of semantic concepts. My proposed system’s goal is to exploit available information about the items to be recommended, in order to overcome some of the limitations of traditional recommender systems implementations.
[UBB University of Cluj Napoca - www.ubbcluj.ro/]
HURGOIU DAN PhD Eng. Lecturer,
Technical University of Cluj-Napoca, Machine Building Faculty, Romania
Section: SOFT
Title of paper: People with special needs - redesign your design skills

Abstract: Recent studies show that the number of disabled and elderly people is increasing rapidly generating a society with a great variety of special needs, considering their interaction with the world through products. In order to maintain their competitiveness companies have to fulfill the needs and requirements of this market segment by delivering adequate solutions, namely products designed according to the directives of Design for Ergonomics, Universal Design or other similar approaches. Due to these changing circumstances, active design engineers have to adapt their skills and work style to new trends and, most of all, university students have to assimilate the knowledge of designing successful products for these consumers. This paper focuses on methods for training students to design products for persons with special needs using 3D human manikin simulated in the virtual environment. Such an instrument provides a solid basis for students to understand client’s needs, to verify the degree in which a proposed design meets these requirements and to finally provide a product with added value for the client.
[Technical University of Cluj-Napoca - http://www.utcluj.ro]
62. HURGOIU DAN PhD Eng. Lecturer,
Technical University of Cluj-Napoca, Romania
Section: SOFT
Title of paper: 3D simulation in virtual environment - tool for training CMM operators

Abstract: Simulation is a tool used in both traditional learning and elearning in various applications with the aim of increasing the degree of knowledge gained by the student. Using simulation in virtual reality to train CMM operators is a viable alternative to the traditional training process. The paper presents several applications and case studies developed by the authors with the purpose of validating 3D VR CMM simulations as a training instrument. The advantages of using 3D VR simulations as a training tool include reduced costs and the elimination of specific ricks associated with traditional training on expensive and sensible equipment.
[Technical University of Cluj-Napoca - http://www.utcluj.ro]
63. GARABET MIHAELA PhD Candidate,
University of Bucharest, Romania
Section: M&M
Title of paper: Sounds experiments by using Microsoft Office Live Meeting 2007

Abstract: The paper describes a lesson about sounds which was developed a few months ago. The participants were teachers, engineers and network administrators, a number of 54 students from the 11th grade of the Grigore Moisil High School from Bucharest, a police patrol, some parents and some spectators. We have to mention that this lesson was transmitted on-line via Moisil Live, on http://portal.moisil.ro. Our goal was to develop and conduct (from a distance!) experiments like measuring the speed of sound in the air by using data acquisition systems, measuring the sound level in two crossings from Drumul Taberei district of Bucharest, investigation of the piano components and its mechanism during playing, modeling the sound propagation with domino pieces, observing some standing waves and making home-made musical instruments. The Physics teacher was situated with the spectators in the school amphitheater and the students were divided in three mobile teams and two great groups located in the two Physics labs of our school. One mobile team of 4 students tooled with a sound level meter, a net book with mobile Internet access and assisted by the police patrol. They measured and transmitted the sound level in the Razoare crossing. Another team of the same type assisted by one of the mothers (as a driver!) measured and transmitted the sound level in the Plaza Mall crossing. The third mobile team was investigated the piano on the school hall. The rest of the students worked in the Physics labs assisted by the lab engineer and another teacher of Physics.
[University of Bucharest - http://www.unibuc.ro]
64. CHISĂLIŢĂ OANA PhD Candidate,
“Alexandru Ioan Cuza” University of Iaşi, Faculty of Psychology and Education Sciences, Romania
Section: IntelEDU
Title of paper: Innovative didactics using ICT in European Schools

Abstract: In the last 20 years, after the emergence of World Wide Web and the continuous evolution of the technologies, the interest in bringing these technologies in the schools was more and more a goal of different educational system. This paper will analyze among several European studies to identify the innovative didactics brought in schools by the use of ICT in education. What are the changes noticed in schools by the teachers and what are the differences among the teachers from nowadays and the teachers from twenty years ago?? What are the main changes reclaimed by the children and how can we face all the challenges brought into the classroom?
[“A. I. Cuza” University of Iaşi - http://www.uaic.ro, Faculty of Psychology and Education Sciences - http://www.psih.uaic.ro]
CEO Data Center Solutions S.R.L., Romania
Section: M&M
Title of paper: E-Learning for Improved Business Economics

Abstract: E-Learning is now a business tool for any industry: either on its own or as part of a blended approach, e-Learning is synonym to communication, a perfect way of addressing/educating your customers, business partners or employees. In any business sector change is being driven by the economics of delivering competitive products. Companies are facing global challenges such as need to grow regional or global, changing legislation and guidance, highly fluctuating markets. In the process, people – customers, business partners and employees - represent the largest investment in business provision. Changes in their attitudes, skills and knowledge are the key to higher overall revenues, increased efficiency and to a way better performance. Our presentation shows how to improve communication with customers, how to adjust business processes in order to increase efficiency of the distribution channel and how to support all internal changes by efficiently training employees using eLearning in your company. E-Learning is the perfect support for educating customers for a better understanding of the competitive advantages in your offering, to fully benefit from your products and services, and at the same time a tool for better understanding their needs. The sales / distribution channel efficiency is increased by introducing e-learning as a tool for implementing new procedures, introducing new offers and products, thus allowing sales representatives becoming able to manage more partners in an efficient way. And last but not least, all HR procedures can rely on e-learning as a tool for evaluation, training, building career plans, and generally increasing the efficiency of company’s employees.
[CEO Data Center Solutions - http://www.webevcenter.com]
West University of Timisoara, Faculty of Sociology and Psychology, Department of Modern Languages and Social Informatics, Romania
Section: M&M
Title of paper: Learning from the Stream. A "M" Study Case: M from microblogging, m(y)- conference/m(y)-event, and micro/m(y)-learning

Abstract: At first glance it seems to be just a linguistic connection between microblogging and m(y)-conference/m(y)-event, but the recent literature registered an upward curve in the number of papers that analyse the using of microblogging as a community event tool for: - information / communication before, during and after the event - presentation - participation / engaging audience - live-blogging session / instant discussions - official backchannel ( - messages transcription - back-chatting, and even for evaluation, in a variety of settings: professional, academic, and scientific. While the vast majority of work is investigating the use of the most popular microblogging application Twitter for group communication, the impact on group participants, quantitative analysis of message types, and motivational aspects, there are little research and case studies to address the use of microblogging for learning from informal conversational flow (learning from the stream). In this context, this paper is aiming to examine: "How the micro-connecting to a specific event can enhance the learning experience of students enrolled in formal university courses?" We will explore this question for the integration of the "PLE Conference 2010" flow into the microblogging platform cirip.eu, designed for education. To support our study we will present statistical data, visualisations, a survey results, and future implications for learning from the stream.
[West University of Timisoara - http://www.socio.uvt.ro, Cirip Platform - http://www.cirip.ro]
Faculty of Electronics, Telecommunications and Information Technology Technical, "Gh. Asachi" University of Iasi, Romania
Section: M&M
Title of paper: Balancing Dynamic Overload in Moodle E-Learning Servers by Virtual Means

Abstract: This paper summarizes a PhD research project that has contributed towards the use of virtual means for balancing hardware and software overload of elearning servers (i.e., Moodle, when coping with extended computational tasks in science simulation environments). We provide experimental surveys and design methodologies. This ongoing analysis is being used to guide the development of a Moodle e-learning project at the Department of Computer Networks and Distributed Systems.
["Gh. Asachi" University of Iasi - http://www.etti.tuiasi.ro]
(1) Valahia University of Targoviste
(2) Advanced Technology Systems – ATS
(3) "Carol I" National Defense University, Bucharest
Section: TECH
Title of paper: Prospective topography of mobile learning solutions

Abstract: The information era has changed the culture of education. The use of information technologies has resulted in new opportunities that are rapidly growing to include mobile learning. Mobile, wireless, and hand-held technologies are being used to re-enact approaches and solutions to teaching and learning used in traditional and web-based formats. This paper is based on the research framework of a knowledge-based mobile learning system developed within the MOBNET-Learning Project by Advanced Technology Systems in partnership with Carol I” National Defence University in Bucharest”. The authors present the development topography of an integrated mobile learning solution that provides access to various mobile users to knowledge databases in support of the Anyone, Anytime, Anywhere (AAA) paradigm. The resulting mobile knowledge management system (mKMS) aims to support knowledge acquisition and reuse and create the premises for optimising the virtual learning environment. The paper also takes into consideration the challenges and the limitations implied by the mobile world in terms of hand-held devices and mobile user interface design.
[ATS - www.ats.com.ro, ADL UNAp - http://adlunap.ro/, UVT - www.valahia.ro]
SZABO ZOLTAN (2) Computer Science Teacher,
(1) University of Pitesti, Romania
(2) High School “Petru Maior”, Reghin, Romania
Section: SOFT
Title of paper: Sink web pages of web application

Abstract: In this paper we define a new notion: sink web page for web application. We define a partial order relation between the web pages of a web application, for this. With the help of this relation, we construct a directed graph associated to a web application. In general, web applications contain many web pages. Their verification and testing is usually performed by using different verification mechanisms. Because many of the components of a web application are in the partial order relation, it follows that the time for verification and testing is considerably reduced if we verify only the sink web pages.
[University of Pitesti, Romania - www.upit.ro]
Petroleum - Gas University of Ploiesti, Department of Informatics, Romania
Section: SOFT
Title of paper: Selecting an Optimal Compound of a University Research Team by Using Genetic Algorithms

Abstract: The latest economic situation determines an increased attention to efficient and rational use of productive resources of capital and labor. In this context, higher education institutions are trying to encourage building convenient research teams, taking into account the fact that research is dependent upon the individuals. The members of a research team must be chosen considering the importance of their knowledge for the proposed project but also the significance of the project for the individuals’ career. In this paper it is presented an application that proposes the implementation of genetic algorithms in this area. The application aims to identify the best compound of a research team by choosing the most suitable individuals from different university departments in order to increase the productivity and to minimize the cost concerning time and resources.
[UPG Ploiesti - www.upg-ploiesti.ro]
Petroleum - Gas University of Ploiesti, Department of Informatics, Romania
Section: SOFT
Title of paper: Evaluating research projects using a knowledge-based system

Abstract: The efficiency in resource management is one of the most important issues in the context of global economic situation. The institutions specialized in research projects focus on achieving high performance in order that the research activity to be justified. At the end of a project, an analysis of his results is absolutely necessary to determined several aspects: if the planned objectives were accomplished, if the resources were used wisely and if the members of the research team fulfilled their duties. In this paper is presented a knowledge based system that suggests a solution for evaluating the research projects results. The results are represented by an index that synthesizes the quality of the project results.
[UPG Ploiesti - www.upg-ploiesti.ro]
Petroleum - Gas University of Ploiesti, Department of Informatics, Romania
Section: SOFT
Title of paper: Teaching Performance Evaluation Using Supervised Machine Learning Techniques

Abstract: Teaching performance evaluation can be done using multiple sources like students, peers and teachers themselves. Even though only peers have the substantive expertise for a relevant evaluation, it is generally well-known that students are qualified to assess some of the classroom teaching aspects: clarity of the presentation, interpersonal rapport with students etc. The core idea of this research is to study if there can be built a computational model that uses past students evaluation in order to predict future teaching performance assessments. There can be designed different system based on supervised machine learning techniques. In this paper there are built several models based on two classification techniques: K-Nearest Neighbor and Support Vector Machine with the purpose of finding a model that has the smaller classification error for the new cases.
[UPG Ploiesti - www.upg-ploiesti.ro]
SZABO ZOLTAN (3) Computer Science Teacher,
(1) University of Pitesti, Romania
(2) University of Southampton, United Kingdom
(3) High School “Petru Maior”, Reghin, Romania
Section: M&M
Title of paper: A method of measuring the complexity of a web application from the point of view of cloning

Abstract: In this paper, we will present a method of measuring the complexity of a web application by using the comparison among the web pages. This comparison will be realised with the help of a defined relation, named “cloning”. Experience tells that, in a web application, there are several similar components from the point of view of the way they have been constructed. The described method can be used for any web application which contains static web pages.
[University of Pitesti, Romania - www.upit.ro, University of Southampton - www.soton.ac.uk/]
74. SCHIOPU DANIELA Assist. univ.,
Petroleum - Gas University of Ploiesti, Department of Informatics, Romania
Section: TECH
Title of paper: A Comparative Study of Three Speech Recognition Systems for Romanian Language

Abstract: In recent years, there were different concerns to develop robust recognition systems for Romanian language and only a few recognition systems have been implemented for Romanian language. In this study, we present three speech recognition systems, implemented for Romanian language and their results are compared. The first one was developed by C. Dumitru from Politehnica Bucuresti University and is a system containing three modules: digits recognition, vowels recognition and telephone numbers recognition. These modules use statistical models - HMM (Hidden Markov Models), neural models – ANN (Artificial Neural Networks) and hybrid models (statistical and neural models). The second one is a study of vowels and digits recognition, using artificial neural networks, developed by G. Toderean from Techical University of Cluj-Napoca, in collaboration with M. Giurgiu and M. Costeiu. The third system was designed by H. N. Teodorescu, from Technical University of Iasi, and contains the recognition of the basic sounds (vowels, consonants and specific sounds), short sentences or parts of sentences with different emotional charge, pathological voices. The aim of this comparison is to find differences and similarities between these systems.
[UPG Ploiesti - www.upg-ploiesti.ro]
Technical University of Cluj-Napoca, Machine tool and industrial robots, Romania
Section: SOFT
Title of paper: Simulation of machining process using CAM software-reliable solution for training students

Abstract: In the last years NC production equipment has known a significant development. Today, operating and programing a CNC machine tool is performed in a simple and easy way by using the CAM (Computer Aided Manufacturing)software. Having the basic knowledge about milling or turning and using a specific CAM software, students can obtain a proper NC file (code) for CNC machine tools in order to enable the actual manufacturing processes . The use of CAM software in our days for programing a CNC machine tool is very important because of the growth of controller types and specifications and the appearance of CNC machine tools with more then 3 axis for which is very difficult to build suitable NC file. The training process in the field of NC can be optimized if interactive simulation software is used to highlight certain concepts, helping students to assimilate information quickly. This paper presents a way of using a CAM software for training students to obtain a NC file for 3 axis CNC machine tools.
[Machine tool and industrial robots, Technical University of Cluj-Napoca - http://www.muri.utcluj.ro]
76. ANA GHERGHINA Teacher,
School No. 6, Oltenita, Calarasi, Romania
Section: M&M
Title of paper: Case Studies: Computer Is My Friend

Abstract: At the basis of the present project lies the hypothesis that the use of new technologies in class (within teaching, learning and evaluation procedures), accompanied by a systematic control of students’ activity, will help the latter to continuously make better progress within the educational process. This optional discipline is dedicated to primary school students from the first cycle (from 1st to 4th grade). In the first two years, students are introduced and familiarized with basic computer skills. In the last two years of the cycle students perform more complex activities on virtual platform www.thinkquest.org.
[School No. 6, Oltenita - http://sc6oltenita.scoli.edu.ro/]
77. MOISE GABRIELA Lecturer PhD,
Petroleum - Gas University of Ploiesti, Department of Informatics, Romania
Section: M&M
Title of paper: Usage of the Artificial Neural Networks in the Intelligent Tutoring Systems

Abstract: The intelligent tutoring systems are complex adaptive systems that model the instructional processes in order to maximize the outputs of the instructional systems, the marks of students. There is used a blended of artificial intelligent techniques in order to obtain intelligent systems: Bayesian networks, intelligent agents, knowledge representation techniques, artificial neural networks, etc. In this paper, there are presented applications of the artificial neural networks in the instructional systems. The artificial neural networks are structures inspired by the biological systems and used in different domains: forms’ recognition, image’s processing, business’ modeling, robotics, medicine, learning and teaching processes’ modeling.
[UPG Ploiesti - www.upg-ploiesti.ro]
78. KOUNTCHEV ROUMEN (1) Professor PhD,
(1) Department of Radio Communications and Video Technologies, Technical University of Sofia, Bulgaria
(2) Petru Maior University from Targu Mures, Romania
Section: SOFT
Title of paper: Efficient Management of Medical Image Databases

Abstract: Large image databases (ID) are increasingly important part of computer and information sciences. They support various areas and provide information for huge groups of customers. One of the most important contemporary implementations is the development of Electronic medical health records (EMHR), which contain wide variety of objects (images, electronic documents, etc.). The information stored in the medical databases can be used for students’ distance learning as well, excluding personal patients’ data. The management of such databases should satisfy contradictory requirements, such as: easy and reliable access, content protection, and many others. Additional important requirements arose concerning the feature extraction, quality level, and information filtering. In the paper is presented one new approach for efficient and flexible management of medical image databases with multi-layer access, based on the Inverse Pyramid Decomposition (IPD) [1, 2, 3]. The IPD offers various tools for multi-layer processing and access of the stored visual information with consecutively quality improvement, together with reliable content protection ensured by resistant and fragile watermarks and data hiding. The proposed approach permits the insertion of multiple watermarks in same file. Besides, for some access levels part of the information is hidden (personal patients’ data, some specific regions of interest in the corresponding medical images, etc.) and could be revealed by authorized users only. Additional advantage is the special tool for 1D signals processing (ECG, EEG, etc.): these signals are archived using lossless compression method, which surpasses other famous methods (JPEG 2000 LS) in efficiency and has lower computational complexity [4]. The general part of the database information could be used for various applications: students learning, disease description, disease history and treatment, statistics, information exchange, etc. The proposed database management corresponds to the contemporary methods for content- and context-based data search. It also permits the creation of general models for object description and representation, which could be further used as a basis for the creation of intelligent expert systems, supporting the diagnostic medical activities.
[Technical University of Sofia - http://www.tu-sofia.bg, Petru Maior University from Targu Mures - http://www.upm.ro/]
79. BARNA IANTOVICS (1) Lector Dr.,
(1) Petru Maior University from Targu Mures, Romania
(2) University of Medicine and Pharmacy from Targu Mures, Romania
(3) Technical University of Sofia, Bulgaria
(4) Lucian Blaga University from Sibiu, Romania
Section: TECH
Title of paper: Intelligent CMDS Medical Agents with Learning Capacity

Abstract: Intelligent agents are appropriate for difficult problems solving in many domains, including the medical one. Difficulties in a problem solving for a computing system may consists in aspects, like: unknown or erroneous data in the problem description and/or solving; the problem solving requires knowledge that cannot be detained by a single human or an artificial computational system etc. As an example of difficult medical problem, we mention a combination of illnesses (a patient have more illnesses, the curing of each of them requiring a specific treatment). Intelligent medical agents are used for problem solving, such as: patients’ monitoring, healthcare, telehealth, spreads simulation of infectious disease, cooperative diagnosis etc. In our previous work, a novel cooperative medical diagnosis multiagent system, called CMDS (Contract Net Based Medical Diagnosis System), was proposed. In this paper we analyze the learning capacity of the CMDS system that motivate its use for a large variety of medical problems (tasks) solving.
- B. Iantovics, A Novel Diagnosis System Specialized in Difficult Medical Diagnosis Problems Solving, Understanding Complex Systems, Springer-Verlag, Heidelberg, 2006, pp.187-197.
- B. Iantovics, C. Chira, and D. Dumitrescu, Principles of the Intelligent Agents, Casa Cartii de Stiinta Press, Cluj-Napoca, 2007.
- B. Iantovics, Cooperative Medical Diagnosis Elaboration by Physicians and Artificial Agents. Understanding Complex Systems, Springer-Verlag, Berlin/Heidelberg, 2009, pp.315-339.
- B. Iantovics, Agent-Based Medical Diagnosis Systems, Computing and Informatics, Slovak Academy of Sciences, Bratislava, 27(4), 2008, pp.593-625.
- B. Iantovics, The CMDS Medical Diagnosis System. Symbolic and Numeric Algorithms for Scientific Computing, IEEE Computer Society Press, 2007, pp.246-253.

[Petru Maior University from Targu Mures - http://www.upm.ro, University of Medicine and Pharmacy of Târgu Mures - http://www.umftgm.ro, Technical University of Sofia - http://www.tu-sofia.bg, Lucian Blaga University from Sibiu, Romania - http://www.ulbsibiu.ro/ro/ ]

(1) Technical University of Moldova
(2) Technical University of Cluj-Napoca, Romania
Section: M&M
Title of paper: Virtual promotion of educational services - challenge or necessity

Abstract: When addressing the quality of educational services, one must realize that is not just a trend perspective that belongs to the distant future, but a real necessity of the present that demands concrete results. This type of perspective will facilitate and encourage the continuation of the development and implementation of appropriate management strategies. Maintaining educational services competitive in the economic globalization circumstances requires moving past central planning of enrollment to ensure functionality of educational marketing in higher education institutions. The documented interest towards information technology by students of all ages requires approaches involving virtual techniques both for the actual teaching activities and in the initial phases of promoting educational services. A case study on virtual-promoted educational offers confirmed that they have a higher chance of being properly perceived by cyberspace users, than the traditional methods. Thus, to the psychosocial factors that influence schooling decisions, besides family, school, friends and labor market demands, we could also add the influence of applied virtual technologies.
[Technical University of Moldova - http://www.utm.md/, Technical University of Cluj-Napoca - http://www.utcluj.ro/english/index.php ]
81. POPESCU ELVIRA Lecturer PhD,
Software Engineering Department, University of Craiova, Romania
Section: M&M
Title of paper: Learning styles in technology enhanced education: latest trends and a case study

Abstract: The integration of individual differences in technology-enhanced learning has been proven to increase the efficiency and/or effectiveness of the educational process, as well as learner satisfaction. Beside knowledge level, background, interests, goals and context of work, learning styles have also started to be taken into consideration for personalization purposes. Thus, in the last several years there has been a proliferation of such learning style-based educational systems, which aim at identifying the learning style of the students and/or providing courses and assessment tailored to their learning styles. The paper has several purposes:
i) give a brief overview of learning style theories and models proposed in the literature;
ii) provide a critical review of the most recent initiatives in the area of learning style-based adaptive educational systems;
iii) illustrate it with a case study of such a system developed and experimentally validated in a Romanian university;
iv) discuss the effect of learning styles on students' acceptance of Web 2.0 tools in education. The paper concludes with some future trends related to the use of learning styles in the emerging generation of social learning environments.
[University of Craiova, Romania - http://www.ucv.ro]
82. CHITU CATALIN (1,2) PhD Candidate,
(1) University of Bucharest, Faculty of Physics, Romania
(2) Energetic High School, Romania
(3) Stefan Odobleja High School, Romania
Section: M&M
Title of paper: Visual Basic Aplications to Physics Teaching

Abstract: Derived from Basic language, Visual Basic (VB) is a programming language focused on the video interface component. With graphics and functional components implemented, the programmer is able to bring and use their components to achieve in a relatively short time, the desired application. Language V.B. is a useful tool Physics Teaching by creating educational programs with him. This study aims to exemplify the applications made by using VB programming language, applications used during training in physics. Increase efficiency of teaching and learning, teaching and assessment strategies involve the use of diverse teaching methods. Also, differential treatment of students during the training process should take into account both their educational profile, and the quality and level of language which are interpreted and presented curricular content. In this sense, this study presents the evaluation matrix of student learning styles and that computer programs for rapid determination of physical parameters. Advantages of using programs made with Visual Basic is that it shortens the time and develop interactive training component during phases of study and assessment of physical phenomena. Keywords: Physics Teaching, Educational profile, Computer programs.
[University of Bucharest, Faculty of Physics, Romania - http://www.fizica.unibuc.ro/fizica/]
83. CHITU CATALIN (1,2) PhD Candidate,
ANTOHE STEFAN (1) PhD Professor,
(1) University of Bucharest, Faculty of Physics, Romania
(2) Energetic High School, Romania
Section: SOFT
Title of paper: Role of the Movie Maker program in Physics experiments

Abstract: To be considered, a physical phenomenon can be reproduced in the laboratory. This process depends on many variables that make him the distinction in certain circumstances. Recording the experiment with webcam, especially when it involves the existence of mechanical movements, is important to help the analysis and interpretation of data acquired. This study presents the role of software computer programs Media Smart Webcam and Movie Maker to observe physical phenomena, to processing the film captures and interpretation of experimental data respectively. It is analyzing a real oscillation phenomenon to elastic oscillator. We appreciate the contribution made by using one computer during the training that is beneficial to increase the quality of the laboratory experiments and correctness of the interpretations in Physics discipline. Keywords: Laboratory experiments, Movie Maker program, oscillation phenomenon, Physics discipline.
[University of Bucharest, Faculty of Physics, Romania - http://www.fizica.unibuc.ro/fizica/]
84. TUTUNARU SERGIU PhD Assoc. prof.,
BOICO VITALIE System engineer, MS IT Certified trainer,
Academy of Economic Studies of the Republic of Moldova, Department of Cybernetics, Economic informatics and Statistics
Section: M&M
Title of paper: Some aspects of the global IT learning solutions and international certification opportunities in the Republic of Moldova

Abstract: This paper offers a number of important issues on e-learning technologies development and their implementations into education process in the Republic of Moldova and the Academy of Economic Studies with Center for Economic Development from Chisinau in particularly. We analyze our experience gained during the training process development using the facilities provided by course management system „Moodle” applied in continue education and MS IT Academy Moldova project. Two years ago we established MS IT Academy Moldova based on international well known academic curriculums enriched with real-world skills and connecting students, instructors, schools and IT business in Moldova using so named blended approach: classical and e-learning. There are many simulations, examples and case studies from the practical business situations. These elements usually are missing in the university courses were introduced in study process. All classes we have organized in Romanian-English or Russian-English languages with international online certification in English for the best students. We are a part of the Pearson-Vue and Prometric superior technology and secure test center Networks. So an industry-leading certification proves to employers that our students have the skills for the job and helps the young specialists to obtain good jobs positions.
[Academy of Economic Studies of the Republic of Moldova - http://www.ase.md]
“Ioan C. Ştefănescu” Technical College, Iaşi, Romania
Section: M&M
Title of paper: Protecting nature of pollution from textile

Abstract: The paper addresses a very topical issue and develop a new research field of advanced technology constantly, providing information and proposals for water treatment solutions. The theme addressed is highly scientific documentation and quantitative and qualitative balance in terms of volume measurements correlated with statistical and graphical interpretations. Due to approach a complex problem, using scientific support from mathematics, statistics and chemistry harmoniously with IT programs. The theme addressed the students warned that the involvement and have developed skills and competencies to work with computerized machinery has become a tool for both assessment and students and teachers alike. In the end the paper offers conclusions on the economic contribution made possible the research.
86. DOBRE IULIANA, PhD Canditate
Informatics Department, Petroleum-Gas University of Ploiesti, Ploiesti, Romania
Section: M&M
Title of paper: Design Stages of an Online Courses

Abstract: Worldwide, there are more and more enterprises, organizations and educational institutions where the educational process works partially or exclusively via the Internet using a wide range of online courses. In such an online course design, resources and materials made available to trainees, respectively to the entities employees, must compensate the missing of the physical presence of the trainer or teacher as well as the missing of a direct and permanent communication between students and trainers/teachers, these features being common to traditional educational process through classroom courses. The stages of such process, which will be presented in this article, are of similar order with those of making a traditional classroom course, but requires a more effort, a more specialised people involved and a greater number of activities. Also, this article is presenting a case of study as the author has designed an online course and has implemented within two groups of students, the case of study being presented in this paper as well.
[Petroleum-Gas University of Ploiesti - www.upg-ploiesti.ro]
87. CHISĂLIŢĂ-CREŢU MARIA CAMELIA, PhD Canditate, Assist. Prof.,
Computer Science Department, Faculty of Mathematics and Computer Science, "Babes Bolyai" University of Cluj Napoca, Romania
Section: SOFT
Title of paper: The Optimal Refactoring Selection Problem - A Multi-Objective Evolutionary Approach

Abstract: Software systems continually change as they evolve to reflect new requirements, but their internal structure tends to decay. Refactoring is a commonly accepted technique to improve the structure of object-oriented software. The Optimal Refactoring Selection Problem (ORSP) is the general identification problem of the optimal refactorings that may be applied on software entities, such that the internal structure is kept or improved to meet the requested demands. ORSP is an example of a Feature Transformation Subset Selection (FTSS) search problem in Search-Based Software Engineering (SBSE) field. The paper states a special case of ORSP, the Multi-Objective Single Refactoring Selection Problem (MOSRSP) that treats the refactoring cost and refactoring impact as conflicting selection criteria. A weighted objective genetic algorithm is proposed. Different weight-based experiments on an didactic case study are presented and compared.
["Babes Bolyai" University of Cluj Napoca - http://cs.ubbcluj.ro]
88. CHISĂLIŢĂ-CREŢU MARIA CAMELIA, PhD Canditate, Assist. Prof.,
Computer Science Department, Faculty of Mathematics and Computer Science, "Babes Bolyai" University of Cluj Napoca, Romania
Section: SOFT
Title of paper: The Refactoring Plan Configuration. A Formal Model

Abstract: Software systems are subject of the evolution determined by new requirements addition, new working environments adaptation or errors removal. In order to improve the internal structure of object-oriented software, refactoring has proved to be a feasible technique. Its aim is to reverse the decaying process in software quality by applying a series of small and behaviour-preserving transformations, each improving a certain aspect of the system. While some useful refactorings can be easily identified, it is difficult to determine those refactorings that really improve the internal structure of the program. Many useful refactorings, whilst improving one aspect of the software, make undesirable another one. Scheduling a refactoring process for a complex software system has proved to be not an easy task to. Multiple refactoring aspects of different parts of a heavy working system need increased attention when planning the refactoring order. Moreover, software developers perceive the refactoring process in their own manner. Refactorings may be organized and prioritized based on goals established by the project management leadership. A such refactoring strategy allows to fit each transformation performed within a general refactoring plan, following a criteria set that unifies particular transformation requests into a homogenous single and desired development trend. Within this context the Multi-Objective Refactoring Plan Configuration Problem (MORPCP) may be defined, based on Multi-Objective Refactoring Set Selection Problem (MORSSP) and Multi-Objective Refactoring Sequence Selection Problem (MORSqSP). New specific terms of the MORPBP were defined, as: refactoring-entity pair, refactoring sequence, junction point refactoring-entity pair, refactoring plan.
["Babes Bolyai" University of Cluj Napoca - http://cs.ubbcluj.ro]
89. GIORGIE VLAD DANIEL (1), Teacher,
CHIRA LILIANA (2), Teacher,
CARMEN POPA (3), Teacher,
(1) National College "Ştefan cel Mare" Suceava, România
(2) National College "Mihai Eminescu" Suceava, România
(3) National College "Mihai Eminescu" Botoşani, România
Section: SOFT
Title of paper: Second game - the spirit of adventure

Abstract: "Second game - the spirit of adventure" (Joc Secund – aventură a spiritului) is an educational software which supports students and teachers at the same time. The application is intended to be a very flexible and very easy to use. Besides ease of use, the software draws all users by way of ergonomic and very elegant presentation. It is intended that by using this software learning process, verification and assimilation of new information to be as attractive and effective. The application is multi-user (with multiple users) to be easily used, for example, at classes from school . Is divided into several applications („Soft Platform”, “Web platform”, “Administration platforms” and a „Literary volume”), so it can be accessed from anywhere and those can more easily centralize all data, to subsequently make various statistics. To make this software accessible to all, is structured so that users can interact with it intuitively, with no special train need.
[National College "Ştefan cel Mare" of Suceava - http://www.cnstefancelmare.ro/]
90. GIORGIE VLAD DANIEL (1), Teacher,
CHIRA LILIANA (2), Teacher,
CARMEN POPA (3), Teacher,
(1) National College "Ştefan cel Mare" Suceava, România
(2) National College "Mihai Eminescu" Suceava, România
(3) National College "Mihai Eminescu" Botoşani, România
Section: SOFT
Title of paper: Online Visual PHP IDE

Abstract: Online Visual PHP IDE is a WYSIWYG type web platform that attempts to improve and simplify productivity of web developers. The application comes with an organized system based on MVC (application revolves around a framework which use as design pattern the MVC format) interface that provides developers a range of objects, called controllers, that perform various functions. The entire application can be created using the mouse and writing few lines of code. All new applications will be created under the same programming pattern - MVC.
[Worldit.info of Romania - http://www.worldit.info/, National College "Mihai Eminescu" of Botoşani - http://www.lme.ro/]
91. GIORGIE VLAD DANIEL (1), Teacher,
CHIRA LILIANA (2), Teacher,
CARMEN POPA (3), Teacher,
(1) National College "Ştefan cel Mare" Suceava, România
(2) National College "Mihai Eminescu" Suceava, România
(3) National College "Mihai Eminescu" Botoşani, România
Section: SOFT
Title of paper: Web Security Platform (WSP)

Abstract: Web Security Platform is a web platform that aims to improve and reduce the risks that a malicious person could compromise the private information.The Platform has an administrator control panel which comes to aid the administrator.Control panel provides a range of statistics, functions and extensions that try to reduce the risks of security penetration. The platform is based on a frame that sets into motion a series of mini-applications , known generic as plugins.These are using different information provided by the frame to determine if we are dealing with web attacks. One of WSP plugins successfully detects attacks like Cross Side Scripting (XSS), Remote File Inclusion (RFI), Local File Inclusion (LFI), SQL Injection (SQLI), File Path Disclosure (FPD), Cross Site Request Forgery ( CSRF) and Remote Code Execution (RCE). Another plugin takes care of blocking a large amount of Distributed Denial of Service (DDOS) attacks , which tries to bring a website to a very large load. Two other plugins analyze files and content, track changes, additions or disappearance of files (WSP File Monitor) or the presence of viruses and malware (WSP Antivirus).
[Worldit.info of Romania - http://www.worldit.info/, National College "Mihai Eminescu" of Botoşani - http://www.lme.ro/]
92. VLADOIU MONICA, PhD Associate Professor,
Informatics Department, Petroleum-Gas University of Ploiesti, Ploiesti, Romania
Section: TECH
Title of paper: OpenCourseWare – State of the art, challenges and prospects for developments

Abstract: In this paper we give an overview of the state of the art for opencourseware initiatives around the world. First, the MIT OpenCourseWare project is surveyed, as it has been the real starting point of the OCW movement. MIT OCW is a web-based publication of virtually all the MIT course content, under the Creative Commons license, which both is openly available and a continuous MIT activity. Generally, an OCW is a free and open digital publication of high quality university‐level educational materials that are organized as courses, and include course planning materials, evaluation tools, and thematic content. OCW is free and openly licensed, accessible to anyone, anytime via the Internet. The OCW initiative started in 2002, and since then, many more universities have created OCW projects under the umbrella of the OCW Consortium: Johns Hopkins, Open University and Delft University of Technology in Netherlands, University of Michigan, Open University of Israel, Universidad Politechnica Madrid, Tufts University etc. There are also running OCW projects in Japan, China, Spain, Portugal, Latin America and Korea. There exists also other programs that offer open access to some of their course: Stanford Engineering Everywhere, UC Berkely Webcasts and RSS Feeds, Open Learning Initiative at Carnegie Mellon University and Harvard Medical School, Open Yale Courses and so on. The incentives and disincentives of using OCW are discussed, along with some user experiences. The prospects for future development of OCW are also taken into consideration. Its potential to provide for social construction of knowledge, and therefore for E-Learning 2.0 and Web 2.0 is also emphasized.
[Petroleum-Gas University of Ploiesti - www.upg-ploiesti.ro, Geo-search for Romania - www.unde.ro]
93. VLADOIU MONICA, PhD Associate Professor,
CONSTANTINESCU ZORAN, Managing Editor, Bulletin of PG University of Ploiesti,
Informatics Department, Petroleum-Gas University of Ploiesti, Ploiesti, Romania
Section: TECH
Title of paper: Open Digital Library of Digital Libraries

Abstract: The information revolution we live nowadays provides the technological power that fuels an unmatched need for preserving, collecting, storing, organizing, propagating, and accessing information and knowledge, and digital libraries (DLs) appropriately support this need. In this paper we present a digital library that we have built to support the learning of digital libraries (called DL2). We have constructed DL2 subscribing to the definition that states that a DL is “a focused collection of digital objects, along with methods for access and retrieval, for selection and organization, and for maintenance of the collection”. The digital objects that may be included are: text, 2D/3D graphics, animation, audio, video, simulations, dynamic visualizations, and virtual reality objects. This definition accords equal weight to both users (access and retrieval) and librarians (organization and selection, and maintenance) and, in our opinion, this balance is what differentiates a real digital library from other digital collections. The librarian is often overlooked by DL proponents who have an ICT background and approach this work from this perspective rather than from the viewpoint of library or information science, which affirm that selection, organization and maintenance are central to the notion of a library, being it digital or not. To build DL2 we have used Greenstone, a suite of open source software for building and distributing digital library collections, which is produced by the New Zealand Digital Library Project at the University of Waikato. The access to our library is open, so anyone can benefit from the included materials.
[Petroleum-Gas University of Ploiesti - www.upg-ploiesti.ro, Geo-search for Romania - www.unde.ro, Bulletin of PG University of Ploiesti - http://bulletin-mif.unde.ro/]
94. ALLEGRA MARIO , Researcher,
Institute for Educational Technologies, Italian National Research Council, Italy
Section: M&M
Title of paper: Agent-Based serious game for entrepreneurship

Abstract: Problems related to the employment perspectives of young people have always been taken into consideration by main economies. The cause of these problems is often attributed to the lack of entrepreneurship skills among young people who, at the end of their studies, have to cope with their earliest working experiences. From this point of view it is important to provide young people with methodologies and tools useful to stimulate entrepreneurship attitude. In particular, our project has the aim of helping students in learning the dynamics that are at the basis of enterprises environment. One of our research’s goals consists in analyzing whether and how entrepreneurial characteristics can be taught to students. In this paper we present an agent based serious game that model an entrepreneurship environment using intelligent software agents. Our system uses a step-by-step approach increasing in complexity with the aim of simulating an enterprise environment that allows students to learn business dynamics. The intelligent software agent approach is useful to model a complex environment such as the enterprises’ one. Every agent can be modelled with its own behaviour that can be different in complexity and in adherence to reality. The interaction of the single agents produces the evolution of the whole system. The game can be accessed via a GUI integrated in Facebook as a web-browser game. Our system is aimed at developing students' entrepreneurial skills and to increase awareness of their own abilities; it will give them tangible benefits related to the employment and the economic development in general.
[Italian National Research Council - www.itd.cnr.it]
95. GARABET MIHAELA , PhD Candidate,
University of Bucharest, Theoretical High School Grigore Moisil, Bucuresti, Romania
Section: IntelEDU
Title of paper: About virtual interactions with real objects

Abstract: The paper describes some interactions via http://portal.moisil.ro with real objects. In this case, a real object means an object able to sustain itself from the energetic point of view. In our case one real object will be a rover driven from a distance like Spirit on Mars. Our rover use solar energy an is driven with virtual instrumentation. Another object handled from a distance is a radio transmission, an audio transceiver with laser. We will try to use, from a distance, a system for monitoring a terrarium which consist of a web cam, a ventilation cooler and a shaking recipient for nourishing our turtles. Our lab has also o soil moisturizer system for our green plants which works with solar energy.
96. RORY MCGREAL , Professor, Associate VP Research,
Technology Enhanced Knowledge Research Institute, Athabasca University Canada
Section: M&M
Title of paper: Agile course development using open educational resources (OER)

Abstract: Agile computing and one of its methodologies, XP or Extreme Programming are being used in application development to ensure the successful completion of software projects (Beck, 2007, Holmes, 2009). This approach and methodology can be successfully used in the development of Open Education Resources (OER). Some principles to be applied include creating working applications in an iterative process in collaboration with the instructors. Agility or responsiveness to change in the development cycle is also important. The principal features include paired development, ongoing testing, refactoring, KISS (Keep It Simple, Stupid), the use of metaphors, continuous integration and really, really short iterations. Satisfying the learners and the instructor are given the highest priority. Developers must welcome changing requirements at all development stages to accommodate the instructor’s requests. Working modules must be created on a weekly basis either through the creation or adaptation or wholesale importing of relevant content and learning applications.
[Athabasca University Canada - www.athabascau.ca]
97. MAXIM IOAN , Lecturer PhD,
Teacher Training Department, „Ştefan cel Mare” University of Suceava, Romania
Section: M&M
Title of paper: Particularity of Feedback implementation in Educational Software

Abstract: Pedagogical dominant function of learning programs impose the type of feedback implemented these. In learning programs with dominant function of new knowledge communication, feedback implementation is performed differently, in different moments of the lesson. These peculiarities realization of feedback is determined by moment and purpose of achievement assessment and impose different ways of learning program response to student reaction. Teaching scenario must to imagine and resolve learning situations, most diverse and unpredictable, determining through a succession of steps, guide the student to discover the solution. The learning program build with students, the path to finding the solution, not indicate or suggest solution for problem situation which the student is. This paper aims to achieve a presentation of possible educational scenarios, which highlight effective ways, in pedagogical point of view, by feedback implementation during key moments of the lesson (communicating new knowledge, increased retention, consolidation of new knowledge, transfer insurance). Through a comparative study, are presented features specific to each of the four moments of the lesson and are highlighted feedback efficiency implementation techniques.
[„Ştefan cel Mare” University of Suceava - www.usv.ro]
98. BUGNARI-PAVEL VASILE , PhD candidate, Eng.,
BARAIAN (BAN) DOINA RALUCA , PhD candidate, Eng.,
HURGOIU DAN , PhD Lecturer, Eng.,
Technical University of Cluj-Napoca, Romania
Section: M&M
Title of paper: Opportunities to use eLearning Platform, presentation technologies and user interaction methods for Developing and Improving Industrial Training Materials

Abstract: Training in industrial area in the context of current economical problem and increasing of quality customer requirements became one of the most important key factor success for organization business efficiency or in same cases even for organization survival. Information Technology (IT), by facilities offered and recent development of eLearning Platforms, presentation technologies and user interaction methods has enabled the development of new, more complex and more efficient training materials. However this methods and technologies must be adapted and implemented for industrial training process. The process of creating developing training materials in eLearning format is not a task that can be sustained by industrial organization and most of the time technical knowledge is required for such an action. In the same time, the majority of present eLearning applications that can be used as example are mainly oriented on management and presentation of already created didactic materials, so the customer (students, managers etc.) have a higher educational level respecting industrial operators, who in most of the cases didn’t know computer science and technology. For this reason the eLearning training materials and Platforms should be adapted to the specific of industrial training process. The paper presents a study of application eLearning for industrial specific and case study material developed by the authors with the purpose of future validating eLearning as an industrial training instrument. The advantages of using eLearning as a training instrument include reduced costs and the elimination of specific risks associated with traditional training on personal turn-over and personal demand variation due to current economical problem.
[Technical University of Cluj-Napoca, Romania - www.utcluj.ro]
(1) Department of Plant Sciences, School of Life Sciences,
University of Hyderabad, India
(2)Centre for Distance Education,
University of Hyderabad, India
Section: M&M
Title of paper: Virtual Learning Methods for Biodiversity and Conservation

Abstract: Virtual Learning (VL) is a system designed to support teaching and learning in an educational setting and a VL will normally work over the Internet. The new features in these systems include text with URL links and visual media. This type of learning is very much receptive, higher impact, and easy education and learning method. Biodiversity is the variability of all living organisms. Biodiversity makes up the structure of the ecosystems and it helps provide for basic human needs such as food, shelter, and medicine. Biodiversity also has recreational, cultural, spiritual and aesthetic values. Hence, the Biodiversity and Conservation is become an important subject in the world. The VL will play an important and crucial role for educating and informing people about the Biodiversity and Conservation. In this presentation we discuss the possible approaches to evolve Virtual Learning Methods and Models to make the future learning on Biodiversity and Conservation.
[University of Hyderabad, India - www.uohyd.ernet.in]
100. BRAGARU TUDOR, PhD Prof.,
Moldova State University, Moldova
Section: M&M
Title of paper: Methodological aspects of pedagogical e-tests

Abstract: Types of recommended items, destinations, life cycles, characteristics differ essentially for docimology and self-assessment tests. For docimology tests there are multiple theoretical researches about the main characteristics, requirements and practical recommendations for their development, there also are centers of expertise and accreditation etc. But authors test problems are treated much less, these problems are intended for self-assessment/autocontrol/autotrening at the endings of themes/modules, used primarily in self-learning processes, mass developed by ordinary teachers without specialized expertise and accreditations. But also such tests are very important in contiguous self-assessment terms throughout the life and increase of requirements towards knowledge standardization. The paper presents the summary of author’s experience in computerized testing of Moldova State University students putting questions concerning methodology and technology of pedagogical e-tests.
[Moldova State University - www.usm.md]
101. DANCIU LILIANA, PhD Assoc. Prof.,
West University of Timisoara,
Faculty of Sociology and Psychology, Romania
Section: M&M
Title of paper: The king is dead! Long live the king!

Abstract: A generation „against” or an impatient generation, who knows how to ask many questions but has no time to listen to the full answers, the students today are trying to attract energies that can take them out of the unknown, routine and boredom without too much effort. Therefore, as a teacher, the only way is to be close to them in order to know them, understand them and help them in their still chaotic way to find themselves and to select the most efficient ways, procedures and strategies that can lead them to their goals. From the point of view of informational technologies, the e-mail, long forgotten because of the last minute novelties, has always been at hand, and we tried to transform it into a into an efficient evaluation instrument, of the teaching learning activities and of personal competencies. The way in which all the methodological fields of outlining an evaluative strategy have been carried out, the results obtained on a personal and professional level, in the communication relationship and self-knowledge, the barriers and their way of solving things represent the subject of this paper.

Keywords: E-Mail, Evaluative Techniques, Emotional Factors, Informational Strategies, Competencies

[West University of Timisoara - www.uvt.ro]

Department of Computer Systems Engineering,
Faculty of Information Technology,
Birzeit University, Palestine
akarim[at]bir​zeit.edu, akarim[at]ieee.org
Section: TECH
Title of paper: On the Using of CAD Tools in Teaching Computer Organization Courses

Abstract: Teaching of computer organization and architecture concepts is not an easy task for instructors. Usually, Students face difficulties in grasping many (even simple) ideas. In this paper we will present a stereotype of using Computer Aided Design CAD tools , namely, Altera’s Quartus II simulator, in teaching Computer Organization concepts. We will build a simple computer using verilog HDL language. We will elaborate on the Instruction Set Architecture(ISA) concepts. In our approach we will provide students with a running simple computer, which will make the simulation possible and easy. This way, students can trace the execution of the simple computer that has few instructions stored in the memory. After that students can route the program on a FPGA which is important because it will teach them how to build their own processor. At the end, students will be able to expand the computer in several dimensions (e.g. more instructions , more addressing modes, cache, speculative execution, little or big Endian, ... )
[ Birzeit University, Palestine - www.birzeit.edu]
(1) Advanced Technology Systems - ATS, Romania
(2) Armstrong Atlantic State University, Savannah, GA, USA
(3) Valahia University of Târgovişte, Romania
Section: TECH
Title of paper: Enhanced Online Learning with Simulations and Virtual Worlds

Abstract: The era of information technology has generated a cultural shift that is transforming education and training. There is a shift in focus, in transforming learning from passive listening to discovery-based experiential and example-based learning; intelligence organized in easily accessible databases; and community of practice emerging from sharing tasks involving both tacit and explicit knowledge over a substantial period of time. The new generation of learners, very different in terms of skills and attitudes, demand radical changes. The paper presents the development settings of a prototype of a web-based knowledge-driven decision support system designed for implementation in clinical settings. The system developers have envisioned a framework where teachers and students can connect, under security restrictions, to a practice-based environment where physicians activate and thus access clinical cases and simulate real-life decisions. The authors investigate further the impact of emergent technologies to supplement teaching and learning methods and explore the use of virtual reality training solutions in practice-based learning and skill rehearsal in medical and clinical situations to create life like simulations. They consider the impact of haptic technologies in education and how educators might use haptic technology to augment the sense of presence that a student perceive while working in virtual worlds or on a digital assignment. Multimodal environments where visual, auditory and haptic stimuli are present convey information more efficiently since the user manipulates and experiences the environment through multiple sensory channels. This approach builds upon the link towards next generations of learners that enhance their knowledge in connection to real-life situations while they operate in mandatory safety conditions.

[ATS - www.ats.com.ro, Armstrong Atlantic State University, Savannah, GA, USA - http://www.armstrong.edu/, UVT - www.valahia.ro]

104. RĂDESCU RADU, PhD Assoc. Prof.,
Polytechnic University of Bucharest,
Applied Electronics and Information Engineering Dept., Romania
Section: SOFT
Title of paper: New database manipulation tools in the Easy Learning On-Line Platform

Abstract: The present paper deals with the new Object-Relational Mapping tool introduced in the Easy Learning platform. Propel 1.5 is the latest version of Propel, one of the ORMs fully compatible with the Symfony Framework, and, in comparison with the older versions, it has drasticaly improved the way the Easy Learning platform can manipulate it’s database. Being a complex platform, the database behind it is complex as well and can contain a large number of entries that can increase the time required to load pages, slowing down the whole application. Propel 1.5 provides queries which are minimized and optimized, written and executed faster and the speed of retrieving informations from the database is also improved. Besides these aspects, Propel 1.5 comes with new behaviours that provide a robust database, reducing the risk of losing references between tables and alowing the administrators of the Easy Learning platform to temporarily delete objects, giving the posibility of restoring them in case they are needed once more. Another feature is the admin15 theme provided to the Symfony admin-generator files, making them easy to manage, edit and improve. Using this tool has three purposes: speeding up the platform, providing a robust database and giving the platform the ability to be maintained more easily.

[ Polytechnic University of Bucharest - http://www.pub.ro ]

105. RĂDESCU RADU, PhD Assoc. Prof.,
Polytechnic University of Bucharest,
Applied Electronics and Information Engineering Dept., Romania
Section: SOFT
Title of paper: Security and cofidentiality in the Easy Learning On-Line Platform

Abstract: The present paper deals with the implementation of the security and confidentiality concepts in the Easy Learning platform. Being a complex application, with a large number of users that can be either visitors, students, tutors or administrators who can acces different informations regarding one another, in the context of eLearning it is necessary to define a standard of confidentiality. This aspect can only be accomplished by implementing a login system and by drawing a strong line between each registered user and user groups. So, whenever a student is added to the database, the system automatically creates a user and a password which he can use in order to log in. Doing so, he has access only to the information which regards him directly and can’t see, for example, the grades of his colleagues. The same system is implemented in the tutor modules. For example, the tutors can manage only the students that study their subjects. The modules that provide confidential informations along with the ones dedicated to tutors and administrators are secure and can be accessed only by providing a valid user and password. By implementing these concepts, the platform is being protected and the confidential informations are kept private to each individual registered user.

[ Polytechnic University of Bucharest - http://www.pub.ro ]

(1) Technical University of Civil Engineering of Bucharest, Romania
(2) University of Bucharest, Romania
Section: TECH
Title of paper: Virtual Collection of Minerals

Abstract: The collection is presented in HTML (HyperText Markup Language) format, which is a subset of SGML (Standard Generalized Markup Language), the terms being archived alphabetically. The virtual tool is to ensure the access to teaching material and also the interaction between participants and teacher, as well as the content management and the teaching activities. The collection has over 1000 exhibits, representing more than 300 mineral species, most of them remarkable by the variety of forms and colors; some exhibits have been described for the first time in Romania.

Keywords: e-Learning, Web technologies, virtual collection of minerals

[ Technical University of Civil Engineering of Bucharest - http://www.utcb.ro ]

Technical Science College, Selcuk University, Turkey
Section: M&M
Title of paper: Blended Learning Environment in Vocational Education

Abstract: Blended learning is becoming more and more prevalent and it is vital for higher education and corporate training settings to create strategic plans and directions, focusing on pedagogical techniques in blended learning to make use of this teaching and training model. This is a qualitative research using interview technique with a trainer who applied blended training model at a vocational organization. This qualitative research aims to find out whether blended learning is effective in mechanical manufacturing training based on the ideas of a trainer who applied blended training model at a vocational organization. The research indicates that blended learning can play a vital role in training sessions of vocational branches like mechanical manufacturing in the educational organizations and workplaces. It is also not only a matter of higher education. It can be used for any vocational training based on skill development for manufacturing and production at any level. The implementation of blended learning model in a very specific field of vocational education like mechanical manufacturing has shown that it can help training if it is designed well.

Keywords: Blended learning, vocational education, vocational training, mechanical manufacturing

[ Technical Science College, Selcuk University, Turkey - http://www.selcuk.edu.tr ]

Technical Science College, Selcuk University, Konya, Turkey
Section: M&M
Title of paper: Virtual Training Centre for CNC: An Accomplished Cooperation Case

Abstract: Recently cooperation among educational organizations has been a key for the internationalization of universities. Furthermore, one of the objectives of the innovative VET systems is regarded as transparency and distribution of information. This function concerns the potential and actual use of information. There may be different systems and structures of information distribution among the various actors, and in the public. Moreover, there are preconditions for creating transparency in the VET system. To improve quality there must be systems for distributing information and certain mechanisms to ensure the circulated information can be used by the various actors in the policy process. The more widespread the distribution, the better the potential use of the data will be – and as a reversal effect, better quality data can be expected, as the actors are able to check the information against their experience and will provide feedback to the systems for gathering data. This article aims to promote a cooperation of developing a training tool with the cooperation of universities in Turkey, Greece and Romania under LdV projects. The training tool (http://www.vtcforcnc.com) is a virtual environment set up to teach CNC use based on a common curriculum developed by the partners in English, Turkish, Greek and Romanian.

Key Words: Virtual Training, CNC Training, Online Training, Vocational Education

[ Technical Science College, Selcuk University, Turkey - http://www.selcuk.edu.tr ]

Technical University of Sofia, College of Sliven, BULGARIA
Section: TECH
Title of paper: Creation of a Graphic Data Base for the Students’ Education in Clothing Technology

Abstract: A variant of creation of a graphic data base for the students’educations in Clothing Technology is the object of the paper. The presented example is for only one clothing detail, which is presented in 48 different variants. This work presents only graphical part from the technological documentation of details, which is connected with the work patterns, technological order and axonometric schemes of the prepared detail. The main aim is an addition of lecturers’ work and a possibility for self-depend students’ work by preparation of the variety of tasks and the knowledge keeping and enlargement.

Keywords: Еducation, Knowledge, Skills, Database, Clothing Technology

110. RADU CATALIN, PhD Candidate,
„Carol I” National Defence University, Romania
Section: IntelEDU
Title of paper: Modern Perspectives in using LMS

Abstract: Lately there have been a series of discussions regarding the existence of the Management Systems of Learning, as a secondary factor for the future of the learning process. The argument was that business people are interested only in the final effect of the results of the educational process, not in the number of people that have been educated. Are the Management Systems of Learning an outdated concept? Is it time to use different models to present the educational content?
111. RADU CATALIN (1) PhD Candidate,
(1)„Carol I” National Defence University, Romania
(2) Advanced Technology Systems – ATS, Romania
Section: IntelEDU
Title of paper: Mobile Learning: A 21st Century Approach to Education

Abstract: Mobile learning implies learner’s mobility, in the sense that learners should be able to engage in educational activities without the constraints of a tightly delimited physical location. Mobile technologies impact on teaching, learning, and on the connections between formal and informal learning, work and leisure. Developers and educators consider them as an alternative due to the low cost of many of the mobile devices relative to desktop computers and the spontaneous and personal access they give to the vast educational resources of the Internet. When combined with wireless connectivity, learning activities can be monitored and coordinated between locations. However, the task of designing such activities and appropriate learner support is complex and challenging. The authors analyze the learning environment under the impact of mobile technologies and of the new requirements of the 21st century education.